mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-22 01:04:01 +00:00
Merge branch 'explosivegaming:main' into aperx2
This commit is contained in:
@@ -5,7 +5,6 @@ return {
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show_playtime = true,
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entity_protection = true,
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player_reports = true,
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player_warnings = true,
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player_bans = true,
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player_mutes = true,
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player_kicks = true,
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@@ -9,8 +9,7 @@ local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_roles")
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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local Jail = require("modules/exp_scenario/control/jail")
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local Colors = require("modules/exp_util/include/color")
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local format_player_name = ExpUtil.format_player_name_locale
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@@ -100,26 +99,12 @@ local function report_player_callback(player, reason)
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Reports.report_player(selected_player.name, player.name, reason)
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end
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--- Gives the action player a warning, requires a reason
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-- @element warn_player
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local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
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:on_click(function(def, player, element)
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set_selected_action(player, "exp_scenario.command.create_warning")
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end)
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local function warn_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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Warnings.add_warning(selected_player.name, player.name, reason)
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end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player.name) then
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if Jail.is_jailed(selected_player) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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set_selected_action(player, "exp_scenario.command.jail")
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@@ -130,7 +115,7 @@ local function jail_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player.name, player.name, reason)
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Jail.jail_player(selected_player, player.name, reason)
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end
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--- Kicks the action player, requires a reason
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@@ -170,18 +155,11 @@ return {
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["exp_scenario.command.create_report"] = {
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auth = function(player, selected_player)
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if player == selected_player then return false end
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if not Roles.player_has_permission(player, "exp_scenario.command.create_warning") then
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return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
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end
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end, -- can report any player that isn't immune and you aren't able to give warnings
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return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
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end, -- can report any player that isn't immune
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reason_callback = report_player_callback,
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report_player,
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},
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["exp_scenario.command.create_warning"] = {
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auth = Roles.player_outranks, -- warn a lower user, replaces report
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reason_callback = warn_player_callback,
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warn_player,
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},
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["exp_scenario.command.jail"] = {
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auth = Roles.player_outranks,
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reason_callback = jail_player_callback,
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@@ -1,38 +0,0 @@
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--- Config file for the warning system, this is very similar to reports but is for the use of moderators rather than normal users.
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-- @config Warnings
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return {
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--- @type (LocalisedString[] | fun(player: LuaPlayer, by_player_name: string, number_of_warnings: number))[]
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actions = { --- @setting actions what actions are taking at number of warnings
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-- if a localized string is used then __1__ will by_player_name and __2__ will be the current warning count (auto inserted)
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{ "warnings.received", "" },
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{ "warnings.received", "" },
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{ "warnings.received", { "warnings.pre-kick" } },
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function(player, by_player_name, number_of_warnings)
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local str = {
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"You received a warning from ",
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by_player_name,
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". You have ",
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number_of_warnings,
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" warnings. You were kicked for having too many warnings; you may rejoin if you wish.",
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}
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game.kick_player(player, table.concat(str, "")) -- Does not support locale strings
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-- game.kick_player(player, { "warnings.received", by_player_name, number_of_warnings, { "warnings.kick" } })
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end,
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{ "warnings.received", { "warnings.pre-pre-ban" } },
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{ "warnings.received", { "warnings.pre-ban" } },
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function(player, by_player_name, number_of_warnings)
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local str = {
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"You received a warning from ",
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by_player_name,
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". You have ",
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number_of_warnings,
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" warnings. You were banned for having too many warnings; visit https://www.explosivegaming.nl to request a ban appeal.",
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}
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game.kick_player(player, table.concat(str, "")) -- Does not support locale strings
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-- game.ban_player(player, { "warnings.received", by_player_name, number_of_warnings, { "warnings.ban", { "links.website" } } })
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end,
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},
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script_warning_cool_down = 30, --- @setting script_warning_cool_down time for a script warning (given by script) to be removed (in minutes)
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script_warning_limit = 5, --- @setting script_warning_limit the number of script warnings (given by script) that are allowed before full warnings are given
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}
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@@ -18,14 +18,3 @@ read-readme=Make sure you have read the information gui (It can be found through
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softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, an example is the player list.
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redmew=We don't talk about redmew here; they beat us to 1000 members ;-;
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lhd=All trains must be LHD! This is a long standing rule on our servers, please respect this.
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[warnings]
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received=You received a warning from __1__. You have __2__ warnings. __3__
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pre-kick=This is your last warning before you are kicked.
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kick=You were kicked for having too many warnings; you may rejoin if you wish.
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pre-pre-ban=You are close to receiving a ban; successful ban appeals are unlikely.
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pre-ban=This your LAST warning before you are BANNED! Successful ban appeals are unlikely.
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ban=You were banned for having too many warnings; visit __1__ to request a ban appeal.
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script-warning=You are receiving script warnings; if you recive too many you will receive a permanent warning (__1__/__2__)
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script-warning-removed=A script warning has expired (__1__/__2__)
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script-warning-limit=__1__ has received a permanent warning from the script.
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@@ -10,11 +10,6 @@ message-cleared=Your join message has been cleared.
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[quickbar]
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saved=Your quickbar filters have been saved.
