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Bug Fixes Round One
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@@ -3,7 +3,7 @@
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Admin = require('ExpGamingAdmin.Teleport@^4.0.0')
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local Admin = require('ExpGamingAdmin.AdminLib@^4.0.0')
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--- Teleports the user to the player given
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-- @command go-to
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@@ -146,7 +146,8 @@ function commands.validate_args(event)
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index = index+1
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if not word then break end
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local pos, _pos = word:find('"')
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while pos and pos == _pos do
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local hasSecond = pos and word:find('"',pos+1) or nil
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while not hasSecond and pos and pos == _pos do
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local next = table.remove(words,index+1)
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if not next then return commands.error('invalid-parse') end
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words[index] = words[index]..' '..next
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@@ -180,6 +180,7 @@ script.on_event('on_tick', function(event)
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end)
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script.on_event('on_player_respawned',function(event)
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if Gui.center then Gui.center.clear() end
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if loaded_modules['ExpGamingCore.Server'] then return end
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if global.players and is_type(global.players,'table') and #global.players > 0 and global.players[event.player_index] then
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local remove = {}
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@@ -327,6 +327,7 @@ function Role._prototype:get_players(online)
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if not self_test(self,'role','get_players') then return end
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if online and not type_error(online,'boolean','Invalid argument #1 to role:get_players, online is not a boolean.') then return end
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if not global.roles[self.name] then global.roles[self.name] = {} end
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if self.is_default then if online then return game.connected_players else return game.players end end
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local rtn = {}
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for _,player_index in pairs(global.roles[self.name]) do
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local player = game.players[player_index]
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@@ -241,7 +241,7 @@ script.on_event(defines.events.on_player_created, function(event)
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text='Warp: Spawn',
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icon={type='item',name=warp_item}
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})
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global.warps['Spawn'] = {tag=tag,surface=player.surface.index,position={0,0}}
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global.warps['Spawn'] = {tag=tag,surface=player.surface.index,position={x=0,y=0}}
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end
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end)
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@@ -11,8 +11,8 @@ commands.add_command('make-warp', 'Make a warp point at your location', {
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if game.player.gui.top[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
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if warps.warps[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
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for name,warp in pairs(warps.warps) do
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local dx = position.x-warp.position[1]
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local dy = position.y-warp.position[2]
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local dx = position.x-warp.position.x
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local dy = position.y-warp.position.y
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if dx^2 + dy^2 < warp_min_distance then player_return({'WarpPoints.too-close'},defines.textcolor.med) return commands.error end
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end
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-- to do add a test for all warps
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