mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 03:55:23 +09:00
4th try now :/
This commit is contained in:
@@ -249,9 +249,15 @@ Manager.sandbox = setmetatable({
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local tmp_env = setmetatable({},{__index=function(tbl,key) return env[key] or sandbox[key] or rawget(_G,key) end,newindex=sandbox})
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tmp_env._ENV = tmp_env
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tmp_env._G_mt = _G_mt
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-- sets the upvalues for the function
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local i = 1
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while true do
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local name, value = debug.getupvalue(callback,i)
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if not name then break else if not value and tmp_env[name] then debug.setupvalue(callback,i,tmp_env[name]) end end
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i=i+1
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end
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-- runs the callback
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setmetatable(_G,{__index=tmp_env,newindex=sandbox})
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--debug.setupvalue(callback,1,tmp_env) -- this should set the value of _ENV
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local rtn = {pcall(callback,...)}
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local success = table.remove(rtn,1)
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setmetatable(_G,_G_mt)
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@@ -19,42 +19,6 @@ local ThisModule = {
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end
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}
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local function on_marked_for_deconstruction(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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local chache = self.data.chache[event.player_index]
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if not chache then
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local player = Game.get_player(event)
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if not player then return end
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if not Role then
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if player.admin then self.data.chache[event.player_index] = {'tree-decon',false}
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else self.data.chache[event.player_index] = {'decon',false} end
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else
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if Role.allowed(player,'tree-decon') then self.data.chache[event.player_index] = {'tree-decon',false}
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elseif not Role.allowed(player,'decon') then self.data.chache[event.player_index] = {'no-decon',false}
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else self.data.chache[event.player_index] = {'decon',false} end
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end
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chache = self.data.chache[event.player_index]
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end
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if not event.entity.last_user or event.entity.name == 'entity-ghost' then
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if chache[1] == 'tree-decon' then
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table.insert(self.data.trees,event.entity)
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self.data.clear = game.tick + 10
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end
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else
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if chache[1] == 'no-decon' then
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event.entity.cancel_deconstruction('player')
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if not chache[2] then
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chache[2] = true
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local player = Game.get_player(event)
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player_return({'DeconControl.player-print'},defines.textcolor.crit,player)
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Role.print(Role.meta.groups.Admin.lowest,{'DeconControl.rank-print',player.name},defines.textcolor.info)
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if Admin then Admin.give_warning(player,'<server>','Trying To Decon The Base') end
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end
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self.data.clear = game.tick + 10
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end
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end
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end
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-- Event Handlers Define
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Event.register(-1,function(event)
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Server.new_thread{
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@@ -68,7 +32,41 @@ Event.register(-1,function(event)
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local tree = table.remove(trees,1)
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if tree and tree.valid then tree.destroy() end
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end
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end):on_event(defines.events.on_marked_for_deconstruction,on_marked_for_deconstruction):open()
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end):on_event(defines.events.on_marked_for_deconstruction,function(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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local chache = self.data.chache[event.player_index]
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if not chache then
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local player = Game.get_player(event)
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if not player then return end
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if not Role then
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if player.admin then self.data.chache[event.player_index] = {'tree-decon',false}
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else self.data.chache[event.player_index] = {'decon',false} end
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else
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if Role.allowed(player,'tree-decon') then self.data.chache[event.player_index] = {'tree-decon',false}
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elseif not Role.allowed(player,'decon') then self.data.chache[event.player_index] = {'no-decon',false}
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else self.data.chache[event.player_index] = {'decon',false} end
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end
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chache = self.data.chache[event.player_index]
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end
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if not event.entity.last_user or event.entity.name == 'entity-ghost' then
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if chache[1] == 'tree-decon' then
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table.insert(self.data.trees,event.entity)
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self.data.clear = game.tick + 10
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end
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else
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if chache[1] == 'no-decon' then
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event.entity.cancel_deconstruction('player')
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if not chache[2] then
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chache[2] = true
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local player = Game.get_player(event)
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player_return({'DeconControl.player-print'},defines.textcolor.crit,player)
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Role.print(Role.meta.groups.Admin.lowest,{'DeconControl.rank-print',player.name},defines.textcolor.info)
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if Admin then Admin.give_warning(player,'<server>','Trying To Decon The Base') end
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end
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self.data.clear = game.tick + 10
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end
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end
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end):open()
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end)
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-- Module Return
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@@ -74,7 +74,29 @@ script.on_init(function(event)
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game.print{'ExpGamingBot-autoMessage.message',{'ExpGamingBot-autoMessage.players-online',#game.connected_players}}