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[exp-required]
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Warnings=Warnings
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Warnings-tooltip=The total number of warnings you have received from staff
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Warnings-value-tooltip=The total number of warnings you have received from staff
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[exp-settings]
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Colour=Colour
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Colour-tooltip=Your player colour
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@@ -7,7 +7,6 @@ reason-entry=Enter Reason
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goto-player=Goto player
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bring-player=Bring player
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report-player=Report player
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warn-player=Warn player
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jail-player=Jail player
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kick-player=Kick player
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ban-player=Ban player
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@@ -18,14 +18,3 @@ read-readme=確保你已閱讀相關資訊。按左上 i 圖標可再次查看
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softmod=這裹用了自設情境,是一種軟裝模組。
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redmew=
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lhd=列車必須是左則通行。這是本服務器長久以來的規則。
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|
||||
[warnings]
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received=你已被 __1__ 警告了,現在共有 __2__ 個警告。 __3__
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pre-kick=這是在被踢離之前的最後警告。
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kick=你已因為被警告太多次而被請離,不過你之後還是可以回來的。
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pre-pre-ban=按照你的行為,你有可能會被封禁。
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pre-ban=這是在被封禁之前的最後警告。
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ban=你已因為被警告太多次而被封禁; 可以到 __1__ 申訴.
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script-warning=這是系統發出的自動警告 (__1__/__2__)
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script-warning-removed=系統發出的自動警告已失效 (__1__/__2__)
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script-warning-limit=__1__ 已被系統發出了一則自動警告。
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@@ -10,11 +10,6 @@ message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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[exp-required]
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Warnings=警告
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Warnings-tooltip=你所有收到的警告
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||||
Warnings-value-tooltip=你所有收到的警告
|
||||
|
||||
[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
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@@ -7,7 +7,6 @@ reason-entry=輸入原因
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goto-player=傳送到用戶
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bring-player=傳送用戶到自己
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report-player=舉報用戶
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warn-player=警告用戶
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jail-player=監禁用戶
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kick-player=踢除用戶
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ban-player=封禁用戶
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|
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@@ -18,14 +18,3 @@ read-readme=確保你已閱讀相關資訊。按左上 i 圖標可再次查看
|
||||
softmod=這裹用了自設情境,是一種軟裝模組。
|
||||
redmew=
|
||||
lhd=列車必須是左則通行。這是本服務器長久以來的規則。
|
||||
|
||||
[warnings]
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||||
received=你已被 __1__ 警告了,現在共有 __2__ 個警告。 __3__
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pre-kick=這是在被踢離之前的最後警告。
|
||||
kick=你已因為被警告太多次而被請離,不過你之後還是可以回來的。
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pre-pre-ban=按照你的行為,你有可能會被封禁。
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||||
pre-ban=這是在被封禁之前的最後警告。
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ban=你已因為被警告太多次而被封禁; 可以到 __1__ 申訴.
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script-warning=這是系統發出的自動警告 (__1__/__2__)
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script-warning-removed=系統發出的自動警告已失效 (__1__/__2__)
|
||||
script-warning-limit=__1__ 已被系統發出了一則自動警告。
|
||||
|
||||
@@ -10,11 +10,6 @@ message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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||||
|
||||
[exp-required]
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Warnings=警告
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Warnings-tooltip=你所有收到的警告
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Warnings-value-tooltip=你所有收到的警告
|
||||
|
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[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
|
||||
|
||||
@@ -7,7 +7,6 @@ reason-entry=輸入原因
|
||||
goto-player=傳送到用戶
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bring-player=傳送用戶到自己
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report-player=舉報用戶
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warn-player=警告用戶
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||||
jail-player=監禁用戶
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||||
kick-player=踢除用戶
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ban-player=封禁用戶
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@@ -1,119 +0,0 @@
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--[[-- Control Module - Jail
|
||||
- Adds a way to jail players.
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||||
@control Jail
|
||||
@alias Jail
|
||||
|
||||
@usage
|
||||
-- import the module from the control modules
|
||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
||||
|
||||
-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
|
||||
-- the player name and reason are only so they can be included in the event for user feedback
|
||||
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
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||||
|
||||
-- This will remove the jail role from 'MrBiter', restoring their other roles
|
||||
-- again as above the player name is only used in the event for user feedback
|
||||
Jail.unjail_player('MrBiter', 'Cooldude2606')
|
||||
]]
|
||||
|
||||
local Roles = require("modules/exp_roles")
|
||||
|
||||
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
|
||||
|
||||
--- The role given to jailed players, it has a higher priority than every other role
|
||||
local function jail_role()
|
||||
return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
|
||||
end
|
||||
|
||||
local Jail = {
|
||||
events = {
|
||||
--- When a player is assigned to jail
|
||||
-- @event on_player_jailed
|
||||
-- @tparam number player_index the index of the player who was jailed
|
||||
-- @tparam string by_player_name the name of the player who jailed the other player
|
||||
-- @tparam string reason the reason that the player was jailed
|
||||
on_player_jailed = script.generate_event_name(),
|
||||
--- When a player is unassigned from jail
|
||||
-- @event on_player_unjailed
|
||||
-- @tparam number player_index the index of the player who was unjailed
|
||||
-- @tparam string by_player_name the name of the player who unjailed the other player
|
||||
on_player_unjailed = script.generate_event_name(),
|
||||
},
|
||||
}
|
||||
|
||||
--- Used to emit the jail related events
|
||||
-- @tparam number event the name of the event that will be emited
|
||||
-- @tparam LuaPlayer player the player who is being acted on
|
||||
-- @tparam string by_player_name the player who is doing the action
|
||||
-- @tparam string reason the reason for the action (jail)
|
||||
local function event_emit(event, player, by_player_name, reason)
|
||||
script.raise_event(event, {
|
||||
name = event,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
by_player_name = by_player_name,
|
||||
reason = reason,
|
||||
})
|
||||
end
|
||||
|
||||
--- Jail.
