mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
Merge branch 'core'
This commit is contained in:
@@ -18,6 +18,7 @@ Pass a table with the names of the objects you want and it will be return in tha
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local StdExpCoreLib = {}
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require '/commands'
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StdExpCoreLib.Sync = require '/sync'
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StdExpCoreLib.Server = require '/server'
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StdExpCoreLib.Ranking = require '/ranking'
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StdExpCoreLib.Gui = require '/gui'
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@@ -151,7 +151,7 @@ function Ranking.give_rank(player,rank,by_player,tick)
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})
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end
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if rank.group.name == 'Jail' and Ranking._presets().last_jail ~= player.name then
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discord_emit{
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Sync.emit_embeded{
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title='Player Jail',
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color=Color.to_hex(defines.text_color.med),
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description='There was a player jailed.',
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@@ -160,7 +160,7 @@ function Ranking.give_rank(player,rank,by_player,tick)
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['Reason:']='No Reason'
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}
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end
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game.write_file('ranking.json',
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game.write_file('ranking-change.json',
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table.json({
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tick=tick,
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play_time=player.online_time,
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178
ExpCore/sync.lua
Normal file
178
ExpCore/sync.lua
Normal file
@@ -0,0 +1,178 @@
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--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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-- this file is used to allow easy syncing with out side programes
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local Sync = {}
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--- Prints to chat as if it were a player
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-- @usage Sync.print('Test','Cooldude2606')
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-- @param player_message the message to be printed in chat
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-- @param player_name the name of the player sending the message
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-- @param[opt] player_tag the tag apllied to the player's name
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-- @param[opt] plyaer_colour the colour of the message
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-- @param[opt] prefix add a prefix before the chat eg [IRC]
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function Sync.print(player_message,player_name,player_tag,player_colour,prefix)
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if not player_message then return 'No Message Found' end
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local player = game.player or game.players[player_name]
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local tag = player_tag and player_tag ~= '' and ' '..player_tag or ''
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local colour = player_colour and player_colour ~= '' and player_colour or '#FFFFFF'
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local prefix = prefix and prefix..' ' or ''
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if player then
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tag = ' '..player.tag
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colour = player.color
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player_name = player.name
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else
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if colour:find('#') then
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colour = Color.from_hex(colour)
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else
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colour = defines.color[player_colour]
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end
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end
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game.print(prefix..player_name..tag..': '..player_message,colour)
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end
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--- Logs an embed to the json.data we use a js script to add things we cant here
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-- @usage Sync.emit_embeded{title='BAN',color='0x0',description='A player was banned' ... }
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-- @tparam table arg a table which contains everything that the embeded will use
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-- @param[opt=''] title the tile of the embed
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-- @param[opt='0x0'] color the color given in hex you can use Color.to_hex{r=0,g=0,b=0}
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-- @param[opt=''] description the description of the embed
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-- @param[opt=''] server_detail sting to add onto the pre-set server detail
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-- @param[opt] fieldone the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
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-- @param[optchain] fieldtwo
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function Sync.emit_embeded(args)
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if not is_type(args,'table') then return end
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local title = is_type(args.title,'string') and args.title or ''
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local color = is_type(args.color,'string') and args.color:find("0x") and args.color or '0x0'
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local description = is_type(args.description,'string') and args.description or ''
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local server_detail = is_type(args.server_detail,'string') and args.server_detail or ''
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local mods_online = 'Mods Online: '..Sync.info().admins
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local done, fields = {title=true,color=true,description=true,server_detail=true}, {{
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name='Server Details',
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value='Server Name: {{ serverName }} Online Players: '..#game.connected_players..' '..mods_online..' Server Time: '..tick_to_display_format(game.tick)..' '..server_detail
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}}
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for key, value in pairs(args) do
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if not done[key] then
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done[key] = true
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local f = {name=key,value='',inline=false}
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local value, inline = value:gsub("<<inline>>",'',1)
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f.value = value
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if inline > 0 then f.inline = true end
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table.insert(fields,f)
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end
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end
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local log_data = {
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title=title,
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description=description,
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color=color,
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fields=fields
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}
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game.write_file('embeded.json',table.json(log_data)..'\n',true,0)
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end
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--- used to get the number of admins currently online
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-- @usage Sync.count_admins()
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-- @treturn int the number of admins online
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function Sync.count_admins()
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if not game then return 0 end
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local _count = 0
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for _,player in pairs(game.connected_players) do
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if player.admin then _count=_count+1 end
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end
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return _count
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end
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--- used to get the number of afk players defined by 2 min by default
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-- @usage Sync.count_afk()
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-- @tparam[opt=7200] int time in ticks that a player is called afk
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-- @treturn int the number of afk players
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function Sync.count_afk(time)
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if not game then return 0 end
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local time = time or 7200
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local _count = 0
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for _,player in pairs(game.connected_players) do
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if player.afk_time > time then _count=_count+1 end
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end
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return _count
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end
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--- used to get the number of players in each rank and currently online
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-- @usage Sync.count_ranks()
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-- @treturn table contains the ranks and the players in that rank
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function Sync.count_ranks()
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if not game then return {'Offline'} end
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local _ranks = {}
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for power,rank in pairs(Ranking._ranks()) do
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local players = rank:get_players()
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for k,player in pairs(players) do players[k] = player.name end
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local online = rank:get_players(true)
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for k,player in pairs(online) do online[k] = player.name end
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_ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online}
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end
