mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 20:41:41 +09:00
Update From New Master Branch
This commit is contained in:
@@ -112,7 +112,7 @@ function Admin.ban(player,by_player,reason)
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local player = Game.get_player(player)
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local player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local reason = append_name(reason,by_player_name)
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local reason = append_name(reason,by_player_name)
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discord_emit{
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Sync.emit_embeded{
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title='Player Ban',
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title='Player Ban',
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color=Color.to_hex(defines.text_color.crit),
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color=Color.to_hex(defines.text_color.crit),
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description='There was a player banned.',
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description='There was a player banned.',
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@@ -139,7 +139,7 @@ function Admin.kick(player,by_player,reason)
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local player = Game.get_player(player)
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local player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local reason = append_name(reason,by_player_name)
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local reason = append_name(reason,by_player_name)
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discord_emit{
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Sync.emit_embeded{
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title='Player Kick',
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title='Player Kick',
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color=Color.to_hex(defines.text_color.high),
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color=Color.to_hex(defines.text_color.high),
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description='There was a player kicked.',
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description='There was a player kicked.',
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@@ -166,7 +166,7 @@ function Admin.jail(player,by_player,reason)
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local player = Game.get_player(player)
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local player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local reason = append_name(reason,by_player_name)
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local reason = append_name(reason,by_player_name)
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discord_emit{
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Sync.emit_embeded{
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title='Player Jail',
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title='Player Jail',
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color=Color.to_hex(defines.text_color.med),
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color=Color.to_hex(defines.text_color.med),
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description='There was a player jailed.',
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description='There was a player jailed.',
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@@ -28,7 +28,7 @@ Event.register(-1,function(event)
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end
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end
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end
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end
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end):on_event('error',function(self,err)
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end):on_event('error',function(self,err)
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discord_emit{
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Sync.emit_embeded{
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title='Auto Kick Error',
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title='Auto Kick Error',
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color=Color.to_hex(defines.text_color.bg),
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color=Color.to_hex(defines.text_color.bg),
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description='Auto Kick Error - Closed Thread',
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description='Auto Kick Error - Closed Thread',
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@@ -47,7 +47,7 @@ Event.register(-1,function(event)
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player_return({'chat-bot.message',message},nil,player)
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player_return({'chat-bot.message',message},nil,player)
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end
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end
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end):on_event('error',function(self,err)
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end):on_event('error',function(self,err)
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discord_emit{
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Sync.emit_embeded{
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title='Auto Message Error',
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title='Auto Message Error',
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color=Color.to_hex(defines.text_color.bg),
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color=Color.to_hex(defines.text_color.bg),
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description='Auto Message Error - Closed Thread',
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description='Auto Message Error - Closed Thread',
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@@ -17,7 +17,7 @@ Event.register(defines.events.on_console_command,function(event)
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data.by = event.player_index and game.players[event.player_index].name or '<server>'
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data.by = event.player_index and game.players[event.player_index].name or '<server>'
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if data.by == '<server>' then return end
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if data.by == '<server>' then return end
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if command == 'config' or command == 'banlist' then
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if command == 'config' or command == 'banlist' then
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discord_emit{
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Sync.emit_embeded{
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title='Edit To '..data.title,
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title='Edit To '..data.title,
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color=Color.to_hex(defines.text_color.bg),
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color=Color.to_hex(defines.text_color.bg),
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description='A player edited the '..command..'.',
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description='A player edited the '..command..'.',
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@@ -42,7 +42,7 @@ Event.register(defines.events.on_console_command,function(event)
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if not Game.get_player(data.username) then return end
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if not Game.get_player(data.username) then return end
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if string.sub(command,-1) == 'e' then data.command = command..'d' else data.command = command..'ed' end
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if string.sub(command,-1) == 'e' then data.command = command..'d' else data.command = command..'ed' end
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data.reason = data.reason and data.reason ~= '' and data.reason or 'No Reason Required'
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data.reason = data.reason and data.reason ~= '' and data.reason or 'No Reason Required'
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discord_emit{
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Sync.emit_embeded{
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title='Player '..data.title,
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title='Player '..data.title,
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color=data.colour,
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color=data.colour,
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description='There was a player '..data.command..'.',
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description='There was a player '..data.command..'.',
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@@ -66,7 +66,7 @@ local function report_message(player,by_player,reason)
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if _reports().actions[player.name] == actions.report then return end
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if _reports().actions[player.name] == actions.report then return end
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Ranking.print(low_rank,{'reports.low-print',player.name,reason},defines.text_color.info,true)
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Ranking.print(low_rank,{'reports.low-print',player.name,reason},defines.text_color.info,true)
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Ranking.print(high_rank,{'reports.high-print',player.name,by_player_name,reason},defines.text_color.med)
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Ranking.print(high_rank,{'reports.high-print',player.name,by_player_name,reason},defines.text_color.med)
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discord_emit{
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Sync.emit_embeded{
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title='Player Report',
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title='Player Report',
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color=Color.to_hex(defines.text_color.med),
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color=Color.to_hex(defines.text_color.med),
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description='A player was reported.',
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description='A player was reported.',
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@@ -174,7 +174,7 @@ function Admin.clear_warings(player,by_player,no_emit)
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if not player then return end
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if not player then return end
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_reports().warnings[player.name]=0
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_reports().warnings[player.name]=0
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if not no_emit then
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if not no_emit then
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discord_emit{
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Sync.emit_embeded{
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title='Player Clear',
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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color=Color.to_hex(defines.text_color.low),
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description='A player had there warnings cleared.',
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description='A player had there warnings cleared.',
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@@ -190,7 +190,7 @@ function Admin.clear_reports(player,by_player,no_emit)
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_reports().reports[player.name]={}
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_reports().reports[player.name]={}
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_reports().varified[player.name]={}
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_reports().varified[player.name]={}
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if not no_emit then
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if not no_emit then
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discord_emit{
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Sync.emit_embeded{
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title='Player Clear',
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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color=Color.to_hex(defines.text_color.low),
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description='A player had there reports cleared.',
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description='A player had there reports cleared.',
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@@ -207,7 +207,7 @@ function Admin.clear_player(player,by_player)
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Admin.clear_reports(player,by_player,true)
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Admin.clear_reports(player,by_player,true)
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_reports().actions[player.name]=actions.none
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_reports().actions[player.name]=actions.none
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if Ranking.get_rank(player).group.name == 'Jail' then Server.interface(Ranking.revert,true,player,by_player) end
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if Ranking.get_rank(player).group.name == 'Jail' then Server.interface(Ranking.revert,true,player,by_player) end
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discord_emit{
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Sync.emit_embeded{
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title='Player Clear',
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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color=Color.to_hex(defines.text_color.low),
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description='A player had there reports and warnings cleared.',
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description='A player had there reports and warnings cleared.',
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@@ -225,7 +225,7 @@ function Admin.temp_ban(player,by_player,reason)
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local player, by_player_name = valid_players(player,by_player)
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local player, by_player_name = valid_players(player,by_player)
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if not player or Admin.is_banned(player) then return end
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if not player or Admin.is_banned(player) then return end
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_reports().actions[player.name] = actions.temp
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_reports().actions[player.name] = actions.temp
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discord_emit{
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Sync.emit_embeded{
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title='Player Temp-Ban',
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title='Player Temp-Ban',
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color=Color.to_hex(defines.text_color.high),
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color=Color.to_hex(defines.text_color.high),
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description='A player was jailed.',
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description='A player was jailed.',
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