Fixed spawn regenerating for every new player

This commit is contained in:
Cooldude2606
2019-03-30 23:14:12 +00:00
parent fb5466721c
commit ac510654f2

View File

@@ -130,7 +130,7 @@ Event.on_nth_tick(refill_time,function()
end)
Event.add(defines.events.on_player_created, function(event)
if not event.player_index == 1 then return end
if event.player_index ~= 1 then return end
local player = Game.get_player_by_index(event.player_index)
local p = {x=0,y=0}
local s = player.surface