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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 20:41:41 +09:00
Gui debug added
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@@ -43,6 +43,7 @@ ExpGui.add_input.button('close_center','Close','Close this GUI',function(player,
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function draw_frame.center(player,element)
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function draw_frame.center(player,element)
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local frame_data = nil
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local frame_data = nil
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for _,frame in pairs(frames.center) do if element.name == frame.name then frame_data = frame break end end
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for _,frame in pairs(frames.center) do if element.name == frame.name then frame_data = frame break end end
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debug_write({'GUI','CENTER'},player.name..' '..frame_data.name)
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if player.gui.is_valid_sprite_path(frame_data.display) then frame_data.display = frame_data.name end
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if player.gui.is_valid_sprite_path(frame_data.display) then frame_data.display = frame_data.name end
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if player.gui.center[frame_data.name] then player.gui.center.clear() return else player.gui.center.clear() end
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if player.gui.center[frame_data.name] then player.gui.center.clear() return else player.gui.center.clear() end
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local frame = player.gui.center.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style}
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local frame = player.gui.center.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style}
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@@ -50,7 +51,7 @@ function draw_frame.center(player,element)
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local tab_bar_scroll = frame.add{type = "scroll-pane", name= "tab_bar_scroll", vertical_scroll_policy="never", horizontal_scroll_policy="always"}
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local tab_bar_scroll = frame.add{type = "scroll-pane", name= "tab_bar_scroll", vertical_scroll_policy="never", horizontal_scroll_policy="always"}
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local tab_bar = tab_bar_scroll.add{type='flow',direction='horizontal',name='tab_bar'}
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local tab_bar = tab_bar_scroll.add{type='flow',direction='horizontal',name='tab_bar'}
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local tab = frame.add{type = "scroll-pane", name= "tab", vertical_scroll_policy="auto", horizontal_scroll_policy="never"}
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local tab = frame.add{type = "scroll-pane", name= "tab", vertical_scroll_policy="auto", horizontal_scroll_policy="never"}
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for n,t in pairs(frame_data.tabs) do if rank_allowed(get_rank(player),t.name..'_tab') then ExpGui.add_input.draw_button(tab_bar,t.name) end end
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for n,t in pairs(frame_data.tabs) do if rank_allowed(get_rank(player),t.name..'_tab') then debug_write({'GUI','CENTER','ADD'},t.name) ExpGui.add_input.draw_button(tab_bar,t.name) end end
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draw_frame.tab(player,tab_bar[frame_data.tabs[1].name])
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draw_frame.tab(player,tab_bar[frame_data.tabs[1].name])
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ExpGui.add_input.draw_button(tab_bar,'close_center')
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ExpGui.add_input.draw_button(tab_bar,'close_center')
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tab.style.minimal_height = 300
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tab.style.minimal_height = 300
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@@ -65,6 +66,7 @@ function draw_frame.center(player,element)
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end
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end
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--Draw the tab into the center GUI for the player; do not call manually, must use other functions to call
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--Draw the tab into the center GUI for the player; do not call manually, must use other functions to call
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function draw_frame.tab(player,element)
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function draw_frame.tab(player,element)
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debug_write({'GUI','CENTER','OPEN-TAB'},element.name)
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for _,btn in pairs(element.parent.children) do if btn.name == 'close_center' or btn.name == element.name then
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for _,btn in pairs(element.parent.children) do if btn.name == 'close_center' or btn.name == element.name then
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btn.style.font_color = {r = 255, g = 255, b = 255,a=255}
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btn.style.font_color = {r = 255, g = 255, b = 255,a=255}
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else
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else
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@@ -34,6 +34,7 @@ end
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function add_input.draw_button(frame,name,display,tooltip)
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function add_input.draw_button(frame,name,display,tooltip)
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if not frame or not frame.valid then error('No frame to draw to') end
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if not frame or not frame.valid then error('No frame to draw to') end
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if not name then error('No button to draw') end
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if not name then error('No button to draw') end
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debug_write({'GUI','INPUT'},name)
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for _,button in pairs(inputs.buttons) do
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for _,button in pairs(inputs.buttons) do
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if button.name == name then
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if button.name == name then
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local display = display or button.display or button.name
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local display = display or button.display or button.name
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@@ -51,6 +52,7 @@ end
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function add_input.draw_text(frame,name,display)
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function add_input.draw_text(frame,name,display)
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if not frame or not frame.valid then error('No frame to draw to') end
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if not frame or not frame.valid then error('No frame to draw to') end
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if not name then error('No text filed to draw') end
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if not name then error('No text filed to draw') end
