mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'aperx' of https://github.com/PHIDIAS0303/ExpCluster into aperx
This commit is contained in:
@@ -7,34 +7,57 @@ local Gui = require("modules/exp_gui")
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--- @class ExpGui_Elements
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local Elements = {}
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--- To help with caching and avoid context changes the player list from the previous update is remembered
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--- @type (string?)[]
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local _player_names = {}
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--- Dropdown which allows selecting an online player
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--- @class ExpGui_Elements.online_player_dropdown: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.online_player_dropdown = Gui.define("player_dropdown")
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:track_all_elements()
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:draw(function(def, parent)
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local player_names = Elements.online_player_dropdown._access_player_names()
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return parent.add{
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type = "drop-down",
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items = _player_names,
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selected_index = #_player_names > 0 and 1 or nil,
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items = player_names,
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selected_index = 1,
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}
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end)
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:style{
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height = 24,
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} --[[ @as any ]]
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--- To help with caching and avoid context changes the player list from the previous update is remembered
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--- @type (string?)[]
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do local _player_names = {}
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--- Updates the player name list after a join or leave
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--- @return (string?)[]
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function Elements.online_player_dropdown._update_player_names()
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_player_names[#_player_names] = nil -- Nil last element to account for player leave
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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return _player_names
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end
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--- Safely access the player name list
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--- @return (string?)[]
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function Elements.online_player_dropdown._access_player_names()
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if not _player_names[1] then
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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end
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return _player_names
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end
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end
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--- Get the selected player name from a online player dropdown
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--- @param online_player_dropdown LuaGuiElement
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--- @return string
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function Elements.online_player_dropdown.get_selected_name(online_player_dropdown)
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local name = _player_names[online_player_dropdown.selected_index]
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local player_names = Elements.online_player_dropdown._access_player_names()
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local name = player_names[online_player_dropdown.selected_index]
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if not name then
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online_player_dropdown.selected_index = 1
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name = _player_names[1] --- @cast name -nil
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name = player_names[1] --- @cast name -nil
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end
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return name
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end
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@@ -43,10 +66,11 @@ end
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--- @param online_player_dropdown LuaGuiElement
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--- @return LuaPlayer
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function Elements.online_player_dropdown.get_selected(online_player_dropdown)
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local name = _player_names[online_player_dropdown.selected_index]
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local player_names = Elements.online_player_dropdown._access_player_names()
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local name = player_names[online_player_dropdown.selected_index]
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if not name then
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online_player_dropdown.selected_index = 1
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name = _player_names[1] --- @cast name -nil
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name = player_names[1] --- @cast name -nil
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end
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return assert(game.get_player(name))
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end
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@@ -55,20 +79,15 @@ end
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--- Get the number of players in the dropdown
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--- @return number
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function Elements.online_player_dropdown.get_player_count()
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return #_player_names
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return #Elements.online_player_dropdown._access_player_names()
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end
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--- Update all player dropdowns to match the currently online players
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--- We don't split join and leave because the order would be inconsistent between players and cause desyncs
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function Elements.online_player_dropdown.refresh_online()
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_player_names[#_player_names] = nil -- Nil last element to account for player leave
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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local player_names = Elements.online_player_dropdown._update_player_names()
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for _, online_player_dropdown in Elements.online_player_dropdown:online_elements() do
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online_player_dropdown.items = _player_names
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online_player_dropdown.items = player_names
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end
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end
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@@ -5,8 +5,9 @@ Adds a Gui which creates an selection planner to insert modules into buildings
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local Gui = require("modules/exp_gui")
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local AABB = require("modules/exp_util/aabb")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Selection = require("modules/exp_legacy/modules/control/selection")
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local SelectionModuleArea = "ModuleArea"
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ModuleArea")
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local config = require("modules/exp_legacy/config/module")
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@@ -76,7 +77,7 @@ Elements.create_selection_planner = Gui.define("module_inserter/create_selection
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)
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:on_click(function(def, player, element)
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--- @cast def ExpGui_ModuleInserter.elements.create_selection_planner
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Selection.start(player, SelectionModuleArea, false, def.data[element])
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SelectArea:start(player, def.data[element])
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end) --[[ @as any ]]
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--- Used to select the machine to apply modules to
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@@ -177,7 +178,7 @@ end
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function Elements.module_table.remove_row(module_table, machine_selector)
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local rows = Elements.module_table.data[module_table]
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local row = rows[machine_selector.index]
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row[machine_selector.index] = nil
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rows[machine_selector.index] = nil
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Gui.destroy_if_valid(machine_selector)
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for _, separator in pairs(row.row_separators) do
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Gui.destroy_if_valid(separator)
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@@ -311,7 +312,7 @@ end
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--- When an area is selected to have module changes applied to it
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--- @param event EventData.on_player_selected_area
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--- @param module_table LuaGuiElement
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Selection.on_selection(SelectionModuleArea, function(event, module_table)
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SelectArea:on_selection(function(event, module_table)
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local player = Gui.get_player(event)
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local area = AABB.expand(event.area)
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@@ -401,6 +401,9 @@ end
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--- @param player LuaPlayer
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function Elements.container.clear_player_bonus(player)
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Elements.container.data[player] = {}
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if not player.character then
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return
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end
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for _, bonus_data in pairs(config.player_bonus) do
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if not bonus_data.is_special then
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player[bonus_data.name] = 0
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@@ -304,8 +304,9 @@ end
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--- @param force LuaForce
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--- @return number
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function Elements.container.calculate_starting_research_index(force)
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local force_data = Elements.container.data[force]
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local force_data = Elements.container.data[force] or {}
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local research_index = research_targets.length
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Elements.container.data[force] = force_data -- needed because of @clusterio/research_sync
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-- # does not work here because it returned the array alloc size
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for i = 1, research_targets.length do
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