mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Merge branch 'main' into feature/remove-warnings
This commit is contained in:
@@ -9,7 +9,7 @@ local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_roles")
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local Roles = require("modules/exp_roles")
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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local Jail = require("modules/exp_scenario/control/jail")
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local Colors = require("modules/exp_util/include/color")
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local Colors = require("modules/exp_util/include/color")
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local format_player_name = ExpUtil.format_player_name_locale
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local format_player_name = ExpUtil.format_player_name_locale
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@@ -104,7 +104,7 @@ end
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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:on_click(function(def, player, element)
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local selected_player, selected_player_color = get_action_player(player)
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player.name) then
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if Jail.is_jailed(selected_player) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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else
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set_selected_action(player, "exp_scenario.command.jail")
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set_selected_action(player, "exp_scenario.command.jail")
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@@ -115,7 +115,7 @@ local function jail_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player.name, player.name, reason)
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Jail.jail_player(selected_player, player.name, reason)
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end
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end
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--- Kicks the action player, requires a reason
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--- Kicks the action player, requires a reason
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@@ -1,119 +0,0 @@
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--[[-- Control Module - Jail
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- Adds a way to jail players.
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@control Jail
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@alias Jail
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@usage
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-- import the module from the control modules
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
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-- the player name and reason are only so they can be included in the event for user feedback
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Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
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-- This will remove the jail role from 'MrBiter', restoring their other roles
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-- again as above the player name is only used in the event for user feedback
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Jail.unjail_player('MrBiter', 'Cooldude2606')
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]]
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local Roles = require("modules/exp_roles")
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local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
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--- The role given to jailed players, it has a higher priority than every other role
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local function jail_role()
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return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
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end
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local Jail = {
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events = {
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--- When a player is assigned to jail
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-- @event on_player_jailed
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-- @tparam number player_index the index of the player who was jailed
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-- @tparam string by_player_name the name of the player who jailed the other player
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-- @tparam string reason the reason that the player was jailed
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on_player_jailed = script.generate_event_name(),
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--- When a player is unassigned from jail
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-- @event on_player_unjailed
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-- @tparam number player_index the index of the player who was unjailed
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-- @tparam string by_player_name the name of the player who unjailed the other player
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on_player_unjailed = script.generate_event_name(),
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},
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}
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--- Used to emit the jail related events
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-- @tparam number event the name of the event that will be emited
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-- @tparam LuaPlayer player the player who is being acted on
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-- @tparam string by_player_name the player who is doing the action
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-- @tparam string reason the reason for the action (jail)
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local function event_emit(event, player, by_player_name, reason)
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script.raise_event(event, {
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name = event,
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tick = game.tick,
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player_index = player.index,
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by_player_name = by_player_name,
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reason = reason,
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})
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end
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--- Jail.
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-- Functions related to jail
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-- @section jail-functions
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--- Checks if the player is currently in jail
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-- @tparam LuaPlayer player the player to check if they are in jail
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-- @treturn boolean whether the player is currently in jail
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function Jail.is_jailed(player)
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local valid = valid_player(player)
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return valid ~= nil and jail_role():has_player(valid)
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end
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--- Moves a player to jail, which suppresses all of their other roles
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-- @tparam LuaPlayer player the player who will be jailed
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-- @tparam string by_player_name the name of the player who is doing the jailing
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-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
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-- @treturn boolean wheather the user was jailed successfully
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function Jail.jail_player(player, by_player_name, reason)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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reason = reason or "Non given."
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local role = jail_role()
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if role:has_player(player) then return end
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player.walking_state = { walking = false, direction = player.walking_state.direction }
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player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
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player.mining_state = { mining = false }
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player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
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player.picking_state = false
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player.repair_state = { repairing = false, position = player.repair_state.position }
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role:assign(player, { by_player_name = by_player_name, silent = true })
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event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
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return true
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end
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--- Moves a player out of jail, which restores all of their other roles
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-- @tparam LuaPlayer player the player that will be unjailed
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-- @tparam string by_player_name the name of the player that is doing the unjail
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-- @treturn boolean whether the player was unjailed successfully
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function Jail.unjail_player(player, by_player_name)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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local role = jail_role()
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if not role:has_player(player) then return end
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role:unassign(player, { by_player_name = by_player_name, silent = true })
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event_emit(Jail.events.on_player_unjailed, player, by_player_name)
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return true
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end
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return Jail
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@@ -1,204 +0,0 @@
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--[[-- Control Module - Protection
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- Controls protected entities
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@control Protection
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@alias Protection
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]]
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local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.protection") --- @dep config.protection
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local EntityProtection = {
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protected_entity_names = table.deep_copy(config.always_protected_names),
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protected_entity_types = table.deep_copy(config.always_protected_types),
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events = {
