Added Store

This commit is contained in:
Cooldude2606
2019-05-03 21:47:27 +01:00
parent 82cbfc8076
commit bd93c703d5
2 changed files with 129 additions and 16 deletions

View File

@@ -7,12 +7,33 @@
Public.type_check_error(value,test_type,error_message,level) --- Raises an error if the value is of the incorrect type
Public.param_check(value,test_type,param_name,param_number) --- Raises an error when the value is the incorrect type, uses a consistent error message format
Public.extract_keys(tbl,...) --- Extracts certain keys from a table
Public.player_return(value,colour,player) --- Will return a value of any type to the player/server console, allows colour for in-game players
Public.opt_require(path) --- Calls a require that will not error if the file is not found
Public.ext_require(path,...) --- Calls a require and returns only the keys given, file must return a table
Public.format_time(ticks,options) --- Formats tick into a clean format, denominations from highest to lowest
Public.move_items(items,surface,position,radius,chest_type) --- Moves items to the position and stores them in the closest entity of the type given
Public.print_grid_value(value, surface, position, scale, offset, immutable) --- Prints a colored value on a location.
Public.print_colored_grid_value(value, surface, position, offset, immutable,
color_value, base_color, delta_color, under_bound, over_bound) --- Prints a colored value on a location. with extra settings.
Public.clear_flying_text(surface) --- Clears all flying text entites on a surface
Public.string_contains(s, contains) --- Tests if a string contains a given substring.
Public.extract_keys(tbl,...) --- Extracts certain keys from a table
Public.enum(tbl) --- Converts a table to an enum
Public.auto_complete(options,input,use_key,rtn_key) --- Returns the closest match to the input
Public.table_keys(tbl) --- Returns all the keys of a table
Public.table_values(tbl) --- Returns all the values of a table
Public.table_alphanumsort(tbl) --- Returns the list is a sorted way that would be expected by people (this is by key)
Public.table_keysort(tbl) --- Returns the list is a sorted way that would be expected by people (this is by key) (faster alterative than above)
Public.format_chat_colour(message,color) --- Returns a message with valid chat tags to change its colour
Public.format_chat_colour_localized(message,color) --- Returns a message with valid chat tags to change its colour, using localization
Public.format_chat_player_name(player,raw_string) --- Returns the players name in the players color
]]
local Colours = require 'resources.color_presets'
@@ -61,19 +82,6 @@ function Public.param_check(value,test_type,param_name,param_number)
return true
end
--- Extracts certain keys from a table
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
-- @tparam tbl table the table which contains the keys
-- @tparam ... string the names of the keys you want extracted
-- @return the keys in the order given
function Public.extract_keys(tbl,...)
local values = {}
for _,key in pairs({...}) do
table.insert(values,tbl[key])
end
return unpack(values)
end
--- Will return a value of any type to the player/server console, allows colour for in-game players
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
@@ -413,6 +421,8 @@ function Public.print_colored_grid_value(value, surface, position, offset, immut
}.active = false
end
--- Clears all flying text entites on a surface
-- @tparam surface LuaSurface the surface to clear
function Public.clear_flying_text(surface)
local entities = surface.find_entities_filtered{name ='flying-text'}
for _,entity in pairs(entities) do
@@ -430,7 +440,38 @@ function Public.string_contains(s, contains)
return s and string.find(s, contains) ~= nil
end
--- Returns the closest match to a key
--- Extracts certain keys from a table
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
-- @tparam tbl table the table which contains the keys
-- @tparam ... string the names of the keys you want extracted
-- @return the keys in the order given
function Public.extract_keys(tbl,...)
local values = {}
for _,key in pairs({...}) do
table.insert(values,tbl[key])
end
return unpack(values)
end
--- Converts a table to an enum
-- @tparam tbl table the table that will be converted
-- @treturn table the new table that acts like an enum
function Public.enum(tbl)
local rtn = {}
for k,v in pairs(tbl) do
if type(k) ~= 'number' then
rtn[v]=k
end
end
for k,v in pairs(tbl) do
if type(k) == 'number' then
table.insert(rtn,v)
end
end
return rtn
end
--- Returns the closest match to the input
-- @tparam options table a table of options for the auto complete
-- @tparam input string the input string that will be completed
-- @tparam[opt=false] use_key boolean when true the keys of options will be used as the options

72
expcore/store.lua Normal file
View File

@@ -0,0 +1,72 @@
--- A system which stores peristent data and makes it easy to sync updates between changes
local Global = require 'utils.global'
local Enum = ext_require('expcore.common','enum')
local Store = {
data = {},
locations = {},
types = Enum{
'local', -- no persistent data, only triggers update_callback
'player', -- each player has they own sub_location
'force', -- each force has its own sub_location
'surface', -- each surface has its own sub_location
'game', -- the entrie game has a single store of data
'global' -- not yet impimented, data will sync between all servers
}
}
Global.register(Store.data,function(tbl)
Store.data = tbl
end)
--- Registers a new store location
-- @tparam location string a unique location string that will hold the data
-- @tparam type string see Store.types
-- @tparam update_callback function the function which will be called with the new value that is set
function Store.register_location(location,store_type,update_callback)
if Store.locations[location] then
store_type = Store.locations[location]
store_type = type(store_type) == 'number' and Store.types(store_type) or store_type
return error('The location is already registed: '..location..' and is type: '..store_type,2)
end
if not Store.type[type] then
return error('Attempted to set invlid type: '..type..' for location: '..location,2)
end
store_type = type(store_type) == 'string' and Store.types(store_type) or store_type
Store.locations[location] = {
location=location,
type=store_type,
update_callback=update_callback
}
if store_type ~= Store.types['local'] and store_type ~= Store.types.global then
Store.data[location] = {}
end
end
--- Sets a new value for a location, will trigger the update callback
function Store.set_location(location,sub_location,value,...)
if not Store.locations[location] then
return error('Invalid store location: '..location,2)
end
location = Store.locations[location]
if location.type == Store.types.game then
Store.data[location.location] = sub_location
elseif location.type ~= Store.types['local'] and location.type ~= Store.types.global then
Store.data[location.location][sub_location] = value
end
location.update_callback(sub_location,value,...)
end
--- Gets the value for a location
function Store.get_location(location,sub_location)
if not Store.locations[location] then
return error('Invalid store location: '..location,2)
end
location = Store.locations[location]
if location.type == Store.types.game then
return Store.data[location.location]
elseif location.type ~= Store.types['local'] and location.type ~= Store.types.global then
return Store.data[location.location][sub_location]
end
end
return Store