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@@ -43,8 +43,9 @@ Selection.on_selection(SelectionName, function(event)
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if (item_count_cliff < area_size) and (item_count_craft < area_size) then
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if item_count_total < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_cliff }, Commands.print_settings.error)
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return
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end
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@@ -68,9 +69,11 @@ Selection.on_selection(SelectionName, function(event)
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if item_count_cliff >= t_diff then
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player.remove_item{ name = "cliff-explosives", count = t_diff }
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else
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player.remove_item{ name = "explosives", count = 10 * t_diff }
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player.remove_item{ name = "barrel", count = t_diff }
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player.remove_item{ name = "grenade", count = t_diff }
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local item_count_needed = t_diff - item_count_cliff
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player.remove_item{ name = "cliff-explosives", count = item_count_cliff }
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player.remove_item{ name = "explosives", count = 10 * item_count_needed }
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player.remove_item{ name = "barrel", count = item_count_needed }
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player.remove_item{ name = "grenade", count = item_count_needed }
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end
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if remaining_tiles > 0 then
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