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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 04:06:39 +09:00
Fixed Manager.sandbox to work with upvalues
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@@ -67,12 +67,12 @@ function left.update(frame,players)
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local frames = Gui.data.left or {}
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if frame then frames = {[frame]=frames[frame]} or {} end
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
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Server.new_thread{
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data={players=players,frames=frames}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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local player = table.remove(thread.data.players,1)
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Server.new_thread{
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data={player=player,frames=thread.data.frames}
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}:on_event('resolve',function(thread)
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for name,left in pairs(thread.data.frames) do
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@@ -94,7 +94,7 @@ function left.open(left_name,player)
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if not Server or not Server._thread then
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for _,player in pairs(players) do _left:open(player) end
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else
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Server.new_thread{
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data={players=players}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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@@ -115,7 +115,7 @@ function left.close(left_name,player)
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if not Server or not Server._thread or player then
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for _,player in pairs(players) do _left:close(player) end
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else
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Server.new_thread{
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data={players=players}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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@@ -85,34 +85,9 @@ function popup.open(style,data,players)
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else error('No Draw On Popup '.._popup.name) end
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end
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else
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local function on_tick(self)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if #self.data.players == 0 then self:close() return end
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local player = table.remove(self.data.players,1)
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if self.data.popup.left then self.data.popup.left:close(player) end
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local flow = popup.flow(player)
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flow.style.visible=true
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style='image_frame'
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}
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self.data.popup.close(_frame)
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if is_type(self.data.popup.draw,'function') then
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local success, err = pcall(self.data.popup.draw,frame,self.data.data)
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if not success then error(err) end
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else error('No Draw On Popup '..self.data.popup.name) end
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end
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Server.new_thread{
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data={players=players,popup=_popup,data=data}
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}:on_event('tick',function(self)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if #self.data.players == 0 then self:close() return end
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local player = table.remove(self.data.players,1)
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if self.data.popup.left then self.data.popup.left:close(player) end
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@@ -6,21 +6,6 @@ local Server = require('ExpGamingCore.Server@^4.0.0')
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Server.add_module_to_interface('ExpGui','ExpGamingCore.Gui')
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local function on_player_respawned(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if self.data.players[event.player_index] then
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local remove = {}
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local player = Game.get_player(event)
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for index,cam in pairs(self.data.players[event.player_index]) do
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if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
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else table.insert(remove,index) end
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end
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for n,index in pairs(remove) do
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table.remove(self.data.players[event.player_index],index-n+1)
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end
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end
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end
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--- Adds a server thread that allows the camera follows to be toggled off and on
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return function(event)
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Server.new_thread{
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@@ -40,7 +25,6 @@ return function(event)
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end
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self.data.cam_index = self.data.cam_index+update
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end):on_event(defines.events.on_player_respawned,function(self,event)
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-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
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if self.data.players[event.player_index] then
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local remove = {}
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local player = Game.get_player(event)
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