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debug_write({'GUI','INPUT'},name)
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for _,text in pairs(inputs.text) do
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for _,text in pairs(inputs.text) do
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if text.name == name then
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if text.name == name then
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local display = display or text.display or text.name
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local display = display or text.display or text.name
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@@ -33,9 +33,11 @@ function add_frame.left(name,default_display,default_tooltip,vis,event)
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end
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end
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--draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI
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--draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI
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function draw_frame.left(player,element,update)
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function draw_frame.left(player,element,update)
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debug_write({'GUI','LEFT'},player.name)
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local frame = nil
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local frame = nil
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local frame_data = nil
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local frame_data = nil
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local left = mod_gui.get_frame_flow(player)
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local left = mod_gui.get_frame_flow(player)
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debug_write({'GUI','LEFT','UPDATE'},update)
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if not update then
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if not update then
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for _,frame in pairs(frames.left) do if element.name == frame.name then frame_data = frame break end end
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for _,frame in pairs(frames.left) do if element.name == frame.name then frame_data = frame break end end
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if left[frame_data.name] then ExpGui.toggle_visible(left[frame_data.name]) return end
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if left[frame_data.name] then ExpGui.toggle_visible(left[frame_data.name]) return end
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@@ -39,6 +39,7 @@ for _,filter in pairs(player_table_functions.filters) do
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end
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end
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--used to draw filters from the list above
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--used to draw filters from the list above
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function player_table_functions.draw_filters(player,frame,filters)
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function player_table_functions.draw_filters(player,frame,filters)
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debug_write({'GUI','PLAYER-TABLE','DRAW-FILTERS'},player.name)
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local input_bar = frame.add{type='flow',name='input_bar',direction='horizontal'}
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local input_bar = frame.add{type='flow',name='input_bar',direction='horizontal'}
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for _,name in pairs(filters) do
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for _,name in pairs(filters) do
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local filter_data = nil
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local filter_data = nil
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@@ -76,6 +77,7 @@ end
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--used to draw the player table with filter that you want
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--used to draw the player table with filter that you want
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--filter = {{'is_admin',true},{'offline',true},{'player_name'}} ; if the length is 2 then it will not attempt to get a user input
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--filter = {{'is_admin',true},{'offline',true},{'player_name'}} ; if the length is 2 then it will not attempt to get a user input
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function player_table_functions.draw(player,frame,filters,input_location)
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function player_table_functions.draw(player,frame,filters,input_location)
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debug_write({'GUI','PLAYER-TABLE','START'},player.name)
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global.current_filters[player.index] = {filters,frame}
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global.current_filters[player.index] = {filters,frame}
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--setup the table
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--setup the table
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if frame.player_table then frame.player_table.destroy() end
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if frame.player_table then frame.player_table.destroy() end
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@@ -93,6 +95,7 @@ function player_table_functions.draw(player,frame,filters,input_location)
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local add=true
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local add=true
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for _,filter in pairs(filters) do
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for _,filter in pairs(filters) do
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if #filter == 2 and add then
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if #filter == 2 and add then
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debug_write({'GUI','PLAYER-TABLE','CHEAK'},p.name..' '..fliter.name)
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local result = player_table_functions.player_match(p,filter.name,filter.is_text)
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local result = player_table_functions.player_match(p,filter.name,filter.is_text)
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if not result and filter.is_text == true then result = filter.is_text end
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if not result and filter.is_text == true then result = filter.is_text end
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add = result or false
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add = result or false
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@@ -100,11 +103,13 @@ function player_table_functions.draw(player,frame,filters,input_location)
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end
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end
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for _,filter in pairs(player_table_functions.get_filters(input_location)) do
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for _,filter in pairs(player_table_functions.get_filters(input_location)) do
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if add then
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if add then
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debug_write({'GUI','PLAYER-TABLE','CHEAK'},p.name..' '..fliter.name)