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--- When a player mines a protected entity
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-- @event on_player_mined_protected
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-- @tparam number player_index the player index of the player who got mined the entity
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-- @tparam LuaEntity entity the entity which was mined
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on_player_mined_protected = script.generate_event_name(),
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--- When a player repeatedly mines protected entities
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-- @event on_repeat_violation
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-- @tparam number player_index the player index of the player who got mined the entities
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-- @tparam LuaEntity entity the last entity which was mined
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on_repeat_violation = script.generate_event_name(),
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},
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}
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-- Convert config tables into lookup tables
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for _, config_key in ipairs{ "always_protected_names", "always_protected_types", "always_trigger_repeat_names", "always_trigger_repeat_types" } do
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local tbl = config[config_key]
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for key, value in ipairs(tbl) do
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tbl[key] = nil
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tbl[value] = true
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end
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end
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local Roles = require("modules/exp_roles")
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----- Storage Variables -----
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--- Variables stored in the global table
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local protected_entities = {} -- All entities which are protected
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local protected_areas = {} -- All areas which are protected
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local repeats = {} -- Stores repeat removals by players
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Storage.register({
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protected_entities = protected_entities,
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protected_areas = protected_areas,
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repeats = repeats,
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}, function(tbl)
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protected_entities = tbl.protected_entities
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protected_areas = tbl.protected_areas
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repeats = tbl.repeats
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end)
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----- Local Functions -----
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--- Functions used internally to search and add to the protected array
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--- Get the key used in protected_entities
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local function get_entity_key(entity)
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return string.format("%i,%i", math.floor(entity.position.x), math.floor(entity.position.y))
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end
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--- Get the key used in protected_areas
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local function get_area_key(area)
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return string.format("%i,%i", math.floor(area.left_top.x), math.floor(area.left_top.y))
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end
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--- Check if an entity is always protected
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local function check_always_protected(entity)
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return config.always_protected_names[entity.name] or config.always_protected_types[entity.type] or false
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end
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--- Check if an entity always triggers repeat protection
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local function check_always_trigger_repeat(entity)
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return config.always_trigger_repeat_names[entity.name] or config.always_trigger_repeat_types[entity.type] or false
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end
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----- Public Functions -----
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--- Functions used to add and remove protected entities
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--- Add an entity to the protected list
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function EntityProtection.add_entity(entity)
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local entities = protected_entities[entity.surface.index]
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if not entities then
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entities = {}
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protected_entities[entity.surface.index] = entities
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end
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entities[get_entity_key(entity)] = entity
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end
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--- Remove an entity from the protected list
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function EntityProtection.remove_entity(entity)
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local entities = protected_entities[entity.surface.index]
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||||||
if not entities then return end
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entities[get_entity_key(entity)] = nil
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end
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--- Get all protected entities on a surface
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function EntityProtection.get_entities(surface)
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return protected_entities[surface.index] or {}
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||||||
end
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|
||||||
--- Check if an entity is protected
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||||||
function EntityProtection.is_entity_protected(entity)
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if check_always_protected(entity) then return true end
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||||||
local entities = protected_entities[entity.surface.index]
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||||||
if not entities then return false end
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||||||
return entities[get_entity_key(entity)] == entity
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|
||||||
end
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|
||||||
--- Add an area to the protected list
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||||||
function EntityProtection.add_area(surface, area)
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local areas = protected_areas[surface.index]
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||||||
if not areas then
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|
||||||
areas = {}
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|
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protected_areas[surface.index] = areas
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||||||
end
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|
||||||
areas[get_area_key(area)] = area
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|
||||||
end
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|
||||||
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|
||||||
--- Remove an area from the protected list
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||||||
function EntityProtection.remove_area(surface, area)
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||||||
local areas = protected_areas[surface.index]
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||||||
if not areas then return end
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|
||||||
areas[get_area_key(area)] = nil
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|
||||||
end
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|
||||||
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|
||||||
--- Get all protected areas on a surface
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|
||||||
function EntityProtection.get_areas(surface)
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|
||||||
return protected_areas[surface.index] or {}
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|
||||||
end
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|
||||||
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|
||||||
--- Check if an entity is protected
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|
||||||
function EntityProtection.is_position_protected(surface, position)
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|
||||||
local areas = protected_areas[surface.index]
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|
||||||
if not areas then return false end
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|
||||||
for _, area in pairs(areas) do
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|
||||||
if area.left_top.x <= position.x and area.left_top.y <= position.y
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|
||||||
and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
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|
||||||
then
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return true
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||||||
end
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|
||||||
end
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|
||||||
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|
||||||
return false
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|
||||||
end
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|
||||||
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|
||||||
----- Events -----
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|
||||||
--- All events registered by this module
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|
||||||
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|
||||||
--- Raise events for protected entities
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|
||||||
Event.add(defines.events.on_pre_player_mined_item, function(event)
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|
||||||
local entity = event.entity
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|
||||||
local player = game.players[event.player_index]
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|
||||||
-- Check if the player should be ignored
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|
||||||
if config.ignore_admins and player.admin then return end
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|
||||||
if entity.last_user == nil or entity.last_user.index == player.index then return end
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|
||||||
if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
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|
