Bug Fixes Round One

This commit is contained in:
Cooldude2606
2018-10-26 16:20:09 +01:00
parent 3e3e9b747c
commit b9435d08ba
6 changed files with 8 additions and 5 deletions

View File

@@ -3,7 +3,7 @@
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local Admin = require('ExpGamingAdmin.Teleport@^4.0.0')
local Admin = require('ExpGamingAdmin.AdminLib@^4.0.0')
--- Teleports the user to the player given
-- @command go-to

View File

@@ -146,7 +146,8 @@ function commands.validate_args(event)
index = index+1
if not word then break end
local pos, _pos = word:find('"')
while pos and pos == _pos do
local hasSecond = pos and word:find('"',pos+1) or nil
while not hasSecond and pos and pos == _pos do
local next = table.remove(words,index+1)
if not next then return commands.error('invalid-parse') end
words[index] = words[index]..' '..next

View File

@@ -180,6 +180,7 @@ script.on_event('on_tick', function(event)
end)
script.on_event('on_player_respawned',function(event)
if Gui.center then Gui.center.clear() end
if loaded_modules['ExpGamingCore.Server'] then return end
if global.players and is_type(global.players,'table') and #global.players > 0 and global.players[event.player_index] then
local remove = {}

View File

@@ -327,6 +327,7 @@ function Role._prototype:get_players(online)
if not self_test(self,'role','get_players') then return end
if online and not type_error(online,'boolean','Invalid argument #1 to role:get_players, online is not a boolean.') then return end
if not global.roles[self.name] then global.roles[self.name] = {} end
if self.is_default then if online then return game.connected_players else return game.players end end
local rtn = {}
for _,player_index in pairs(global.roles[self.name]) do
local player = game.players[player_index]

View File

@@ -241,7 +241,7 @@ script.on_event(defines.events.on_player_created, function(event)
text='Warp: Spawn',
icon={type='item',name=warp_item}
})
global.warps['Spawn'] = {tag=tag,surface=player.surface.index,position={0,0}}
global.warps['Spawn'] = {tag=tag,surface=player.surface.index,position={x=0,y=0}}
end
end)

View File

@@ -11,8 +11,8 @@ commands.add_command('make-warp', 'Make a warp point at your location', {
if game.player.gui.top[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
if warps.warps[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
for name,warp in pairs(warps.warps) do
local dx = position.x-warp.position[1]
local dy = position.y-warp.position[2]
local dx = position.x-warp.position.x
local dy = position.y-warp.position.y
if dx^2 + dy^2 < warp_min_distance then player_return({'WarpPoints.too-close'},defines.textcolor.med) return commands.error end
end
-- to do add a test for all warps