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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'hotfix/servertThreads'
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@@ -81,7 +81,7 @@ Server.threads = setmetatable({},{
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-- @usage Server.new_thread{name='foo',data={}}
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-- @tparam table obj the attributes to give to the thread
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-- @treturn Server._thread the new thread created
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function Server.new_thread(obj) return Server._thread:create(obj) end
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function Server.new_thread(obj) return Server._thread.create(obj) end
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--- Used to get a thread via uuid or name (if one is assigned)
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-- @usage Server.get_thread('decon') -- return thread
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@@ -281,7 +281,11 @@ function Server._thread.create(obj)
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obj._env._ENV = nil -- prevents infinite recursion
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-- removes any modules from the _env to save space in global (less time to serialize)
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obj._env._modules = {}
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for name,value in pairs(obj._env) do if is_type(value,'table') and value._moduleName and loaded_modules[value._moduleName] == value then obj._env._modules[name] = value._moduleName obj._env[name] = nil end end
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for name,value in pairs(obj._env) do
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if is_type(value,'table') and value._moduleName and loaded_modules[value._moduleName] == value then
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obj._env._modules[name] = value._moduleName obj._env[name] = nil
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end
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end
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setmetatable(obj._env,_env_metatable)
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local name = obj.name or 'Anon'
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verbose('Created new thread: '..name..' ('..obj.uuid..')')
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@@ -129,12 +129,14 @@ local go_to_warp = Gui.inputs{
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local player = Game.get_player(event)
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local cooldown = global.cooldowns[event.player_index] or 0
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local warp = global.warps[event.element.parent.name]
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if not warp then return end
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if cooldown > 0 then player_return({'WarpPoints.cooldown',cooldown},nil,event) return end
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if player.vehicle then player.vehicle.set_driver(nil) end
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if player.vehicle then player.vehicle.set_passenger(nil) end
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if player.vehicle then return end
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player.teleport(game.surfaces[warp.surface].find_non_colliding_position('player',warp.position,32,1),game.surfaces[warp.surface])
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if not Role and not player.admin or Role and not Role.allowed(player,'always-warp') then
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local surface = game.surfaces[warp.surface]
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player.teleport(surface.find_non_colliding_position('player',warp.position,32,1),surface)
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if not Role and not player.admin or Role and not Role.allowed(player,'always-warp') then
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event.element.parent.parent.parent.parent.style.visible = false
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global.cooldowns[event.player_index] = warp_limit
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end
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