|
||||
-- Functions related to jail
|
||||
-- @section jail-functions
|
||||
|
||||
--- Checks if the player is currently in jail
|
||||
-- @tparam LuaPlayer player the player to check if they are in jail
|
||||
-- @treturn boolean whether the player is currently in jail
|
||||
function Jail.is_jailed(player)
|
||||
local valid = valid_player(player)
|
||||
return valid ~= nil and jail_role():has_player(valid)
|
||||
end
|
||||
|
||||
--- Moves a player to jail, which suppresses all of their other roles
|
||||
-- @tparam LuaPlayer player the player who will be jailed
|
||||
-- @tparam string by_player_name the name of the player who is doing the jailing
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
|
||||
-- @treturn boolean wheather the user was jailed successfully
|
||||
function Jail.jail_player(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
reason = reason or "Non given."
|
||||
|
||||
local role = jail_role()
|
||||
if role:has_player(player) then return end
|
||||
|
||||
player.walking_state = { walking = false, direction = player.walking_state.direction }
|
||||
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
|
||||
player.mining_state = { mining = false }
|
||||
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
|
||||
player.picking_state = false
|
||||
player.repair_state = { repairing = false, position = player.repair_state.position }
|
||||
|
||||
role:assign(player, { by_player_name = by_player_name, silent = true })
|
||||
|
||||
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- Moves a player out of jail, which restores all of their other roles
|
||||
-- @tparam LuaPlayer player the player that will be unjailed
|
||||
-- @tparam string by_player_name the name of the player that is doing the unjail
|
||||
-- @treturn boolean whether the player was unjailed successfully
|
||||
function Jail.unjail_player(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local role = jail_role()
|
||||
if not role:has_player(player) then return end
|
||||
|
||||
role:unassign(player, { by_player_name = by_player_name, silent = true })
|
||||
|
||||
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return Jail
|
||||
@@ -1,204 +0,0 @@
|
||||
--[[-- Control Module - Protection
|
||||
- Controls protected entities
|
||||
@control Protection
|
||||
@alias Protection
|
||||
]]
|
||||
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
local config = require("modules.exp_legacy.config.protection") --- @dep config.protection
|
||||
local EntityProtection = {
|
||||
protected_entity_names = table.deep_copy(config.always_protected_names),
|
||||
protected_entity_types = table.deep_copy(config.always_protected_types),
|
||||
events = {
|
||||
--- When a player mines a protected entity
|
||||
-- @event on_player_mined_protected
|
||||
-- @tparam number player_index the player index of the player who got mined the entity
|
||||
-- @tparam LuaEntity entity the entity which was mined
|
||||
on_player_mined_protected = script.generate_event_name(),
|
||||
--- When a player repeatedly mines protected entities
|
||||
-- @event on_repeat_violation
|
||||
-- @tparam number player_index the player index of the player who got mined the entities
|
||||
-- @tparam LuaEntity entity the last entity which was mined
|
||||
on_repeat_violation = script.generate_event_name(),
|
||||
},
|
||||
}
|
||||
|
||||
-- Convert config tables into lookup tables
|
||||
for _, config_key in ipairs{ "always_protected_names", "always_protected_types", "always_trigger_repeat_names", "always_trigger_repeat_types" } do
|
||||
local tbl = config[config_key]
|
||||
for key, value in ipairs(tbl) do
|
||||
tbl[key] = nil
|
||||
tbl[value] = true
|
||||
end
|
||||
end
|
||||
|
||||
local Roles = require("modules/exp_roles")
|
||||
|
||||
----- Storage Variables -----
|
||||
--- Variables stored in the global table
|
||||
|
||||
local protected_entities = {} -- All entities which are protected
|
||||
local protected_areas = {} -- All areas which are protected
|
||||
local repeats = {} -- Stores repeat removals by players
|
||||
|
||||
Storage.register({
|
||||
protected_entities = protected_entities,
|
||||
protected_areas = protected_areas,
|
||||
repeats = repeats,
|
||||
}, function(tbl)
|
||||
protected_entities = tbl.protected_entities
|
||||
protected_areas = tbl.protected_areas
|
||||
repeats = tbl.repeats
|
||||
end)
|
||||
|
||||
----- Local Functions -----
|
||||
--- Functions used internally to search and add to the protected array
|
||||
|
||||
--- Get the key used in protected_entities
|
||||
local function get_entity_key(entity)
|
||||
return string.format("%i,%i", math.floor(entity.position.x), math.floor(entity.position.y))
|
||||
end
|
||||
|
||||
--- Get the key used in protected_areas
|
||||
local function get_area_key(area)
|
||||
return string.format("%i,%i", math.floor(area.left_top.x), math.floor(area.left_top.y))
|
||||
end
|
||||
|
||||
--- Check if an entity is always protected
|
||||
local function check_always_protected(entity)
|
||||
return config.always_protected_names[entity.name] or config.always_protected_types[entity.type] or false
|
||||
end
|
||||
|
||||
--- Check if an entity always triggers repeat protection
|
||||
local function check_always_trigger_repeat(entity)
|
||||
return config.always_trigger_repeat_names[entity.name] or config.always_trigger_repeat_types[entity.type] or false
|
||||
end
|
||||
|
||||
----- Public Functions -----
|
||||
--- Functions used to add and remove protected entities
|
||||
|
||||
--- Add an entity to the protected list
|
||||
function EntityProtection.add_entity(entity)
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then
|
||||
entities = {}
|
||||
protected_entities[entity.surface.index] = entities
|