||||||
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|
||||||
-- Check if the entity is protected
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|
||||||
if EntityProtection.is_entity_protected(entity)
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|
||||||
or EntityProtection.is_position_protected(entity.surface, entity.position)
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|
||||||
then
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|
||||||
-- Update repeats
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|
||||||
local player_repeats = repeats[player.name]
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|
||||||
if not player_repeats then
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|
||||||
player_repeats = { last = game.tick, count = 0 }
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|
||||||
repeats[player.name] = player_repeats
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|
||||||
end
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|
||||||
player_repeats.last = game.tick
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|
||||||
player_repeats.count = player_repeats.count + 1
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|
||||||
-- Send events
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|
||||||
event.name = EntityProtection.events.on_player_mined_protected
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|
||||||
script.raise_event(EntityProtection.events.on_player_mined_protected, event)
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|
||||||
if check_always_trigger_repeat(entity) or player_repeats.count >= config.repeat_count then
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|
||||||
player_repeats.count = 0 -- Reset to avoid spamming of events
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|
||||||
event.name = EntityProtection.events.on_repeat_violation
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|
||||||
script.raise_event(EntityProtection.events.on_repeat_violation, event)
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|
||||||
end
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|
||||||
end
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|
||||||
end)
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|
||||||
|
|
||||||
--- Remove old repeats
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|
||||||
Event.on_nth_tick(config.refresh_rate, function()
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|
||||||
local old = game.tick - config.repeat_lifetime
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|
||||||
for player_name, player_repeats in pairs(repeats) do
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|
||||||
if player_repeats.last <= old then
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|
||||||
repeats[player_name] = nil
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|
||||||
end
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|
||||||
end
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|
||||||
end)
|
|
||||||
|
|
||||||
--- When an entity is removed remove it from the protection list
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|
||||||
local function event_remove_entity(event)
|
|
||||||
EntityProtection.remove_entity(event.entity)
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|
||||||
end
|
|
||||||
|
|
||||||
Event.add(defines.events.on_space_platform_pre_mined, event_remove_entity)
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|
||||||
Event.add(defines.events.on_pre_player_mined_item, event_remove_entity)
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|
||||||
Event.add(defines.events.on_robot_pre_mined, event_remove_entity)
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|
||||||
Event.add(defines.events.on_entity_died, event_remove_entity)
|
|
||||||
Event.add(defines.events.script_raised_destroy, event_remove_entity)
|
|
||||||
|
|
||||||
return EntityProtection
|
|
||||||
@@ -1,173 +0,0 @@
|
|||||||
local Storage = require("modules/exp_util/storage")
|
|
||||||
local Gui = require("modules/exp_gui")
|
|
||||||
|
|
||||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
|
||||||
|
|
||||||
----- Locals -----
|
|
||||||
local follow_label --- @type ExpElement Gui constructor
|
|
||||||
local following = {}
|
|
||||||
local spectating = {}
|
|
||||||
local Public = {}
|
|
||||||
|
|
||||||
----- Storage data -----
|
|
||||||
Storage.register({
|
|
||||||
following = following,
|
|
||||||
spectating = spectating,
|
|
||||||
}, function(tbl)
|
|
||||||
following = tbl.following
|
|
||||||
spectating = tbl.spectating
|
|
||||||
end)
|
|
||||||
|
|
||||||
----- Public Functions -----
|
|
||||||
|
|
||||||
--- Test if a player is in spectator mode
|
|
||||||
-- @tparam LuaPlayer player The player to test the controller type of
|
|
||||||
-- @treturn boolean Returns true if the player is in spectator mode
|
|
||||||
function Public.is_spectating(player)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
return player.controller_type == defines.controllers.spectator
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Puts a player into spectator mode while maintaining an association to their character
|
|
||||||
-- @tparam LuaPlayer player The player that will be placed into spectator mode
|
|
||||||
-- @treturn boolean Returns false if the player was already in spectator mode
|
|
||||||
function Public.start_spectate(player)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
if spectating[player.index] or not player.character then return false end
|
|
||||||
local character = player.character
|
|
||||||
local opened = player.opened
|
|
||||||
player.set_controller{ type = defines.controllers.spectator }
|
|
||||||
player.associate_character(character)
|
|
||||||
spectating[player.index] = character
|
|
||||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Return a player from spectator mode back to their character, if their character was killed then respawn them
|
|
||||||
-- @tparam LuaPlayer player The player that will leave spectator mode
|
|
||||||
function Public.stop_spectate(player)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
local character = spectating[player.index]
|
|
||||||
spectating[player.index] = nil
|
|
||||||
if character and character.valid then
|
|
||||||
local opened = player.opened
|
|
||||||
player.teleport(character.position, character.surface)
|
|
||||||
player.set_controller{ type = defines.controllers.character, character = character }
|
|
||||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
|
||||||
else
|
|
||||||
player.ticks_to_respawn = 300
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Test if a player is in follow mode
|
|
||||||
-- @tparam LuaPlayer player The player to test the follow mode of
|
|
||||||
-- @treturn boolean Returns true if the player is in follow mode
|
|
||||||
function Public.is_following(player)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
return following[player.index] ~= nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Puts a player into spectator mode and follows an entity as it moves
|
|
||||||
-- @tparam LuaPlayer player The player that will follow the entity
|
|
||||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity that will be followed
|
|
||||||
function Public.start_follow(player, entity)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
assert(entity and entity.valid, "Invalid entity given to follower")
|
|
||||||
local spectate = Public.start_spectate(player)
|
|
||||||
|
|
||||||
player.close_map()
|
|
||||||
follow_label(player.gui.screen, entity)
|
|
||||||
player.teleport(entity.position, entity.surface)
|
|
||||||
following[player.index] = { player, entity, entity.position, spectate }
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns camera control to the player, will return a player to their character if start_follow placed them into spectator mode
|
|
||||||
-- @tparam LuaPlayer player The player that will regain control of their camera
|
|
||||||
function Public.stop_follow(player)
|
|
||||||
assert(player and player.valid, "Invalid player given to follower")
|
|
||||||
if following[player.index] and following[player.index][4] and Public.is_spectating(player) then
|
|
||||||
Public.stop_spectate(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
Gui.destroy_if_valid(player.gui.screen.follow_label)
|
|
||||||
following[player.index] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns camera control to all players, will return a player to their character if start_follow placed them into spectator mode
|
|
||||||
function Public.stop_all()
|
|
||||||
for key, data in pairs(following) do
|
|
||||||
Public.stop_follow(data[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
----- Gui -----
|
|
||||||
|
|
||||||
--- Label used to show that the player is following, also used to allow esc to stop following
|
|
||||||
follow_label = Gui.define("follow-label")
|
|
||||||
:draw(function(def, parent, target)
|
|
||||||
Gui.destroy_if_valid(parent.follow_label)
|
|
||||||
|
|
||||||
local label = parent.add{
|
|
||||||
type = "label",
|
|
||||||
name = "follow_label",
|
|
||||||
style = "frame_title",
|
|
||||||
caption = "Following " .. target.name .. ".\nClick here or press esc to stop following.",
|
|
||||||
}
|
|
||||||
|
|
||||||
local player = Gui.get_player(parent)
|
|
||||||
local res = player.display_resolution
|
|
||||||
label.location = { 0, res.height - 150 }
|
|
||||||
label.style.width = res.width
|
|
||||||
label.style.horizontal_align = "center"
|
|
||||||
player.opened = label
|
|
||||||
|
|
||||||
return label
|
|
||||||
end)
|
|
||||||
:on_click(function(def, player, element)
|
|
||||||
Public.stop_follow(player)
|
|
||||||
end)
|
|
||||||
:on_closed(function(def, player, element)
|
|
||||||
-- Don't call set_controller during on_close as it invalidates the controller
|
|
||||||
-- Setting an invalid position (as to not equal their current) will call stop_follow on the next tick
|
|
||||||
following[player.index][3] = {}
|
|
||||||
end)
|
|
||||||
|
|
||||||
----- Events -----
|
|
||||||
|
|
||||||
--- Updates the location of the player as well as doing some sanity checks
|
|
||||||
-- @tparam LuaPlayer player The player to update the position of
|
|
||||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity being followed
|
|
||||||
local function update_player_location(player, entity, old_position)
|
|
||||||
if player.character or not entity.valid then
|
|
||||||
Public.stop_follow(player)
|
|
||||||
elseif player.position.x ~= old_position.x or player.position.y ~= old_position.y then
|
|
||||||
Public.stop_follow(player)
|
|
||||||
else
|
|
||||||
player.teleport(entity.position, entity.surface)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the locations of all players currently following something
|
|
||||||
local function update_all()
|
|
||||||
for _, data in pairs(following) do
|
|
||||||
update_player_location(data[1], data[2], data[3])
|
|
||||||
data[3] = data[1].position
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update the location of all players each tick
|
|
||||||
Event.add(defines.events.on_tick, update_all)
|
|
||||||
|
|
||||||
-- Check for player leaving
|
|
||||||
Event.add(defines.events.on_pre_player_left_game, function(event)
|
|
||||||
local player = game.players[event.player_index]
|
|
||||||
Public.stop_follow(player)
|
|
||||||
for _, data in pairs(following) do
|
|
||||||
if data[2] == player then
|
|
||||||
Public.stop_follow(data[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
----- Module Return -----
|
|
||||||
return Public
|
|
||||||
@@ -5,7 +5,7 @@ Adds a commands that allow admins to jail and unjail
|
|||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local format_player_name = Commands.format_player_name_locale
|
local format_player_name = Commands.format_player_name_locale
|
||||||
|
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
|
|
||||||
--- Puts a player into jail and removes all other roles.
