Fixed on_event chain

This commit is contained in:
Cooldude2606
2017-12-15 17:22:16 +00:00
parent 3ca2726ff9
commit a1b7944b5e
2 changed files with 6 additions and 6 deletions

View File

@@ -58,7 +58,7 @@ Gui.toolbar.add('button1','btn1','test btn1',function(event) game.print('test')
Gui.toolbar.add('button2','btn2','test btn2',function(event) game.print('test') end)
Gui.toolbar.add('button3','item/lab','test btn3',function(event) game.print('test') end)
local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end