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game.print{'ExpGamingBot-autoMessage.message',{'ExpGamingBot-autoMessage.map-time',tick_to_display_format(game.tick)}}
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self.reopen = true
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end):on_event(defines.events.on_player_joined_game,on_player_joined_game):on_event('error',on_error):open()
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end):on_event(defines.events.on_player_joined_game,function(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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local player = Game.get_player(event)
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if not player then return end
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local data = self.data
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if not data.high_role or not data.low_role
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or not data.low then self.reopen = false return end
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-- idk but this stoped working for no appent reason so i added more checks for nil values
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if Role and Role.get_highest(player).index <= Role.get(data.low_role).index or player.admin then return end
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for _,message in pairs(data.low) do
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player_return({'ExpGamingBot-autoMessage.message',message},nil,player)
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end
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end):on_event('error',function(self,err)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if Sync then Sync.emit_embeded{
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title='Auto Message Error',
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color=Color.to_hex(defines.textcolor.bg),
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description='Auto Message Error - Closed Thread',
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Error=err
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} end
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self.reopen = false
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self:close()
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end):open()
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end)
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-- Module Return
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@@ -111,7 +111,30 @@ function popup.open(style,data,players)
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end
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Server.new_thread{
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data={players=players,popup=_popup,data=data}
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}:on_event('tick',on_tick):open()
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}:on_event('tick',function(self)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if #self.data.players == 0 then self:close() return end
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local player = table.remove(self.data.players,1)
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if self.data.popup.left then self.data.popup.left:close(player) end
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local flow = popup.flow(player)
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flow.style.visible=true
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style='image_frame'
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}
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self.data.popup.close(_frame)
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if is_type(self.data.popup.draw,'function') then
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local success, err = pcall(self.data.popup.draw,frame,self.data.data)
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if not success then error(err) end
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else error('No Draw On Popup '..self.data.popup.name) end
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end):open()
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end
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end
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@@ -39,5 +39,18 @@ return function(event)
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end
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end
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self.data.cam_index = self.data.cam_index+update
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end):on_event(defines.events.on_player_respawned,on_player_respawned):open()
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end):on_event(defines.events.on_player_respawned,function(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if self.data.players[event.player_index] then
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local remove = {}
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local player = Game.get_player(event)
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for index,cam in pairs(self.data.players[event.player_index]) do
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if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
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else table.insert(remove,index) end
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end
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for n,index in pairs(remove) do
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table.remove(self.data.players[event.player_index],index-n+1)
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end
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end
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end):open()
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end
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@@ -48,11 +48,11 @@ function ExpLib.get_upvalues(level)
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local func = level and ExpLib.is_type(level,'function') and level or nil
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local level = level and ExpLib.is_type(level,'number') and level+1 or 2
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func = func or debug.getinfo(level).func
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local upvalues = setmetatable({_order={}},{__index=_G})
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local upvalues = setmetatable({},{__index=_G})
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local i = 1
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while true do
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local name, value = debug.getupvalue(func,i)
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if not name then break else upvalues[name] = value; table.insert(upvalues._order,name) end
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if not name then break else upvalues[name] = value end
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i=i+1
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end
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return upvalues
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@@ -30,6 +30,24 @@ end
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script.on_init(function(event)
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Server.new_thread{
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name='afk-kick',
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}:on_event('tick',on_tick):on_event('error',function(self,err)
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):open()
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}:on_event('tick',function(self)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if (game.tick%3600) ~= 0 then return end
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for _,player in pairs(game.connected_players) do
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local afk = #game.connected_players < 3 and 10 or get_allowed_afk_time(player)
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if afk then
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if player.afk_time > afk*3600 then game.kick_player(player,'AFK For Too Long ('..math.floor(afk)..' Minutes)') end
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end
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end
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end):on_event('error',function(self,err)
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if Sync then
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Sync.emit_embeded{
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title='Auto Kick Error',
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color=Color.to_hex(defines.textcolor.bg),
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description='Auto Kick Error - Closed Thread',
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Error=err
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}
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end
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self:close()
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end):open()
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end)
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