|
--- Puts a player into jail and removes all other roles.
|
||||||
Commands.new("jail", { "exp-commands_jail.description" })
|
Commands.new("jail", { "exp-commands_jail.description" })
|
||||||
|
|||||||
@@ -12,10 +12,9 @@ local Commands = require("modules/exp_commands")
|
|||||||
local format_player_name = Commands.format_player_name_locale
|
local format_player_name = Commands.format_player_name_locale
|
||||||
|
|
||||||
local Roles = require("modules/exp_roles")
|
local Roles = require("modules/exp_roles")
|
||||||
local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
|
local EntityProtection = require("modules/exp_scenario/control/protection")
|
||||||
|
local get_entity_key = EntityProtection.get_entity_key
|
||||||
local format_string = string.format
|
local get_area_key = EntityProtection.get_area_key
|
||||||
local floor = math.floor
|
|
||||||
|
|
||||||
local Selection = require("modules/exp_util/selection")
|
local Selection = require("modules/exp_util/selection")
|
||||||
local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
|
local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
|
||||||
@@ -28,21 +27,6 @@ Storage.register({
|
|||||||
renders = tbl.renders
|
renders = tbl.renders
|
||||||
end)
|
end)
|
||||||
|
|
||||||
--- Get the key used in protected_entities
|
|
||||||
--- @param entity LuaEntity
|
|
||||||
--- @return string
|
|
||||||
local function get_entity_key(entity)
|
|
||||||
return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get the key used in protected_areas
|
|
||||||
--- TODO expose this from EntityProtection
|
|
||||||
--- @param area BoundingBox.struct
|
|
||||||
--- @return string
|
|
||||||
local function get_area_key(area)
|
|
||||||
return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Show a protected entity to a player
|
--- Show a protected entity to a player
|
||||||
--- @param player LuaPlayer
|
--- @param player LuaPlayer
|
||||||
--- @param entity LuaEntity
|
--- @param entity LuaEntity
|
||||||
@@ -232,6 +216,6 @@ end
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
events = {
|
events = {
|
||||||
[EntityProtection.events.on_repeat_violation] = on_repeat_violation,
|
[EntityProtection.on_repeat_violation] = on_repeat_violation,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ Adds commands relating to spectate and follow
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local Spectate = require("modules.exp_legacy.modules.control.spectate") --- @dep modules.control.spectate
|
local Spectate = require("modules/exp_scenario/control/spectate")
|
||||||
|
|
||||||
--- Toggles spectator mode for the caller
|
--- Toggles spectator mode for the caller
|
||||||
Commands.new("spectate", { "exp-commands_spectate.description-spectate" })
|
Commands.new("spectate", { "exp-commands_spectate.description-spectate" })
|
||||||
|
|||||||
@@ -59,11 +59,13 @@ add(require("modules/exp_scenario/control/inventory_clear"))
|
|||||||
add(require("modules/exp_scenario/control/mine_depletion"))
|
add(require("modules/exp_scenario/control/mine_depletion"))
|
||||||
add(require("modules/exp_scenario/control/nuke_protection"))
|
add(require("modules/exp_scenario/control/nuke_protection"))
|
||||||
add(require("modules/exp_scenario/control/pollution_grading"))
|
add(require("modules/exp_scenario/control/pollution_grading"))
|
||||||
|
add(require("modules/exp_scenario/control/protection"))
|
||||||
add(require("modules/exp_scenario/control/protection_jail"))
|
add(require("modules/exp_scenario/control/protection_jail"))
|
||||||
add(require("modules/exp_scenario/control/report_jail"))
|
add(require("modules/exp_scenario/control/report_jail"))
|
||||||
add(require("modules/exp_scenario/control/research"))
|
add(require("modules/exp_scenario/control/research"))
|
||||||
add(require("modules/exp_scenario/control/roles"))
|
add(require("modules/exp_scenario/control/roles"))
|
||||||
add(require("modules/exp_scenario/control/spawn_area"))
|
add(require("modules/exp_scenario/control/spawn_area"))
|
||||||
|
add(require("modules/exp_scenario/control/spectate"))
|
||||||
add(require("modules/exp_scenario/control/station_auto_name"))
|
add(require("modules/exp_scenario/control/station_auto_name"))
|
||||||
|
|
||||||
--- Guis
|
--- Guis
|
||||||
|
|||||||
@@ -81,8 +81,8 @@ end
|
|||||||
|
|
||||||
--- Repeated protected entity mining
|
--- Repeated protected entity mining
|
||||||
if config.entity_protection then
|
if config.entity_protection then
|
||||||
local EntityProtection = require("modules.exp_legacy.modules.control.protection")
|
local EntityProtection = require("modules/exp_scenario/control/protection")
|
||||||
events[EntityProtection.events.on_repeat_violation] = function(event)
|
events[EntityProtection.on_repeat_violation] = function(event)
|
||||||
local player_name = get_player_name(event)
|
local player_name = get_player_name(event)
|
||||||
emit_event{
|
emit_event{
|
||||||
title = "Entity Protection",
|
title = "Entity Protection",
|
||||||
@@ -133,8 +133,8 @@ end
|
|||||||
|
|
||||||
--- When a player is jailed or unjailed
|
--- When a player is jailed or unjailed
|
||||||
if config.player_jail then
|
if config.player_jail then
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
events[Jail.events.on_player_jailed] = function(event)
|
events[Jail.on_player_jailed] = function(event)
|
||||||
local player_name, by_player_name = get_player_name(event)
|
local player_name, by_player_name = get_player_name(event)
|
||||||
emit_event{
|
emit_event{
|
||||||
title = "Jail",
|
title = "Jail",
|
||||||
@@ -147,7 +147,7 @@ if config.player_jail then
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
events[Jail.events.on_player_unjailed] = function(event)
|
events[Jail.on_player_unjailed] = function(event)
|
||||||
local player_name, by_player_name = get_player_name(event)
|
local player_name, by_player_name = get_player_name(event)
