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factorio-scenario-ExpCluster/exp_legacy/module/modules/control/jail.lua
T
bbassieandClaude Fable 5 bea8d46c82 Address review on the role api
- Roles are objects and everything done to or with a role is a method on it:
  assign, unassign, has_player, has_permission, is_higher_than,
  is_lower_than, get_players, get_player_names, print. Assignment has one
  entry point, role:assign(player, options), with local_only as an option
  rather than a second function.
- Roles are looked up by clusterio id with get_role; get_role_by_name searches
  the list for the few places, such as configs, which only know a name. The
  name map and the ordered list are gone, get_roles sorts on demand and the
  index field is replaced by the comparison methods.
- Players are LuaPlayer objects only, with nil or index 0 for the server.
- get_higher_roles and get_lower_roles replace print_to_roles_higher and
  print_to_roles_lower, call sites loop over them with role:print.
- Permission groups are removed from roles again, exp_groups owns the mapping
  from roles to groups.
- Seeding is a SeedRolesRequest behind a button on the roles page rather than
  running on first start, and creates only the roles; the player assignments
  are dropped. The seed lists each permission once at the lowest role which
  has it and lets the parent chain carry it up.
- System commands unlock for core.admin rather than a permission of their own.
- Role metatables are registered with Storage.register_metatable so the
  methods survive save and load, which the role records in storage needed.
- The player list auth uses Roles.player_outranks directly, and the event
  carries role ids rather than names.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 15:52:50 +00:00

120 lines
4.7 KiB
Lua

--[[-- Control Module - Jail
- Adds a way to jail players.
@control Jail
@alias Jail
@usage
-- import the module from the control modules
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
-- the player name and reason are only so they can be included in the event for user feedback
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
-- This will remove the jail role from 'MrBiter', restoring their other roles
-- again as above the player name is only used in the event for user feedback
Jail.unjail_player('MrBiter', 'Cooldude2606')
]]
local Roles = require("modules/exp_roles")
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
--- The role given to jailed players, it has a higher priority than every other role
local function jail_role()
return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
end
local Jail = {
events = {
--- When a player is assigned to jail
-- @event on_player_jailed
-- @tparam number player_index the index of the player who was jailed
-- @tparam string by_player_name the name of the player who jailed the other player
-- @tparam string reason the reason that the player was jailed
on_player_jailed = script.generate_event_name(),
--- When a player is unassigned from jail
-- @event on_player_unjailed
-- @tparam number player_index the index of the player who was unjailed
-- @tparam string by_player_name the name of the player who unjailed the other player
on_player_unjailed = script.generate_event_name(),
},
}
--- Used to emit the jail related events
-- @tparam number event the name of the event that will be emited
-- @tparam LuaPlayer player the player who is being acted on
-- @tparam string by_player_name the player who is doing the action
-- @tparam string reason the reason for the action (jail)
local function event_emit(event, player, by_player_name, reason)
script.raise_event(event, {
name = event,
tick = game.tick,
player_index = player.index,
by_player_name = by_player_name,
reason = reason,
})
end
--- Jail.
-- Functions related to jail
-- @section jail-functions
--- Checks if the player is currently in jail
-- @tparam LuaPlayer player the player to check if they are in jail
-- @treturn boolean whether the player is currently in jail
function Jail.is_jailed(player)
local valid = valid_player(player)
return valid ~= nil and jail_role():has_player(valid)
end
--- Moves a player to jail, which suppresses all of their other roles
-- @tparam LuaPlayer player the player who will be jailed
-- @tparam string by_player_name the name of the player who is doing the jailing
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
-- @treturn boolean wheather the user was jailed successfully
function Jail.jail_player(player, by_player_name, reason)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
reason = reason or "Non given."
local role = jail_role()
if role:has_player(player) then return end
player.walking_state = { walking = false, direction = player.walking_state.direction }
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
player.mining_state = { mining = false }
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
player.picking_state = false
player.repair_state = { repairing = false, position = player.repair_state.position }
role:assign(player, { by_player_name = by_player_name, silent = true })
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
return true
end
--- Moves a player out of jail, which restores all of their other roles
-- @tparam LuaPlayer player the player that will be unjailed
-- @tparam string by_player_name the name of the player that is doing the unjail
-- @treturn boolean whether the player was unjailed successfully
function Jail.unjail_player(player, by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
local role = jail_role()
if not role:has_player(player) then return end
role:unassign(player, { by_player_name = by_player_name, silent = true })
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
return Jail