This commit is contained in:
2025-09-23 19:33:46 +09:00
37 changed files with 587 additions and 311 deletions

View File

@@ -7,34 +7,57 @@ local Gui = require("modules/exp_gui")
--- @class ExpGui_Elements
local Elements = {}
--- To help with caching and avoid context changes the player list from the previous update is remembered
--- @type (string?)[]
local _player_names = {}
--- Dropdown which allows selecting an online player
--- @class ExpGui_Elements.online_player_dropdown: ExpElement
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
Elements.online_player_dropdown = Gui.define("player_dropdown")
:track_all_elements()
:draw(function(def, parent)
local player_names = Elements.online_player_dropdown._access_player_names()
return parent.add{
type = "drop-down",
items = _player_names,
selected_index = #_player_names > 0 and 1 or nil,
items = player_names,
selected_index = 1,
}
end)
:style{
height = 24,
} --[[ @as any ]]
--- To help with caching and avoid context changes the player list from the previous update is remembered
--- @type (string?)[]
do local _player_names = {}
--- Updates the player name list after a join or leave
--- @return (string?)[]
function Elements.online_player_dropdown._update_player_names()
_player_names[#_player_names] = nil -- Nil last element to account for player leave
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
return _player_names
end
--- Safely access the player name list
--- @return (string?)[]
function Elements.online_player_dropdown._access_player_names()
if not _player_names[1] then
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
end
return _player_names
end
end
--- Get the selected player name from a online player dropdown
--- @param online_player_dropdown LuaGuiElement
--- @return string
function Elements.online_player_dropdown.get_selected_name(online_player_dropdown)
local name = _player_names[online_player_dropdown.selected_index]
local player_names = Elements.online_player_dropdown._access_player_names()
local name = player_names[online_player_dropdown.selected_index]
if not name then
online_player_dropdown.selected_index = 1
name = _player_names[1] --- @cast name -nil
name = player_names[1] --- @cast name -nil
end
return name
end
@@ -43,10 +66,11 @@ end
--- @param online_player_dropdown LuaGuiElement
--- @return LuaPlayer
function Elements.online_player_dropdown.get_selected(online_player_dropdown)
local name = _player_names[online_player_dropdown.selected_index]
local player_names = Elements.online_player_dropdown._access_player_names()
local name = player_names[online_player_dropdown.selected_index]
if not name then
online_player_dropdown.selected_index = 1
name = _player_names[1] --- @cast name -nil
name = player_names[1] --- @cast name -nil
end
return assert(game.get_player(name))
end
@@ -55,20 +79,15 @@ end
--- Get the number of players in the dropdown
--- @return number
function Elements.online_player_dropdown.get_player_count()
return #_player_names
return #Elements.online_player_dropdown._access_player_names()
end
--- Update all player dropdowns to match the currently online players
--- We don't split join and leave because the order would be inconsistent between players and cause desyncs
function Elements.online_player_dropdown.refresh_online()
_player_names[#_player_names] = nil -- Nil last element to account for player leave
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
local player_names = Elements.online_player_dropdown._update_player_names()
for _, online_player_dropdown in Elements.online_player_dropdown:online_elements() do
online_player_dropdown.items = _player_names
online_player_dropdown.items = player_names
end
end

View File

@@ -5,8 +5,9 @@ Adds a Gui which creates an selection planner to insert modules into buildings
local Gui = require("modules/exp_gui")
local AABB = require("modules/exp_util/aabb")
local Roles = require("modules/exp_legacy/expcore/roles")
local Selection = require("modules/exp_legacy/modules/control/selection")
local SelectionModuleArea = "ModuleArea"
local Selection = require("modules/exp_util/selection")
local SelectArea = Selection.connect("ModuleArea")
local config = require("modules/exp_legacy/config/module")
@@ -76,7 +77,7 @@ Elements.create_selection_planner = Gui.define("module_inserter/create_selection
)
:on_click(function(def, player, element)
--- @cast def ExpGui_ModuleInserter.elements.create_selection_planner
Selection.start(player, SelectionModuleArea, false, def.data[element])
SelectArea:start(player, def.data[element])
end) --[[ @as any ]]
--- Used to select the machine to apply modules to
@@ -177,7 +178,7 @@ end
function Elements.module_table.remove_row(module_table, machine_selector)
local rows = Elements.module_table.data[module_table]
local row = rows[machine_selector.index]
row[machine_selector.index] = nil
rows[machine_selector.index] = nil
Gui.destroy_if_valid(machine_selector)
for _, separator in pairs(row.row_separators) do
Gui.destroy_if_valid(separator)
@@ -311,7 +312,7 @@ end
--- When an area is selected to have module changes applied to it
--- @param event EventData.on_player_selected_area
--- @param module_table LuaGuiElement
Selection.on_selection(SelectionModuleArea, function(event, module_table)
SelectArea:on_selection(function(event, module_table)
local player = Gui.get_player(event)
local area = AABB.expand(event.area)

View File

@@ -401,6 +401,9 @@ end
--- @param player LuaPlayer
function Elements.container.clear_player_bonus(player)
Elements.container.data[player] = {}
if not player.character then
return
end
for _, bonus_data in pairs(config.player_bonus) do
if not bonus_data.is_special then
player[bonus_data.name] = 0

View File

@@ -304,8 +304,9 @@ end
--- @param force LuaForce
--- @return number
function Elements.container.calculate_starting_research_index(force)
local force_data = Elements.container.data[force]
local force_data = Elements.container.data[force] or {}
local research_index = research_targets.length
Elements.container.data[force] = force_data -- needed because of @clusterio/research_sync
-- # does not work here because it returned the array alloc size
for i = 1, research_targets.length do