||||
end
|
||||
entities[get_entity_key(entity)] = entity
|
||||
end
|
||||
|
||||
--- Remove an entity from the protected list
|
||||
function EntityProtection.remove_entity(entity)
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then return end
|
||||
entities[get_entity_key(entity)] = nil
|
||||
end
|
||||
|
||||
--- Get all protected entities on a surface
|
||||
function EntityProtection.get_entities(surface)
|
||||
return protected_entities[surface.index] or {}
|
||||
end
|
||||
|
||||
--- Check if an entity is protected
|
||||
function EntityProtection.is_entity_protected(entity)
|
||||
if check_always_protected(entity) then return true end
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then return false end
|
||||
return entities[get_entity_key(entity)] == entity
|
||||
end
|
||||
|
||||
--- Add an area to the protected list
|
||||
function EntityProtection.add_area(surface, area)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then
|
||||
areas = {}
|
||||
protected_areas[surface.index] = areas
|
||||
end
|
||||
areas[get_area_key(area)] = area
|
||||
end
|
||||
|
||||
--- Remove an area from the protected list
|
||||
function EntityProtection.remove_area(surface, area)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then return end
|
||||
areas[get_area_key(area)] = nil
|
||||
end
|
||||
|
||||
--- Get all protected areas on a surface
|
||||
function EntityProtection.get_areas(surface)
|
||||
return protected_areas[surface.index] or {}
|
||||
end
|
||||
|
||||
--- Check if an entity is protected
|
||||
function EntityProtection.is_position_protected(surface, position)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then return false end
|
||||
for _, area in pairs(areas) do
|
||||
if area.left_top.x <= position.x and area.left_top.y <= position.y
|
||||
and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
----- Events -----
|
||||
--- All events registered by this module
|
||||
|
||||
--- Raise events for protected entities
|
||||
Event.add(defines.events.on_pre_player_mined_item, function(event)
|
||||
local entity = event.entity
|
||||
local player = game.players[event.player_index]
|
||||
-- Check if the player should be ignored
|
||||
if config.ignore_admins and player.admin then return end
|
||||
if entity.last_user == nil or entity.last_user.index == player.index then return end
|
||||
if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
|
||||
|
||||
-- Check if the entity is protected
|
||||
if EntityProtection.is_entity_protected(entity)
|
||||
or EntityProtection.is_position_protected(entity.surface, entity.position)
|
||||
then
|
||||
-- Update repeats
|
||||
local player_repeats = repeats[player.name]
|
||||
if not player_repeats then
|
||||
player_repeats = { last = game.tick, count = 0 }
|
||||
repeats[player.name] = player_repeats
|
||||
end
|
||||
player_repeats.last = game.tick
|
||||
player_repeats.count = player_repeats.count + 1
|
||||
-- Send events
|
||||
event.name = EntityProtection.events.on_player_mined_protected
|
||||
script.raise_event(EntityProtection.events.on_player_mined_protected, event)
|
||||
if check_always_trigger_repeat(entity) or player_repeats.count >= config.repeat_count then
|
||||
player_repeats.count = 0 -- Reset to avoid spamming of events
|
||||
event.name = EntityProtection.events.on_repeat_violation
|
||||
script.raise_event(EntityProtection.events.on_repeat_violation, event)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Remove old repeats
|
||||
Event.on_nth_tick(config.refresh_rate, function()
|
||||
local old = game.tick - config.repeat_lifetime
|
||||
for player_name, player_repeats in pairs(repeats) do
|
||||
if player_repeats.last <= old then
|
||||
repeats[player_name] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When an entity is removed remove it from the protection list
|
||||
local function event_remove_entity(event)
|
||||
EntityProtection.remove_entity(event.entity)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_space_platform_pre_mined, event_remove_entity)
|
||||
Event.add(defines.events.on_pre_player_mined_item, event_remove_entity)
|
||||
Event.add(defines.events.on_robot_pre_mined, event_remove_entity)
|
||||
Event.add(defines.events.on_entity_died, event_remove_entity)
|
||||
Event.add(defines.events.script_raised_destroy, event_remove_entity)
|
||||
|
||||
return EntityProtection
|
||||
@@ -1,173 +0,0 @@
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
local Gui = require("modules/exp_gui")
|
||||
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
|
||||
----- Locals -----
|
||||
local follow_label --- @type ExpElement Gui constructor
|
||||
local following = {}
|
||||
local spectating = {}
|
||||
local Public = {}
|
||||
|
||||
----- Storage data -----
|
||||
Storage.register({
|
||||
following = following,
|
||||
spectating = spectating,
|
||||
}, function(tbl)
|
||||
following = tbl.following
|
||||
spectating = tbl.spectating
|
||||
end)
|
||||
|
||||
----- Public Functions -----
|
||||
|
||||
--- Test if a player is in spectator mode
|
||||
-- @tparam LuaPlayer player The player to test the controller type of
|
||||
-- @treturn boolean Returns true if the player is in spectator mode
|
||||
function Public.is_spectating(player)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
return player.controller_type == defines.controllers.spectator
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode while maintaining an association to their character
|
||||
-- @tparam LuaPlayer player The player that will be placed into spectator mode
|
||||
-- @treturn boolean Returns false if the player was already in spectator mode
|
||||
function Public.start_spectate(player)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