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add = player_table_functions.player_match(p,filter.name,filter.is_text) or false
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add = player_table_functions.player_match(p,filter.name,filter.is_text) or false
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end
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end
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end
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end
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--add the player
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--add the player
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if add then--and player.name ~= p.name then
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if add then--and player.name ~= p.name then
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debug_write({'GUI','PLAYER-TABLE','ADD'},p.name)
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player_table.add{name=p.name.."_id", type="label", caption=i}
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player_table.add{name=p.name.."_id", type="label", caption=i}
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player_table.add{name=p.name..'_name', type="label", caption=p.name}
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player_table.add{name=p.name..'_name', type="label", caption=p.name}
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if p.connected == true
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if p.connected == true
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@@ -50,6 +50,7 @@ function add_frame.popup(style,default_display,default_tooltip,on_click,event)
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end
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end
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--draw the popup on_click GUI for the player; do not call manually must use other functions to call
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--draw the popup on_click GUI for the player; do not call manually must use other functions to call
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function draw_frame.popup_button(player,element)
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function draw_frame.popup_button(player,element)
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debug_write({'GUI','POPUP-BUTTON'},player.name)
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local frame_data = nil
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local frame_data = nil
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for _,frame in pairs(frames.popup) do if element.name == frame.style then frame_data = frame break end end
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for _,frame in pairs(frames.popup) do if element.name == frame.style then frame_data = frame break end end
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local popups = mod_gui.get_frame_flow(player).popups
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local popups = mod_gui.get_frame_flow(player).popups
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@@ -62,8 +63,11 @@ function draw_frame.popup(style,args)
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local args = args or {}
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local args = args or {}
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local frame_data = nil
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local frame_data = nil
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for _,frame in pairs(frames.popup) do if style == frame.style then frame_data = frame break end end
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for _,frame in pairs(frames.popup) do if style == frame.style then frame_data = frame break end end
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debug_write({'GUI','POPUP','STYLE'},style)
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debug_write({'GUI','POPUP','ARGS'},args)
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game.write_file('popups.log','\n'..game.tick..' Popup Style: '..style..' Was made with args of: '..table.tostring(args), true, 0)
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game.write_file('popups.log','\n'..game.tick..' Popup Style: '..style..' Was made with args of: '..table.tostring(args), true, 0)
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for _,player in pairs(game.connected_players) do
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for _,player in pairs(game.connected_players) do
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debug_write({'GUI','POPUP','PLAYERS'},player.name)
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local popups = mod_gui.get_frame_flow(player).popups
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local popups = mod_gui.get_frame_flow(player).popups
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local frame = get_next_popup(popups)
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local frame = get_next_popup(popups)
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frame_data.event(player,frame,args)
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frame_data.event(player,frame,args)
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@@ -27,12 +27,14 @@ function toolbar.add_button(name,default_display,default_tooltip,event)
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end
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end
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--draw the toolbar to the player only showing buttons within their restriction
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--draw the toolbar to the player only showing buttons within their restriction
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function toolbar.draw(player)
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function toolbar.draw(player)
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debug_write({'GUI','TOOLBAR'},player.name)
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if not player then error('Need a player to draw to') end
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if not player then error('Need a player to draw to') end
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local toolbar_frame = mod_gui.get_button_flow(player)
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local toolbar_frame = mod_gui.get_button_flow(player)
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toolbar_frame.clear()
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toolbar_frame.clear()
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for _,button in pairs(toolbar.buttons) do
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for _,button in pairs(toolbar.buttons) do
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local rank = get_rank(player)
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local rank = get_rank(player)
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if rank_allowed(get_rank(player),button.name) then
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if rank_allowed(get_rank(player),button.name) then
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debug_write({'GUI','TOOLBAR','ADD'},button.name)
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ExpGui.add_input.draw_button(toolbar_frame,button.name)
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ExpGui.add_input.draw_button(toolbar_frame,button.name)
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end
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end
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end
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end
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