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https://github.com/PHIDIAS0303/ExpCluster.git
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Surveillance Player Loop (#321)
* Update surveillance.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update surveillance.lua * Update surveillance.lua
This commit is contained in:
@@ -288,6 +288,15 @@ control-type-storage-output=Storage Output
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[module]
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[module]
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main-tooltip=Module GUI
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main-tooltip=Module GUI
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[surveillance]
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main-tooltip=Surveillance GUI
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status-enable=Enable
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status-disable=Disable
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func-set=Set
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type-player=Player
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type-static=Static
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type-player-loop=Player loop
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[toolbar]
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[toolbar]
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main-caption=Toolbox
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main-caption=Toolbox
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main-tooltip=Toolbox Settings\nUse the checkboxs to select facourites
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main-tooltip=Toolbox Settings\nUse the checkboxs to select facourites
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@@ -288,6 +288,15 @@ control-type-storage-output=提取箱
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[module]
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[module]
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main-tooltip=模組介面
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main-tooltip=模組介面
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[surveillance]
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main-tooltip=監控介面
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status-enable=啟用
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status-disable=停用
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func-set=設
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type-player=用戶
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type-static=靜態
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type-player-loop=用戶循環
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[toolbar]
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[toolbar]
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main-caption=工具箱
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main-caption=工具箱
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main-tooltip=工具箱設定\n選上來設定喜好
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main-tooltip=工具箱設定\n選上來設定喜好
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@@ -288,6 +288,15 @@ control-type-storage-output=提取箱
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[module]
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[module]
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main-tooltip=模組介面
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main-tooltip=模組介面
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[surveillance]
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main-tooltip=監控介面
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status-enable=啟用
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status-disable=停用
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func-set=設
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type-player=用戶
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type-static=靜態
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type-player-loop=用戶循環
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[toolbar]
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[toolbar]
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main-caption=工具箱
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main-caption=工具箱
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main-tooltip=工具箱設定\n選上來設定喜好
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main-tooltip=工具箱設定\n選上來設定喜好
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@@ -22,7 +22,7 @@ end)
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local cctv_status =
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local cctv_status =
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Gui.element{
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Gui.element{
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type = 'drop-down',
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type = 'drop-down',
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items = {'Enable', 'Disable'},
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items = {{'surveillance.status-enable'}, {'surveillance.status-disable'}},
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selected_index = 2
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selected_index = 2
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}:style{
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}:style{
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width = 96
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width = 96
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@@ -38,7 +38,7 @@ local cctv_type =
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Gui.element{
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Gui.element{
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type = 'drop-down',
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type = 'drop-down',
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name = Gui.unique_static_name,
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name = Gui.unique_static_name,
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items = {'Player', 'Static'},
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items = {{'surveillance.type-player'}, {'surveillance.type-static'}, {'surveillance.type-player-loop'}},
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selected_index = 1
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selected_index = 1
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}:style{
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}:style{
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width = 96
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width = 96
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@@ -48,7 +48,7 @@ local cctv_location =
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Gui.element{
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Gui.element{
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type = 'button',
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type = 'button',
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name = Gui.unique_static_name,
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name = Gui.unique_static_name,
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caption = 'set'
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caption = {'surveillance.func-set'}
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}:style{
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}:style{
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width = 48
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width = 48
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}:on_click(function(player, element, _)
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}:on_click(function(player, element, _)
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@@ -104,8 +104,8 @@ Gui.element(function(_, parent, name, player_list)
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}
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}
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camera.visible = false
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camera.visible = false
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camera.style.minimal_width = 400
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camera.style.minimal_width = 480
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camera.style.minimal_height = 300
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camera.style.minimal_height = 290
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return camera_set
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return camera_set
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end)
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end)
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@@ -128,7 +128,7 @@ end)
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:static_name(Gui.unique_static_name)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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:add_to_left_flow()
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Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, function(player)
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Gui.left_toolbar_button('entity/radar', {'surveillance.main-tooltip'}, cctv_container, function(player)
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return Roles.player_allowed(player, 'gui/surveillance')
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return Roles.player_allowed(player, 'gui/surveillance')
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end)
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end)
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@@ -158,7 +158,7 @@ Event.add(defines.events.on_tick, function(_)
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local current_camera_set = frame.container.scroll[scroll_table_name]
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local current_camera_set = frame.container.scroll[scroll_table_name]
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local switch_index = current_camera_set.buttons.table[cctv_type.name].selected_index
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local switch_index = current_camera_set.buttons.table[cctv_type.name].selected_index
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if switch_index == 1 then
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if (switch_index == 1) or (switch_index == 3) then
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local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
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local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
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if selected_index ~= 0 then
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if selected_index ~= 0 then
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@@ -174,3 +174,26 @@ Event.add(defines.events.on_tick, function(_)
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end
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end
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end
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end
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end)
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end)
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Event.on_nth_tick(600, function(_)
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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for i=1, 2 do
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local current_camera_set = frame.container.scroll['cctv_st_' .. i]
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if current_camera_set.buttons.table[cctv_type.name].selected_index == 3 then
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local item_n = #current_camera_set.buttons.table[cctv_player.name].items
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if item_n ~= 0 then
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if current_camera_set.buttons.table[cctv_player.name].selected_index < item_n then
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current_camera_set.buttons.table[cctv_player.name].selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index + 1
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else
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current_camera_set.buttons.table[cctv_player.name].selected_index = 1
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end
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end
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end
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end
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end
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end)
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