if spectating[player.index] or not player.character then return false end
|
||||
local character = player.character
|
||||
local opened = player.opened
|
||||
player.set_controller{ type = defines.controllers.spectator }
|
||||
player.associate_character(character)
|
||||
spectating[player.index] = character
|
||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
||||
return true
|
||||
end
|
||||
|
||||
--- Return a player from spectator mode back to their character, if their character was killed then respawn them
|
||||
-- @tparam LuaPlayer player The player that will leave spectator mode
|
||||
function Public.stop_spectate(player)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
local character = spectating[player.index]
|
||||
spectating[player.index] = nil
|
||||
if character and character.valid then
|
||||
local opened = player.opened
|
||||
player.teleport(character.position, character.surface)
|
||||
player.set_controller{ type = defines.controllers.character, character = character }
|
||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
||||
else
|
||||
player.ticks_to_respawn = 300
|
||||
end
|
||||
end
|
||||
|
||||
--- Test if a player is in follow mode
|
||||
-- @tparam LuaPlayer player The player to test the follow mode of
|
||||
-- @treturn boolean Returns true if the player is in follow mode
|
||||
function Public.is_following(player)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
return following[player.index] ~= nil
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode and follows an entity as it moves
|
||||
-- @tparam LuaPlayer player The player that will follow the entity
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity that will be followed
|
||||
function Public.start_follow(player, entity)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
assert(entity and entity.valid, "Invalid entity given to follower")
|
||||
local spectate = Public.start_spectate(player)
|
||||
|
||||
player.close_map()
|
||||
follow_label(player.gui.screen, entity)
|
||||
player.teleport(entity.position, entity.surface)
|
||||
following[player.index] = { player, entity, entity.position, spectate }
|
||||
end
|
||||
|
||||
--- Returns camera control to the player, will return a player to their character if start_follow placed them into spectator mode
|
||||
-- @tparam LuaPlayer player The player that will regain control of their camera
|
||||
function Public.stop_follow(player)
|
||||
assert(player and player.valid, "Invalid player given to follower")
|
||||
if following[player.index] and following[player.index][4] and Public.is_spectating(player) then
|
||||
Public.stop_spectate(player)
|
||||
end
|
||||
|
||||
Gui.destroy_if_valid(player.gui.screen.follow_label)
|
||||
following[player.index] = nil
|
||||
end
|
||||
|
||||
--- Returns camera control to all players, will return a player to their character if start_follow placed them into spectator mode
|
||||
function Public.stop_all()
|
||||
for key, data in pairs(following) do
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
|
||||
----- Gui -----
|
||||
|
||||
--- Label used to show that the player is following, also used to allow esc to stop following
|
||||
follow_label = Gui.define("follow-label")
|
||||
:draw(function(def, parent, target)
|
||||
Gui.destroy_if_valid(parent.follow_label)
|
||||
|
||||
local label = parent.add{
|
||||
type = "label",
|
||||
name = "follow_label",
|
||||
style = "frame_title",
|
||||
caption = "Following " .. target.name .. ".\nClick here or press esc to stop following.",
|
||||
}
|
||||
|
||||
local player = Gui.get_player(parent)
|
||||
local res = player.display_resolution
|
||||
label.location = { 0, res.height - 150 }
|
||||
label.style.width = res.width
|
||||
label.style.horizontal_align = "center"
|
||||
player.opened = label
|
||||
|
||||
return label
|
||||
end)
|
||||
:on_click(function(def, player, element)
|
||||
Public.stop_follow(player)
|
||||
end)
|
||||
:on_closed(function(def, player, element)
|
||||
-- Don't call set_controller during on_close as it invalidates the controller
|
||||
-- Setting an invalid position (as to not equal their current) will call stop_follow on the next tick
|
||||
following[player.index][3] = {}
|
||||
end)
|
||||
|
||||
----- Events -----
|
||||
|
||||
--- Updates the location of the player as well as doing some sanity checks
|
||||
-- @tparam LuaPlayer player The player to update the position of
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity being followed
|
||||
local function update_player_location(player, entity, old_position)
|
||||
if player.character or not entity.valid then
|
||||
Public.stop_follow(player)
|
||||
elseif player.position.x ~= old_position.x or player.position.y ~= old_position.y then
|
||||
Public.stop_follow(player)
|
||||
else
|
||||
player.teleport(entity.position, entity.surface)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the locations of all players currently following something
|
||||
local function update_all()
|
||||
for _, data in pairs(following) do
|
||||
update_player_location(data[1], data[2], data[3])
|
||||
data[3] = data[1].position
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the location of all players each tick
|
||||
Event.add(defines.events.on_tick, update_all)
|
||||
|
||||
-- Check for player leaving
|
||||
Event.add(defines.events.on_pre_player_left_game, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
Public.stop_follow(player)
|
||||
for _, data in pairs(following) do
|
||||
if data[2] == player then
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
----- Module Return -----
|
||||
return Public
|
||||
@@ -1,331 +0,0 @@
|
||||
--[[-- Control Module - Warnings
|
||||
- Adds a way to give and remove warnings to players.