|
||||||
emit_event{
|
emit_event{
|
||||||
title = "Unjail",
|
title = "Unjail",
|
||||||
|
|||||||
@@ -0,0 +1,85 @@
|
|||||||
|
--[[-- Control - Jail
|
||||||
|
Adds a way to jail players, the jail role suppresses all of their other roles
|
||||||
|
]]
|
||||||
|
|
||||||
|
local Roles = require("modules/exp_roles")
|
||||||
|
|
||||||
|
--- @class ExpScenario_Jail
|
||||||
|
local Jail = {
|
||||||
|
--- Raised when a player is put into jail
|
||||||
|
--- @type EventData.ExpScenario_Jail.on_player_jailed
|
||||||
|
on_player_jailed = script.generate_event_name(),
|
||||||
|
--- Raised when a player is taken out of jail
|
||||||
|
--- @type EventData.ExpScenario_Jail.on_player_unjailed
|
||||||
|
on_player_unjailed = script.generate_event_name(),
|
||||||
|
}
|
||||||
|
|
||||||
|
--- @class EventData.ExpScenario_Jail.on_player_jailed : EventData
|
||||||
|
--- @field player_index uint
|
||||||
|
--- @field by_player_name string
|
||||||
|
--- @field reason string
|
||||||
|
|
||||||
|
--- @class EventData.ExpScenario_Jail.on_player_unjailed : EventData
|
||||||
|
--- @field player_index uint
|
||||||
|
--- @field by_player_name string
|
||||||
|
|
||||||
|
--- The role given to jailed players, it has a higher priority than every other role
|
||||||
|
--- @return ExpRoles.Role
|
||||||
|
local function get_jail_role()
|
||||||
|
return (assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist"))
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if a player is in jail
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return boolean
|
||||||
|
function Jail.is_jailed(player)
|
||||||
|
return get_jail_role():has_player(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Put a player into jail, which suppresses all of their other roles
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param by_player_name string
|
||||||
|
--- @param reason string
|
||||||
|
--- @return boolean # False when the player was already in jail
|
||||||
|
function Jail.jail_player(player, by_player_name, reason)
|
||||||
|
local role = get_jail_role()
|
||||||
|
if role:has_player(player) then return false end
|
||||||
|
|
||||||
|
-- Stop whatever the player is doing, the jail permission group stops them from starting again
|
||||||
|
player.walking_state = { walking = false, direction = player.walking_state.direction }
|
||||||
|
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
|
||||||
|
player.mining_state = { mining = false }
|
||||||
|
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
|
||||||
|
player.picking_state = false
|
||||||
|
player.repair_state = { repairing = false, position = player.repair_state.position }
|
||||||
|
|
||||||
|
role:assign(player, { by_player_name = by_player_name, silent = true })
|
||||||
|
|
||||||
|
script.raise_event(Jail.on_player_jailed, {
|
||||||
|
player_index = player.index,
|
||||||
|
by_player_name = by_player_name,
|
||||||
|
reason = reason,
|
||||||
|
})
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Take a player out of jail, which restores all of their other roles
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param by_player_name string
|
||||||
|
--- @return boolean # False when the player was not in jail
|
||||||
|
function Jail.unjail_player(player, by_player_name)
|
||||||
|
local role = get_jail_role()
|
||||||
|
if not role:has_player(player) then return false end
|
||||||
|
|
||||||
|
role:unassign(player, { by_player_name = by_player_name, silent = true })
|
||||||
|
|
||||||
|
script.raise_event(Jail.on_player_unjailed, {
|
||||||
|
player_index = player.index,
|
||||||
|
by_player_name = by_player_name,
|
||||||
|
})
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
return Jail
|
||||||
@@ -0,0 +1,237 @@
|
|||||||
|
--[[-- Control - Protection
|
||||||
|
Protects entities and areas from being mined by players other than the one who placed them
|
||||||
|
]]
|
||||||
|
|
||||||
|
local Storage = require("modules/exp_util/storage")
|
||||||
|
local Roles = require("modules/exp_roles")
|
||||||
|
local config = require("modules.exp_legacy.config.protection")
|
||||||
|
|
||||||
|
local format_string = string.format
|
||||||
|
local floor = math.floor
|
||||||
|
|
||||||
|
--- @class ExpScenario_Protection
|
||||||
|
local Protection = {
|
||||||
|
--- Raised when a player mines a protected entity
|
||||||
|
--- @type EventData.ExpScenario_Protection.on_player_mined_protected
|
||||||
|
on_player_mined_protected = script.generate_event_name(),
|
||||||
|
--- Raised when a player mines protected entities repeatedly, or one which always counts as repeated
|
||||||
|
--- @type EventData.ExpScenario_Protection.on_repeat_violation
|
||||||
|
on_repeat_violation = script.generate_event_name(),
|
||||||
|
--- Names of entities which are always protected
|
||||||
|
--- @type string[]
|
||||||
|
protected_entity_names = config.always_protected_names,
|
||||||
|
--- Types of entities which are always protected
|
||||||
|
--- @type string[]
|
||||||
|
protected_entity_types = config.always_protected_types,
|
||||||
|
--- @package
|
||||||
|
events = {},
|
||||||
|
--- @package
|
||||||
|
on_nth_tick = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- @class EventData.ExpScenario_Protection.on_player_mined_protected : EventData.on_pre_player_mined_item
|
||||||
|
--- @class EventData.ExpScenario_Protection.on_repeat_violation : EventData.on_pre_player_mined_item
|
||||||
|
|
||||||
|
--- @class ExpScenario_Protection.Repeat
|
||||||
|
--- @field last uint Tick of the last protected removal
|
||||||
|
--- @field count number Protected removals since the last repeat violation
|
||||||
|
|
||||||
|
--- @param values string[]
|
||||||
|
--- @return table<string, true>
|
||||||
|
local function to_set(values)
|
||||||
|
local set = {}
|
||||||
|
for _, value in ipairs(values) do
|
||||||
|
set[value] = true
|
||||||
|
