Fixed Issues with jail

This commit is contained in:
Cooldude2606
2020-04-04 20:37:17 +01:00
parent 0a8e5b5564
commit b5d14f9bdd
6 changed files with 18 additions and 16 deletions

View File

@@ -13,7 +13,7 @@ Permission_Groups.new_group('Admin')
:disallow{
'add_permission_group', -- admin
'delete_permission_group',
--'edit_permission_group', -- removed for admin till role script added
'edit_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor',

View File

@@ -178,7 +178,7 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g
player.play_sound{path='utility/game_lost'}
end
script.raise_event(event,{
name=Roles.player_roles_updated,
name=event,
tick=game.tick,
player_index=player.index,
by_player_index=by_player_index,

View File

@@ -26,7 +26,7 @@ status=Want to check if out servers are down? Visit: https://status.explosivegam
github=Want to help improve our server with some extra features? Help us at: https://github.com/explosivegaming/scenario
patreon=Consider supporting our server at: https://www.patreon.com/ExpGaming
custom-commands=We use custom commands, such as /tag and /me, use /chelp for more info.
read-readme=Make sure you have read the Readme (It can be found through the question mark on the top left)
read-readme=Make sure you have read the information gui (It can be found through the info mark on the top left)
softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, an example is the player list.
redmew=We don't talk about redmew here; they beat us to 1000 members ;-;
lhd=All trains must be LHD! This is a long standing rule on our servers, please respect this.

View File

@@ -28,7 +28,7 @@ Event.add(defines.events.on_console_chat,function(event)
else
player.print{'chat-bot.disallow'}
end
else
elseif not allowed then
player.print{'chat-bot.reply',reply}
end
end

View File

@@ -20,7 +20,8 @@ Commands.new_command('jail','Puts a player into jail and removes all other roles
reason = reason or 'Non Given.'
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if Jail.jail_player(action_player,player.name,reason) then
local player_name = player and player.name or '<server>'
if Jail.jail_player(action_player, player_name, reason) then
game.print{'expcom-jail.give',action_player_name_color,by_player_name_color,reason}
else
return Commands.error{'expcom-jail.already-jailed',action_player_name_color}
@@ -37,7 +38,8 @@ Commands.new_command('unjail','Removes a player from jail.')
:register(function(player,action_player,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if Jail.unjail_player(action_player,player.name) then
local player_name = player and player.name or '<server>'
if Jail.unjail_player(action_player, player_name) then
game.print{'expcom-jail.remove',action_player_name_color,by_player_name_color}
else
return Commands.error{'expcom-jail.not-jailed',action_player_name_color}

View File

@@ -114,10 +114,10 @@ function Jail.jail_player(player,by_player_name,reason)
local roles = get_roles(player)
old_roles[player.name] = roles
assign_roles(player,'Jail',by_player_name,true)
unassign_roles(player,old_roles,by_player_name,true)
assign_roles(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_jailed,player,by_player_name,reason)
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
return true
end
@@ -134,10 +134,10 @@ function Jail.unjail_player(player,by_player_name)
if not has_role(player,'Jail') then return end
local roles = old_roles[player.name] or {}
assign_roles(player,roles,by_player_name,true)
unassign_roles(player,'Jail',by_player_name,true)
assign_roles(player, roles, by_player_name, nil, true)
unassign_roles(player, 'Jail', by_player_name, nil, true)
event_emit(Jail.events.on_player_unjailed,player,by_player_name)
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
@@ -174,8 +174,8 @@ function Jail.temp_ban_player(player,by_player_name,reason)
local roles = get_roles(player)
old_roles[player.name] = roles
assign_roles(player,'Jail',by_player_name,true)
unassign_roles(player,roles,by_player_name,true)
assign_roles(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, roles, by_player_name, nil, true)
end
local inv = player.get_main_inventory()
@@ -202,8 +202,8 @@ function Jail.untemp_ban_player(player,by_player_name)
if has_role(player,'Jail') then
local roles = old_roles[player.name]
assign_roles(player,roles,by_player_name,true)
unassign_roles(player,'Jail',by_player_name,true)
assign_roles(player, roles, by_player_name, nil, true)
unassign_roles(player, 'Jail', by_player_name, nil, true)
end
event_emit(Jail.events.on_player_untemp_banned,player,by_player_name)