|
||||
@control Warnings
|
||||
@alias Warnings
|
||||
|
||||
@usage
|
||||
-- import the module from the control modules
|
||||
local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
|
||||
|
||||
-- This will add a warning to the player
|
||||
Warnings.add_warning('MrBiter', 'Cooldude2606', 'Killed too many biters')
|
||||
|
||||
-- This will remove a warning from a player, second name is just who is doing the action
|
||||
Warnings.remove_warning('MrBiter', 'Cooldude2606')
|
||||
|
||||
-- Script warning as similar to normal warning but are designed to have no effect for a short amount of time
|
||||
-- this is so it can be used for greifer protection without being too agressive
|
||||
Warnings.add_script_warning('MrBiter', 'Killed too many biters')
|
||||
|
||||
-- Both normal and script warnings can also be cleared, this will remove all warnings
|
||||
Warnings.clear_warnings('MrBiter', 'Cooldude2606')
|
||||
]]
|
||||
|
||||
local Event = require("modules/exp_legacy/utils/event")
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
local config = require("modules.exp_legacy.config.warnings")
|
||||
|
||||
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
|
||||
|
||||
--- Stores the quickbar filters for a player
|
||||
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
|
||||
local PlayerWarnings = PlayerData.Required:combine("Warnings")
|
||||
PlayerWarnings:set_metadata{
|
||||
stringify = function(value)
|
||||
if not value then return "You have no warnings" end
|
||||
local count = 0
|
||||
for _ in pairs(value) do count = count + 1 end
|
||||
|
||||
return "You have " .. count .. " warnings"
|
||||
end,
|
||||
}
|
||||
|
||||
local Warnings = {
|
||||
user_warnings = PlayerWarnings,
|
||||
user_script_warnings = {},
|
||||
events = {
|
||||
--- When a warning is added to a player
|
||||
-- @event on_warning_added
|
||||
-- @tparam number player_index the index of the player who recived the warning
|
||||
-- @tparam string by_player_name the name of the player who gave the warning
|
||||
-- @tparam string reason the reason that the player was given a warning
|
||||
-- @tparam number warning_count the new number of warnings that the player has
|
||||
on_warning_added = script.generate_event_name(),
|
||||
--- When a warning is removed from a player
|
||||
-- @event on_warning_removed
|
||||
-- @tparam number player_index the index of the player who is having the warning removed
|
||||
-- @tparam string warning_by_name the name of the player who gave the warning
|
||||
-- @tparam string removed_by_name the name of the player who is removing the warning
|
||||
-- @tparam number warning_count the new number of warnings that the player has
|
||||
-- @tparam number batch_count the number of warnings removed in this batch, always one when not a batch
|
||||
-- @tparam number batch the index of this event in a batch, always one when not a batch
|
||||
on_warning_removed = script.generate_event_name(),
|
||||
--- When a warning is added to a player, by the script
|
||||
-- @event on_script_warning_added
|
||||
-- @tparam number player_index the index of the player who recived the warning
|
||||
-- @tparam string reason the reason that the player was given a warning
|
||||
-- @tparam number warning_count the new number of warnings that the player has
|
||||
on_script_warning_added = script.generate_event_name(),
|
||||
--- When a warning is removed from a player, by the script
|
||||
-- @event on_script_warning_removed
|
||||
-- @tparam number player_index the index of the player who is having the warning removed
|
||||
-- @tparam number warning_count the new number of warnings that the player has
|
||||
on_script_warning_removed = script.generate_event_name(),
|
||||
},
|
||||
}
|
||||
|
||||
local user_script_warnings = Warnings.user_script_warnings
|
||||
Storage.register(user_script_warnings, function(tbl)
|
||||
Warnings.user_script_warnings = tbl
|
||||
user_script_warnings = tbl
|
||||
end)
|
||||
|
||||
--- Gets an array of warnings that the player has, always returns a list even if empty
|
||||
-- @tparam LuaPlayer player the player to get the warning for
|
||||
-- @treturn table an array of all the warnings on this player, contains tick, by_player_name and reason
|
||||
function Warnings.get_warnings(player)
|
||||
return PlayerWarnings:get(player.name, {})
|
||||
end
|
||||
|
||||
--- Gets the number of warnings that a player has on them
|
||||
-- @tparam LuaPlayer player the player to count the warnings for
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.count_warnings(player)
|
||||
local warnings = PlayerWarnings:get(player.name, {})
|
||||
return #warnings
|
||||
end
|
||||
|
||||
--- Adds a warning to a player, when a warning is added a set action is done based on the number of warnings and the config file
|
||||
-- @tparam LuaPlayer player the player to add a warning to
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.add_warning(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
reason = reason or "None given."