end
|
||||||
|
return set
|
||||||
|
end
|
||||||
|
|
||||||
|
local always_protected_names = to_set(config.always_protected_names)
|
||||||
|
local always_protected_types = to_set(config.always_protected_types)
|
||||||
|
local always_trigger_repeat_names = to_set(config.always_trigger_repeat_names)
|
||||||
|
local always_trigger_repeat_types = to_set(config.always_trigger_repeat_types)
|
||||||
|
|
||||||
|
local protected_entities = {} --- @type table<uint, table<string, LuaEntity>> Keyed by surface index then entity key
|
||||||
|
local protected_areas = {} --- @type table<uint, table<string, BoundingBox>> Keyed by surface index then area key
|
||||||
|
local repeats = {} --- @type table<string, ExpScenario_Protection.Repeat> Keyed by player name
|
||||||
|
|
||||||
|
Storage.register({
|
||||||
|
protected_entities = protected_entities,
|
||||||
|
protected_areas = protected_areas,
|
||||||
|
repeats = repeats,
|
||||||
|
}, function(tbl)
|
||||||
|
protected_entities = tbl.protected_entities
|
||||||
|
protected_areas = tbl.protected_areas
|
||||||
|
repeats = tbl.repeats
|
||||||
|
end)
|
||||||
|
|
||||||
|
--- Get the key an entity is stored under
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
--- @return string
|
||||||
|
function Protection.get_entity_key(entity)
|
||||||
|
return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the key an area is stored under
|
||||||
|
--- @param area BoundingBox
|
||||||
|
--- @return string
|
||||||
|
function Protection.get_area_key(area)
|
||||||
|
return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Protect an entity
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
function Protection.add_entity(entity)
|
||||||
|
local entities = protected_entities[entity.surface.index]
|
||||||
|
if not entities then
|
||||||
|
entities = {}
|
||||||
|
protected_entities[entity.surface.index] = entities
|
||||||
|
end
|
||||||
|
entities[Protection.get_entity_key(entity)] = entity
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Remove the protection from an entity
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
function Protection.remove_entity(entity)
|
||||||
|
local entities = protected_entities[entity.surface.index]
|
||||||
|
if not entities then return end
|
||||||
|
entities[Protection.get_entity_key(entity)] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the protected entities on a surface, always protected entities are not included
|
||||||
|
--- @param surface LuaSurface
|
||||||
|
--- @return table<string, LuaEntity>
|
||||||
|
function Protection.get_entities(surface)
|
||||||
|
return protected_entities[surface.index] or {}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if an entity is protected, either directly or by its name or type
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
--- @return boolean
|
||||||
|
function Protection.is_entity_protected(entity)
|
||||||
|
if always_protected_names[entity.name] or always_protected_types[entity.type] then return true end
|
||||||
|
local entities = protected_entities[entity.surface.index]
|
||||||
|
if not entities then return false end
|
||||||
|
return entities[Protection.get_entity_key(entity)] == entity
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Protect every position within an area
|
||||||
|
--- @param surface LuaSurface
|
||||||
|
--- @param area BoundingBox
|
||||||
|
function Protection.add_area(surface, area)
|
||||||
|
local areas = protected_areas[surface.index]
|
||||||
|
if not areas then
|
||||||
|
areas = {}
|
||||||
|
protected_areas[surface.index] = areas
|
||||||
|
end
|
||||||
|
areas[Protection.get_area_key(area)] = area
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Remove the protection from an area
|
||||||
|
--- @param surface LuaSurface
|
||||||
|
--- @param area BoundingBox
|
||||||
|
function Protection.remove_area(surface, area)
|
||||||
|
local areas = protected_areas[surface.index]
|
||||||
|
if not areas then return end
|
||||||
|
areas[Protection.get_area_key(area)] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the protected areas on a surface
|
||||||
|
--- @param surface LuaSurface
|
||||||
|
--- @return table<string, BoundingBox>
|
||||||
|
function Protection.get_areas(surface)
|
||||||
|
return protected_areas[surface.index] or {}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if a position is within a protected area
|
||||||
|
--- @param surface LuaSurface
|
||||||
|
--- @param position MapPosition
|
||||||
|
--- @return boolean
|
||||||
|
function Protection.is_position_protected(surface, position)
|
||||||
|
local areas = protected_areas[surface.index]
|
||||||
|
if not areas then return false end
|
||||||
|
for _, area in pairs(areas) do
|
||||||
|
if area.left_top.x <= position.x and area.left_top.y <= position.y
|
||||||
|
and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
|
||||||
|
then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Players are never checked against their own entities, and can be excluded by permission or admin status
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
--- @return boolean
|
||||||
|
local function is_ignored(player, entity)
|
||||||
|
if config.ignore_admins and player.admin then return true end
|
||||||
|
if entity.last_user == nil or entity.last_user.index == player.index then return true end
|
||||||
|
if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return true end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Raise the protection events, the event data is reused with the name replaced
|
||||||
|
--- @param event EventData.on_pre_player_mined_item
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
local function raise_violation(event, player)
|
||||||
|
local player_repeats = repeats[player.name]
|
||||||
|
if not player_repeats then
|
||||||
|
player_repeats = { last = game.tick, count = 0 }
|
||||||
|
