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Allow Waterfill with Recipe (#364)
* Update waterfill.lua * Update en.cfg * Update zh-CN.cfg * Update zh-TW.cfg * Update zh-CN.cfg * Update zh-TW.cfg * Update waterfill.lua * Update waterfill.lua * Update waterfill.lua * Update tool.lua * Update waterfill.lua
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@@ -13,11 +13,16 @@ Commands.new("waterfill", { "exp-commands_waterfill.description" })
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if Selection.is_selecting(player, SelectionName) then
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Selection.stop(player)
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return Commands.status.success{ "exp-commands_waterfill.exit" }
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elseif player.get_item_count("cliff-explosives") == 0 then
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return Commands.status.error{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionName)
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return Commands.status.success{ "exp-commands_waterfill.enter" }
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total == 0 then
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return player.print{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionName)
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return player.print{ "exp-commands_waterfill.enter" }
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end
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end
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end)
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@@ -39,9 +44,12 @@ Selection.on_selection(SelectionName, function(event)
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return
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end
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local item_count = player.get_item_count("cliff-explosives")
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if item_count < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count }, Commands.print_settings.error)
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_total }, Commands.print_settings.error)
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return
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end
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@@ -59,7 +67,21 @@ Selection.on_selection(SelectionName, function(event)
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surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0)
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local remaining_tiles = surface.count_tiles_filtered{ area = area, name = "water-mud" }
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player.remove_item{ name = "cliff-explosives", count = tile_count - remaining_tiles }
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local t_diff = tile_count - remaining_tiles
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if item_count_cliff >= t_diff then
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player.remove_item{ name = "cliff-explosives", count = t_diff }
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else
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if item_count_cliff > 0 then
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player.remove_item{ name = "cliff-explosives", count = item_count_cliff }
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end
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local item_count_needed = t_diff - item_count_cliff
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if item_count_needed > 0 then
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player.remove_item{ name = "explosives", count = 10 * item_count_needed }
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player.remove_item{ name = "barrel", count = item_count_needed }
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player.remove_item{ name = "grenade", count = item_count_needed }
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end
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end
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if remaining_tiles > 0 then
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player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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@@ -278,6 +278,6 @@ enter=Entered waterfill selection mode, select the area to fill with water.
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exit=Exited waterfill selection mode.
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nauvis-only=Can only waterfill on Nauvis, this may change in the future.
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area-too-large=Selected area is too large, must be less than __1__ tiles, selected __2__.
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too-few-explosives=Requires __1__ __ITEM__cliff-explosives__ you have __2__.
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too-few-explosives=Requires __1__ __ITEM__cliff-explosives__ or its ingredients, you have __2__.
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part-complete=__1__ tiles were filled with water, but entities are blocking __2__ tiles.
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complete=__1__ tiles were filled with water.
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@@ -278,6 +278,6 @@ enter=現在進入挖水區域選擇
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exit=已進入挖水區域選擇
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nauvis-only=只可在地星上填水,之後可能會再改變。
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area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__,你現在有 __2__ 個。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__ 或其材料,你現在有 __2__ 個。
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part-complete=__1__ 格已填水,但有 __2__ 格有東西擋著。
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complete=__1__ 格已經轉換好。
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@@ -278,6 +278,6 @@ enter=現在進入挖水區域選擇
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exit=已進入挖水區域選擇
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nauvis-only=只可在地星上填水,之後可能會再改變。
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area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__,你現在有 __2__ 個。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__ 或其材料,你現在有 __2__ 個。
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part-complete=__1__ 格已填水,但有 __2__ 格有東西擋著。
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complete=__1__ 格已經轉換好。
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