|
||||
|
||||
local warning_count --- @type number
|
||||
PlayerWarnings:update(player.name, function(_, warnings)
|
||||
local warning = {
|
||||
by_player_name = by_player_name,
|
||||
reason = reason,
|
||||
}
|
||||
|
||||
if not warnings then
|
||||
warning_count = 1
|
||||
return { warning }
|
||||
else
|
||||
table.insert(warnings, warning)
|
||||
warning_count = #warnings
|
||||
end
|
||||
end)
|
||||
|
||||
script.raise_event(Warnings.events.on_warning_added, {
|
||||
name = Warnings.events.on_warning_added,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
by_player_name = by_player_name,
|
||||
reason = reason,
|
||||
})
|
||||
|
||||
local action = config.actions[warning_count]
|
||||
if action then
|
||||
local _type = type(action)
|
||||
if _type == "function" then
|
||||
action(player, by_player_name, warning_count)
|
||||
elseif _type == "table" then
|
||||
local current = table.deepcopy(action)
|
||||
table.insert(current, 2, by_player_name)
|
||||
table.insert(current, 3, warning_count)
|
||||
player.print(current)
|
||||
elseif type(action) == "string" then
|
||||
player.print(action)
|
||||
end
|
||||
end
|
||||
|
||||
return warning_count
|
||||
end
|
||||
|
||||
--- Event trigger for removing a waring due to it being looped in clear warnings
|
||||
-- @tparam LuaPlayer player the player who is having a warning removed
|
||||
-- @tparam string warning_by_name the name of the player who made the warning
|
||||
-- @tparam string removed_by_name the name of the player who is doing the action
|
||||
-- @tparam number warning_count the number of warnings that the player how has
|
||||
-- @tparam number batch the index of this event in a batch, always one when not a batch
|
||||
-- @tparam number batch_count the number of reports removed in this batch, always one when not a batch
|
||||
local function warning_removed_event(player, warning_by_name, removed_by_name, warning_count, batch, batch_count)
|
||||
script.raise_event(Warnings.events.on_warning_removed, {
|
||||
name = Warnings.events.on_warning_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
warning_by_name = warning_by_name,
|
||||
removed_by_name = removed_by_name,
|
||||
batch_count = batch_count or 1,
|
||||
batch = batch or 1,
|
||||
})
|
||||
end
|
||||
|
||||
--- Removes a warning from a player, always removes the earliest warning, fifo
|
||||
-- @tparam LuaPlayer player the player to remove a warning from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.remove_warning(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local warning, warning_count
|
||||
PlayerWarnings:update(player.name, function(_, warnings)
|
||||
if not warnings then return end
|
||||
warning = table.remove(warnings, 1)
|
||||
warning_count = #warnings
|
||||
end)
|
||||
|
||||
if not warning then return end
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count)
|
||||
|
||||
return warning_count
|
||||
end
|
||||
|
||||
--- Removes all warnings from a player, will trigger remove event for each warning
|
||||
-- @tparam LuaPlayer player the player to clear the warnings from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn boolean true when warnings were cleared succesfully
|
||||
function Warnings.clear_warnings(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local warnings = PlayerWarnings:get(player)
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n, warning in pairs(warnings) do
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count - n, n, warning_count)
|
||||
end
|
||||
|
||||
PlayerWarnings:remove(player)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Gets an array of all the script warnings that a player has
|
||||
-- @tparam LuaPlayer player the player to get the script warnings of
|
||||
-- @treturn table a table of all the script warnings a player has, contains tick and reason
|
||||
function Warnings.get_script_warnings(player)
|
||||
return user_script_warnings[player.name] or {}
|
||||
end
|
||||
|
||||
--- Gets the number of script warnings that a player has on them
|
||||
-- @tparam LuaPlayer player the player to count the script warnings of
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.count_script_warnings(player)
|
||||
local warnings = user_script_warnings[player.name] or {}
|
||||
return #warnings
|
||||
end
|
||||
|
||||
--- Adds a script warning to a player, this may add a full warning if max script warnings is met
|
||||
-- @tparam LuaPlayer player the player to add a script warning to
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.add_script_warning(player, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
reason = reason or "Non given."
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then
|
||||
warnings = {}
|
||||
user_script_warnings[player.name] = warnings
|
||||
end
|
||||
|
||||
table.insert(warnings, {
|
||||
tick = game.tick,
|
||||
reason = reason,
|
||||
})
|
||||
|
||||
local warning_count = #warnings
|
||||
|
||||
script.raise_event(Warnings.events.on_script_warning_added, {
|
||||
name = Warnings.events.on_script_warning_added,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
reason = reason,
|
||||
})
|
||||
|
||||
if warning_count > config.script_warning_limit then
|
||||
Warnings.add_warning(player, "<server>", reason)
|
||||
end
|
||||
|
||||
return warning_count
|
||||
end
|
||||
|
||||
--- Script warning removed event trigger due to it being looped in clear script warnings
|
||||
-- @tparam LuaPlayer player the player who is having a script warning removed
|
||||
-- @tparam number warning_count the number of warnings that the player has
|
||||
local function script_warning_removed_event(player, warning_count)
|
||||
script.raise_event(Warnings.events.on_script_warning_removed, {
|
||||
name = Warnings.events.on_script_warning_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
})
|
||||
end
|
||||
|
||||
--- Removes a script warning from a player
|
||||
-- @tparam LuaPlayer player the player to remove a script warning from
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.remove_script_warning(player)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
table.remove(warnings, 1)
|
||||
|
||||
script_warning_removed_event(player)
|
||||
|
||||
return #warnings
|
||||
end
|
||||
|
||||
--- Removes all script warnings from a player, emits event for each warning removed
|
||||
