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More Changes To Paths
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@@ -1,7 +1,7 @@
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-- made by cooldude
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-- idea from Mylon - Dirt Path
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local adjacency_boost = 3.25 -- makes paths more lickly to be next to each other
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local adjacency_boost = 10 -- makes paths more lickly to be next to each other
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local placed_paths = {
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['refined-concrete']=true,
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['refined-hazard-concrete-right']=true,
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@@ -14,13 +14,13 @@ local placed_paths = {
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local paths = {
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-- ['tile name'] = {health,convert to}
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-- health is the average number of steps in hundards before it changes
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['refined-concrete']={30,'concrete'},
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['refined-hazard-concrete-right']={30,'hazard-concrete-right'},
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['refined-hazard-concrete-left']={30,'hazard-concrete-left'},
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['concrete']={25,'stone-path'},
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['hazard-concrete-right']={25,'stone-path'},
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['hazard-concrete-left']={25,'stone-path'},
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['stone-path']={10,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
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['refined-concrete']={40,'concrete'},
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['refined-hazard-concrete-right']={40,'hazard-concrete-right'},
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['refined-hazard-concrete-left']={40,'hazard-concrete-left'},
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['concrete']={30,'stone-path'},
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['hazard-concrete-right']={30,'stone-path'},
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['hazard-concrete-left']={30,'stone-path'},
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['stone-path']={25,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
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['sand-1']={1,'sand-2'},
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['sand-2']={3,'sand-3'},
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['sand-3']={1,'red-desert-3'},
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@@ -39,7 +39,7 @@ local paths = {
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['grass-4']={3,'dirt-4'}
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}
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for tile,value in pairs(paths) do
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value[1]=1/(value[1]*100)
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value[1]=1/(value[1]*125)
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end
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local function global_key(surface,pos)
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@@ -75,11 +75,12 @@ Event.register(defines.events.on_player_changed_position, function(event)
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local tile_name = surface.get_tile(pos).name
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if not paths[tile_name] then return end
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local chance = paths[tile_name][1]
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local count = 1
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for x = -1,1 do for y = -1,1 do
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local _pos = {pos.x+x,pos.y+y}
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if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name]
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or surface.get_tile(_pos).name == paths[tile_name][2]
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then chance=chance*adjacency_boost end
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then chance=chance*(adjacency_boost/count) count=count+1 end
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end end
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if math.random() < chance then
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down_grade(surface,pos)
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@@ -89,12 +90,13 @@ end)
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--[[
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/interface
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local tile_name = tile.name
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local chance = paths[tile_name][1]
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local chance = paths[tile_name][1]
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local count = 1
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for x = -1,1 do for y = -1,1 do
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local _pos = {position.x+x,position.y+y}
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if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name]
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or surface.get_tile(_pos).name == paths[tile_name][2]
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then game.print('boost'..tostring(math.random())) chance=chance*adjacency_boost end end
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then game.print('boost '..tostring(count)) chance=chance=chance*(adjacency_boost/count) count=count+1 end end
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end
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return chance
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]]
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