repeats[player.name] = player_repeats
|
||||||
|
end
|
||||||
|
player_repeats.last = game.tick
|
||||||
|
player_repeats.count = player_repeats.count + 1
|
||||||
|
|
||||||
|
script.raise_event(Protection.on_player_mined_protected, event)
|
||||||
|
|
||||||
|
local entity = event.entity
|
||||||
|
local always_repeat = always_trigger_repeat_names[entity.name] or always_trigger_repeat_types[entity.type]
|
||||||
|
if always_repeat or player_repeats.count >= config.repeat_count then
|
||||||
|
player_repeats.count = 0
|
||||||
|
script.raise_event(Protection.on_repeat_violation, event)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Raise the protection events when a protected entity is mined, then forget the entity
|
||||||
|
--- @param event EventData.on_pre_player_mined_item
|
||||||
|
local function on_pre_player_mined_item(event)
|
||||||
|
local entity = event.entity
|
||||||
|
local player = game.players[event.player_index]
|
||||||
|
if
|
||||||
|
not is_ignored(player, entity)
|
||||||
|
and (Protection.is_entity_protected(entity) or Protection.is_position_protected(entity.surface, entity.position))
|
||||||
|
then
|
||||||
|
raise_violation(event, player)
|
||||||
|
end
|
||||||
|
|
||||||
|
Protection.remove_entity(entity)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Forget an entity once it no longer exists
|
||||||
|
--- @param event { entity: LuaEntity }
|
||||||
|
local function on_entity_removed(event)
|
||||||
|
Protection.remove_entity(event.entity)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Forget protected removals older than the repeat lifetime
|
||||||
|
local function clear_old_repeats()
|
||||||
|
local old = game.tick - config.repeat_lifetime
|
||||||
|
for player_name, player_repeats in pairs(repeats) do
|
||||||
|
if player_repeats.last <= old then
|
||||||
|
repeats[player_name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local e = defines.events
|
||||||
|
|
||||||
|
Protection.events[e.on_pre_player_mined_item] = on_pre_player_mined_item
|
||||||
|
Protection.events[e.on_space_platform_pre_mined] = on_entity_removed
|
||||||
|
Protection.events[e.on_robot_pre_mined] = on_entity_removed
|
||||||
|
Protection.events[e.on_entity_died] = on_entity_removed
|
||||||
|
Protection.events[e.script_raised_destroy] = on_entity_removed
|
||||||
|
Protection.on_nth_tick[config.refresh_rate] = clear_old_repeats
|
||||||
|
|
||||||
|
return Protection
|
||||||
@@ -4,8 +4,8 @@ When a player triggers protection multiple times they are automatically jailed
|
|||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
local Protection = require("modules.exp_legacy.modules.control.protection")
|
local Protection = require("modules/exp_scenario/control/protection")
|
||||||
|
|
||||||
local format_player_name = ExpUtil.format_player_name_locale
|
local format_player_name = ExpUtil.format_player_name_locale
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ local e = defines.events
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
events = {
|
events = {
|
||||||
[Protection.events.on_repeat_violation] = on_repeat_violation,
|
[Protection.on_repeat_violation] = on_repeat_violation,
|
||||||
[e.on_player_left_game] = on_player_left_game,
|
[e.on_player_left_game] = on_player_left_game,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ When a player is reported, the player is automatically jailed if the combined pl
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
local Reports = require("modules.exp_legacy.modules.control.reports")
|
local Reports = require("modules.exp_legacy.modules.control.reports")
|
||||||
|
|
||||||
local max = math.max
|
local max = math.max
|
||||||
|
|||||||
@@ -0,0 +1,181 @@
|
|||||||
|
--[[-- Control - Spectate
|
||||||
|
Lets players spectate without losing their character, and follow other players or entities
|
||||||
|
]]
|
||||||
|
|
||||||
|
local Storage = require("modules/exp_util/storage")
|
||||||
|
local Gui = require("modules/exp_gui")
|
||||||
|
|
||||||
|
--- @class ExpScenario_Spectate
|
||||||
|
local Spectate = {
|
||||||
|
--- @package
|
||||||
|
events = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- @class ExpScenario_Spectate.Following
|
||||||
|
--- @field player LuaPlayer
|
||||||
|
--- @field target LuaPlayer | LuaEntity
|
||||||
|
--- @field position MapPosition Where the player was after the last update, moving away stops following
|
||||||
|
--- @field started_spectate boolean True when start_follow put the player into spectator mode
|
||||||
|
--- @field stop boolean? Set when following must end on the next tick
|
||||||
|
|
||||||
|
local following = {} --- @type table<uint, ExpScenario_Spectate.Following> Keyed by player index
|
||||||
|
local spectating = {} --- @type table<uint, LuaEntity> The character a player returns to, keyed by player index
|
||||||
|
|
||||||
|
Storage.register({
|
||||||
|
following = following,
|
||||||
|
spectating = spectating,
|
||||||
|
}, function(tbl)
|
||||||
|
following = tbl.following
|
||||||
|
spectating = tbl.spectating
|
||||||
|
end)
|
||||||
|
|
||||||
|
--- Label shown while following, clicking it or pressing escape stops following
|
||||||
|
--- @class ExpScenario_Spectate.follow_label: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement, target: LuaPlayer | LuaEntity): LuaGuiElement
|
||||||
|
local follow_label = Gui.define("spectate/follow_label")
|
||||||
|
:draw(function(_, parent, target)
|
||||||
|
Gui.destroy_if_valid(parent.follow_label)
|
||||||
|
|
||||||
|
local label = parent.add{
|
||||||
|
type = "label",
|
||||||
|
name = "follow_label",
|
||||||
|
style = "frame_title",
|
||||||
|
caption = { "exp_spectate.follow-label", target.name },
|
||||||
|
}
|
||||||
|
|
||||||
|
local player = Gui.get_player(parent)
|
||||||
|
local res = player.display_resolution
|
||||||
|
label.location = { 0, res.height - 150 }
|
||||||
|