-- @tparam LuaPlayer player the player to clear the script warnings from
|
||||
function Warnings.clear_script_warnings(player)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n, _ in pairs(warnings) do
|
||||
script_warning_removed_event(player, warning_count - n)
|
||||
end
|
||||
|
||||
user_script_warnings[player.name] = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- script warnings are removed after a certain amount of time to make them even more lienient
|
||||
local script_warning_cool_down = config.script_warning_cool_down * 3600
|
||||
Event.on_nth_tick(script_warning_cool_down / 4, function()
|
||||
local cutoff = game.tick - script_warning_cool_down
|
||||
for player_name, script_warnings in pairs(user_script_warnings) do
|
||||
if #script_warnings > 0 then
|
||||
for _, warning in pairs(script_warnings) do
|
||||
if warning.tick < cutoff then
|
||||
Warnings.remove_script_warning(player_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return Warnings
|
||||
@@ -20,46 +20,38 @@ PlayerFilters:set_metadata{
|
||||
end,
|
||||
}
|
||||
|
||||
--- Filters are stored by a single index across the ten pages of ten slots
|
||||
local total_page_count = 10
|
||||
local slots_per_page = 10
|
||||
|
||||
--- Loads your quickbar preset
|
||||
PlayerFilters:on_load(function(player_name, filters)
|
||||
if not filters then filters = config[player_name] end
|
||||
if not filters then return end
|
||||
local player = game.players[player_name]
|
||||
for i, item_name in pairs(filters) do
|
||||
for index, item_name in pairs(filters) do
|
||||
if item_name ~= nil and item_name ~= "" then
|
||||
player.set_quick_bar_slot(i, item_name)
|
||||
local page = math.ceil(index / slots_per_page)
|
||||
local slot = (index - 1) % slots_per_page + 1
|
||||
player.set_quick_bar_slot(page, slot, item_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local ignored_items = {
|
||||
["blueprint"] = true,
|
||||
["blueprint-book"] = true,
|
||||
["deconstruction-planner"] = true,
|
||||
["spidertron-remote"] = true,
|
||||
["upgrade-planner"] = true,
|
||||
}
|
||||
|
||||
--- Saves your quickbar preset to the script-output folder
|
||||
--- Saves your quickbar preset, only plain item filters can be saved
|
||||
Commands.new("save-quickbar", "Saves your Quickbar preset items to file")
|
||||
:add_aliases{ "save-toolbar" }
|
||||
:add_flags{ "disabled" }
|
||||
:register(function(player)
|
||||
local filters = {}
|
||||
|
||||
error("2.1 changes to get_quick_bar_slot beak compatibility with 2.0; waiting for upstream")
|
||||
-- Upstream may add method to compat, or change inventory sync to have a quickbar only mode
|
||||
for i = 1, 100 do
|
||||
--[[
|
||||
local slot = player.get_quick_bar_slot(i)
|
||||
-- Need to filter out blueprint and blueprint books because the slot is a LuaItemPrototype and does not contain a way to export blueprint data
|
||||
if slot ~= nil then
|
||||
local ignored = ignored_items[slot.name]
|
||||
if ignored ~= true then
|
||||
filters[i] = slot.name
|
||||
for page = 1, total_page_count do
|
||||
for slot = 1, slots_per_page do
|
||||
-- Records, remotes and specific item instances hold data which can not be saved by name
|
||||
local quick_bar_slot = player.get_quick_bar_slot(page, slot)
|
||||
if quick_bar_slot and quick_bar_slot.type == "filter" then
|
||||
filters[(page - 1) * slots_per_page + slot] = assert(quick_bar_slot.filter).name
|
||||
end
|
||||
end
|
||||
]]
|
||||
end
|
||||
|
||||
if next(filters) then
|
||||
|
||||
@@ -113,16 +113,47 @@ if config.MachinesRemoved or config.TreesDestroyed or config.OreMined then
|
||||
Event.add(defines.events.on_player_mined_entity, on_event)
|
||||
end
|
||||
|
||||
--- Vehicles which credit their driver, or failing that their passenger, with what they hit
|
||||
local crewed_vehicles = { car = true, ["spider-vehicle"] = true, locomotive = true }
|
||||
|
||||
--- Get the connected player behind the cause of damage or a death, nil for turrets, trains without a crew and the like
|
||||
--- @param cause LuaEntity?
|
||||
--- @return LuaPlayer?
|
||||
local function get_cause_player(cause)
|
||||
if not cause or not cause.valid then return nil end
|
||||
|
||||
local occupant = cause --- @type LuaEntity | LuaPlayer
|
||||
if crewed_vehicles[cause.type] then
|
||||
local crew = cause.get_driver() or cause.get_passenger()
|
||||
if not crew then return nil end
|
||||
occupant = crew
|
||||
end
|
||||
|
||||
local player --- @type LuaPlayer?
|
||||
if occupant.object_name == "LuaPlayer" then
|
||||
player = occupant --[[@as LuaPlayer]]
|
||||
elseif occupant.type == "character" then
|
||||
player = occupant.player
|
||||
end
|
||||
|
||||
if not player or not player.valid or not player.connected then return nil end
|
||||
return player
|
||||
end
|
||||
|
||||
--- Check that damage or a death counts against an entity, it must be hostile to the player
|
||||
--- @param entity LuaEntity
|
||||
--- @param player LuaPlayer
|
||||
--- @return boolean
|
||||
local function is_hostile(entity, player)
|
||||
return entity.valid and entity.force ~= player.force and entity.force.name ~= "neutral"
|
||||
end
|
||||
|
||||
--- Add DamageDealt if it is enabled
|
||||
if config.DamageDealt then
|
||||
local stat = Statistics:combine("DamageDealt")
|
||||
Event.add(defines.events.on_entity_damaged, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character or not character.valid or character.type ~= "character" then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == "neutral" then return end
|
||||
local player = get_cause_player(event.cause)
|
||||
if not player or not is_hostile(event.entity, player) then return end
|
||||
stat:increment(player, floor(event.final_damage_amount))
|
||||
end)
|
||||
end
|
||||
@@ -131,12 +162,8 @@ end
|
||||
if config.Kills then
|
||||
local stat = Statistics:combine("Kills")
|
||||
Event.add(defines.events.on_entity_died, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character or not character.valid or character.type ~= "character" then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player or not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == "neutral" then return end
|
||||
local player = get_cause_player(event.cause)
|
||||
if not player or not is_hostile(event.entity, player) then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user