mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
72 lines
3.3 KiB
Lua
72 lines
3.3 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/XSsBV6b
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The credit below may be used by another script do not remove.
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]]
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local credits = {{
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name='ExpGaming - Left Gui',
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owner='Explosive Gaming',
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dev='Cooldude2606',
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description='A simple way to add toggle menus to the left',
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factorio_version='0.15.23',
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show=false
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}}
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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--Please Only Edit Below This Line-----------------------------------------------------------
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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--left GUIs are always present and only have their visibility toggled
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--Add a frame to the left bar; event(player,frame) must be present for left GUIs as there is no default
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--vis should be true or false based on the player join game state of the GUI
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function add_frame.left(name,default_display,default_tooltip,vis,event)
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if not name then error('Frame requires a name') end
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if not event or type(event) ~= 'function' then error('Frame requires a draw function') end
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local vis = vis or false
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table.insert(frames.left,{name=name,display=default_display,event=event,vis=vis})
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ExpGui.toolbar.add_button(name,default_display,default_tooltip,draw_frame.left)
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end
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--draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI
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function draw_frame.left(player,element,update)
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debug_write({'GUI','LEFT'},player.name)
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local frame = nil
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local frame_data = nil
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local left = mod_gui.get_frame_flow(player)
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debug_write({'GUI','LEFT','UPDATE'},update)
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if not update then
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for _,frame in pairs(frames.left) do if element.name == frame.name then frame_data = frame break end end
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if left[frame_data.name] then ExpGui.toggle_visible(left[frame_data.name]) return end
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frame = left.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style}
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else
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for _,frame in pairs(frames.left) do if element == frame.name then frame_data = frame break end end
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frame = left[frame_data.name]
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end
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if frame then frame.clear() frame_data.event(player,frame) end
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end
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--used to load all left GUIs
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Event.register(defines.events.on_player_joined_game,function(event)
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local player = game.players[event.player_index]
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for _,frame_data in pairs(frames.left) do
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local left = mod_gui.get_frame_flow(player)
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if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis ExpGui.draw_frame.left(player,frame_data.name,true)
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else
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local frame = left.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style}
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frame_data.event(player,frame)
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frame.style.visible = frame_data.vis
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end
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end
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end)
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Event.register(Event.rank_change,function(event)
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for _,frame_data in pairs(frames.left) do
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local left = mod_gui.get_frame_flow(event.player)
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if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis end
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end
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end)
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--Please Only Edit Above This Line-----------------------------------------------------------
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return credits |