label.style.width = res.width
|
||||||
|
label.style.horizontal_align = "center"
|
||||||
|
player.opened = label
|
||||||
|
|
||||||
|
return label
|
||||||
|
end)
|
||||||
|
:on_click(function(_, player)
|
||||||
|
Spectate.stop_follow(player)
|
||||||
|
end)
|
||||||
|
:on_closed(function(_, player)
|
||||||
|
-- set_controller can not be called during on_gui_closed, so the next update stops following
|
||||||
|
local data = following[player.index]
|
||||||
|
if data then data.stop = true end
|
||||||
|
end) --[[@as any]]
|
||||||
|
|
||||||
|
--- Check if a player is in spectator mode
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return boolean
|
||||||
|
function Spectate.is_spectating(player)
|
||||||
|
return player.controller_type == defines.controllers.spectator
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Put a player into spectator mode while keeping their character
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return boolean # False when the player was already spectating or has no character
|
||||||
|
function Spectate.start_spectate(player)
|
||||||
|
if spectating[player.index] or not player.character then return false end
|
||||||
|
local character = player.character
|
||||||
|
local opened = player.opened
|
||||||
|
|
||||||
|
player.set_controller{ type = defines.controllers.spectator }
|
||||||
|
player.associate_character(character)
|
||||||
|
spectating[player.index] = character
|
||||||
|
|
||||||
|
if opened then player.opened = opened end -- Changing controller closes the opened gui
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Return a player to their character, or respawn them if it was killed
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
function Spectate.stop_spectate(player)
|
||||||
|
local character = spectating[player.index]
|
||||||
|
spectating[player.index] = nil
|
||||||
|
|
||||||
|
if character and character.valid then
|
||||||
|
local opened = player.opened
|
||||||
|
player.teleport(character.position, character.surface)
|
||||||
|
player.set_controller{ type = defines.controllers.character, character = character }
|
||||||
|
if opened then player.opened = opened end -- Changing controller closes the opened gui
|
||||||
|
else
|
||||||
|
player.ticks_to_respawn = 300
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if a player is following something
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return boolean
|
||||||
|
function Spectate.is_following(player)
|
||||||
|
return following[player.index] ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Put a player into spectator mode and keep their camera on a target as it moves
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param target LuaPlayer | LuaEntity
|
||||||
|
function Spectate.start_follow(player, target)
|
||||||
|
local started_spectate = Spectate.start_spectate(player)
|
||||||
|
|
||||||
|
follow_label(player.gui.screen, target)
|
||||||
|
player.teleport(target.position, target.surface)
|
||||||
|
following[player.index] = {
|
||||||
|
player = player,
|
||||||
|
target = target,
|
||||||
|
position = player.position,
|
||||||
|
started_spectate = started_spectate,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Give a player their camera back, returning them to their character if start_follow took it
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
function Spectate.stop_follow(player)
|
||||||
|
local data = following[player.index]
|
||||||
|
if data and data.started_spectate and Spectate.is_spectating(player) then
|
||||||
|
Spectate.stop_spectate(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
Gui.destroy_if_valid(player.gui.screen.follow_label)
|
||||||
|
following[player.index] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Move a following player onto their target, or stop following when they have moved away or regained a character
|
||||||
|
--- @param data ExpScenario_Spectate.Following
|
||||||
|
local function update_following(data)
|
||||||
|
local player, target = data.player, data.target
|
||||||
|
local position = player.position
|
||||||
|
if
|
||||||
|
data.stop
|
||||||
|
or player.character
|
||||||
|
or not target.valid
|
||||||
|
or position.x ~= data.position.x
|
||||||
|
or position.y ~= data.position.y
|
||||||
|
then
|
||||||
|
Spectate.stop_follow(player)
|
||||||
|
else
|
||||||
|
player.teleport(target.position, target.surface)
|
||||||
|
data.position = player.position
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function on_tick()
|
||||||
|
for _, data in pairs(following) do
|
||||||
|
update_following(data)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Stop following when a player leaves, and stop anyone who was following them
|
||||||
|
--- @param event EventData.on_pre_player_left_game
|
||||||
|
local function on_pre_player_left_game(event)
|
||||||
|
local player = game.players[event.player_index]
|
||||||
|
Spectate.stop_follow(player)
|
||||||
|
for _, data in pairs(following) do
|
||||||
|
if data.target == player then
|
||||||
|
Spectate.stop_follow(data.player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local e = defines.events
|
||||||
|
|
||||||
|
Spectate.events[e.on_tick] = on_tick
|
||||||
|
Spectate.events[e.on_pre_player_left_game] = on_pre_player_left_game
|
||||||
|
|
||||||
|
return Spectate
|
||||||
@@ -557,3 +557,6 @@ chat-jailed=__1__ was jailed because they removed too many protected entities. P
|
|||||||
|
|
||||||
[exp_report-jail]
|
[exp_report-jail]
|
||||||
chat-jailed=__1__ was jailed because they were reported too many times. Please wait for a moderator.
|
chat-jailed=__1__ was jailed because they were reported too many times. Please wait for a moderator.
|
||||||
|
|
||||||
|
[exp_spectate]
|
||||||
|
follow-label=Following __1__.\nClick here or press escape to stop following.
|
||||||
|
|||||||
Reference in New Issue
Block a user