Added External Core Module

This commit is contained in:
Cooldude2606
2020-06-14 18:48:24 +01:00
parent 2709cc9a7d
commit aff3fea29d

159
expcore/external.lua Normal file
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--[[-- Core Module - External
- A module used to make accessing externally set data easier.
@core External
@alias External
@usage-- Printing all server to chat
local External = require 'expcore.external' --- @dep expcore.external
local message = 'id: %s name: %s version: %s status: %s'
for server_id, server in pairs(External.get_servers()) do
local status = External.get_server_status(server_id)
game.print(message:format(server_id, server.name, server.version, status))
end
]]
local Event = require 'utils.event' --- @dep utils.event
local concat = table.concat
local External = {}
--- Makes local links to the data is global.ext if it exists
local ext, var
Event.on_load(function()
ext = global.ext
if ext then var = ext.var end
end)
--[[-- Checks that local links are valid, will try to add the links if invalid
@treturn boolean If the external data is valid, if false you should not call any other methods from External
@usage-- Check that external data is valid
if not External.validate() then
-- error code here
end
]]
function External.validate()
if ext ~= nil and var ~= nil then
return true
elseif global.ext ~= nil then
ext = global.ext
var = ext.var
return var ~= nil
end
return false
end
--[[-- Gets a table of all the servers, key is the server id, value is the server details
@treturn table A table containing all the servers, key is the server id, value is the server details
@usage-- Get all servers
local servers = External.get_servers()
]]
function External.get_servers()
assert(ext, 'No external data was found, use External.validate() to ensure external data exists.')
return assert(ext.servers, 'No server list was found, please ensure that the external service is running')
end
--[[-- Gets a table of all the servers filtered by name, key is the server id, value is the server details
@tparam string search The string to search for, names, short_names and ids are checked for this string.
@treturn table A table containing all the servers filtered by name, key is the server id, value is the server details
@usage-- Get all servers with public in the name
local servers = External.get_servers_filtered(public)
]]
function External.get_servers_filtered(search)
assert(ext, 'No external data was found, use External.validate() to ensure external data exists.')
local servers = assert(ext.servers, 'No server list was found, please ensure that the external service is running')
local found_servers = {}
search = search:lower()
for server_id, server in pairs(servers) do
local str = concat{server.name, server.short_name, server.id}
if str:lower():match(search, 1, true) then found_servers[server_id] = server end
end
return found_servers
end
--[[-- Gets the details of the current server
@treturn table The details for the current server
@usage-- Get the details of the current server
local server = External.get_current_server()
]]
function External.get_current_server()
assert(ext, 'No external data was found, use External.validate() to ensure external data exists.')
local servers = assert(ext.servers, 'No server list was found, please ensure that the external service is running')
local server_id = assert(ext.current, 'No current id was found, please ensure that the external service is running')
return servers[server_id]
end
--[[-- Gets the details of the given server
@tparam string server_id The internal server if for the server you want the details of
@treturn table The details of the given server
@usage-- Get the details of the given server
local server = External.get_server_details('eu-01')
]]
function External.get_server_details(server_id)
assert(ext, 'No external data was found, use External.validate() to ensure external data exists.')
local servers = assert(ext.servers, 'No server list was found, please ensure that the external service is running')
return servers[server_id]
end
--[[-- Gets the status of the given server
@tparam string server_id The internal server if for the server you want the status of
@treturn string The status of the given server, one of: Online, Modded, Protected, Offline
@usage-- Get the status of the given server
local status = External.get_server_status('eu-01')
]]
function External.get_server_status(server_id)
assert(var, 'No external data was found, use External.validate() to ensure external data exists.')
local servers = assert(ext.status, 'No server status was found, please ensure that the external service is running')
return servers[server_id]
end
--[[-- Gets the ups of the current server
@usage-- Get the ups of the current server
local server_ups = External.get_server_ups()
]]
function External.get_server_ups()
assert(var, 'No external data was found, use External.validate() to ensure external data exists.')
return assert(var.server_ups, 'No server ups was found, please ensure that the external service is running')
end
--[[-- Connect a player to the given server
@tparam LuaPlayer player The player that you want to request to join a different server
@tparam string server_id The internal id of the server to connect to, can also be any address but this will show Unknown Server
@tparam[opt=false] boolean self_requested If the player requested the join them selfs, this will hide the message about being asked to switch
@usage-- Request that a player joins a different server
External.request_connection(player, 'eu-01')
@usage-- Request that a player joins a different server, by own request
External.request_connection(player, 'eu-01', true)
]]
function External.request_connection(player, server_id, self_requested)
assert(ext, 'No external data was found, use External.validate() to ensure external data exists.')
local servers = assert(ext.servers, 'No server list was found, please ensure that the external service is running')
local server = servers[server_id] or { address = server_id, name = 'Unknown Server', description = 'This server is not ran by us, please check the address of the server.' }
local message = 'Please press the connect button below to join.'
if not self_requested then message = 'You have been asked to switch to a different server. '..message end
player.connect_to_server{
address = server.address,
name = '\n[color=orange]'..server.name..'[/color]\n',
description = server.description..'\n'..message
}
end
--- Module return
return External