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return _ranks
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end
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--- used to return the global list and set values in it
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-- @usage Sync.info{server_name='Factorio Server 2'}
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-- @tparam[opt=nil] table keys to be replaced in the server info
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-- @return either returns success when setting or the info when not setting
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function Sync.info(set)
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if not global.exp_core then global.exp_core = {} end
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if not global.exp_core.sync then global.exp_core.sync = {
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server_name='Factorio Server',
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reset_time='On Demand',
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last_update=0,
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time_period=18000,
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online=#game.connected_players,
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players=#game.players,
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admins=Sync.count_admins(),
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afk=Sync.count_afk(),
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ranks=Sync.count_ranks(),
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rockets=game.players[1].force.get_item_launched('satellite'),
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mods={'base'}
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} end
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if not set then return global.exp_core.sync
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else
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if not is_type('set','table') then return false end
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for key,value in pairs(set) do
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global.exp_core.sync[key] = value
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end
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return true
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end
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end
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--- called to update values inside of the info
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-- @usage Sync.update()
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-- @return all of the new info
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function Sync.update()
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local info = Sync.info()
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info.last_update = game.tick
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info.online = #game.connected_players
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info.players = #game.players
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info.admins = Sync.count_admins()
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info.afk = Sync.count_afk()
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info.ranks = Sync.count_ranks()
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info.rockets = game.players[1].force.get_item_launched('satellite')
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return info
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end
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--- outputs the curent server info into a file
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-- @usage Sync.emit_data()
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function Sync.emit_data()
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local info = Sync.info()
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game.write_file('server-info.json',table.json(info),false,0)
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end
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-- will auto replace the file every 5 min by default
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Event.register(defines.events.on_tick,function(event)
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local time = Sync.info().time_period
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if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
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end)
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return Sync
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72
ExpLib.lua
72
ExpLib.lua
@@ -33,33 +33,6 @@ function ExpLib.is_type(v,test_type)
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return test_type and v and type(v) == test_type or not test_type and not v or false
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end
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--- Prints to chat as if it were a player
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-- @usage server_print('Test','Cooldude2606')
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-- @param player_message the message to be printed in chat
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-- @param player_name the name of the player sending the message
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-- @param[opt] player_tag the tag apllied to the player's name
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-- @param[opt] plyaer_colour the colour of the message
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-- @param[opt] prefix add a prefix before the chat eg [IRC]
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function ExpLib.server_print(player_message,player_name,player_tag,player_colour,prefix)
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if not player_message then return 'No Message Found' end
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local player = game.player or game.players[player_name]
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local tag = player_tag and player_tag ~= '' and ' '..player_tag or ''
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local colour = player_colour and player_colour ~= '' and player_colour or '#FFFFFF'
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local prefix = prefix and prefix..' ' or ''
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if player then
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tag = ' '..player.tag
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colour = player.color
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player_name = player.name
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else
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if colour:find('#') then
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colour = Color.from_hex(colour)
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else
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colour = defines.color[player_colour]
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end
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end
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game.print(prefix..player_name..tag..': '..player_message,colour)
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end
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--- Returns a value to the player or if no player then log the return
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-- @usage a = 'to return'
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-- player_return(a)
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@@ -91,51 +64,6 @@ function ExpLib.player_return(rtn,colour,player)
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end
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end
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--- Logs an embed to the json.data we use a js script to add things we cant here
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-- @usage json_emit{title='BAN',color='0x0',description='A player was banned' ... }
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-- @tparam table arg a table which contains everything that the embeded will use
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-- @param[opt=''] title the tile of the embed
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-- @param[opt='0x0'] color the color given in hex you can use Color.to_hex{r=0,g=0,b=0}
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-- @param[opt=''] description the description of the embed
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-- @param[opt=''] server_detail sting to add onto the pre-set server detail
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-- @param[opt] fieldone the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
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-- @param[optchain] fieldtwo
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function ExpLib.discord_emit(args)
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if not is_type(args,'table') then return end
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local title = is_type(args.title,'string') and args.title or ''
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local color = is_type(args.color,'string') and args.color:find("0x") and args.color or '0x0'
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local description = is_type(args.description,'string') and args.description or ''
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local server_detail = is_type(args.server_detail,'string') and args.server_detail or ''
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local _count = 0
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if game then
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for _,player in pairs(game.connected_players) do
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if player.admin then _count=_count+1 end
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end
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end
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local mods_online = 'Mods Online: '.._count
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local done, fields = {title=true,color=true,description=true,server_detail=true}, {{
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name='Server Details',
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value='Server Name: {{ serverName }} Online Players: '..#game.connected_players..' '..mods_online..' Server Time: '..tick_to_display_format(game.tick)..' '..server_detail
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}}
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for key, value in pairs(args) do
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if not done[key] then
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done[key] = true
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local f = {name=key,value='',inline=false}
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local value, inline = value:gsub("<<inline>>",'',1)
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f.value = value
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if inline > 0 then f.inline = true end
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table.insert(fields,f)
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end
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end
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local log_data = {
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title=title,
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description=description,
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color=color,
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fields=fields
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}
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game.write_file('json.data',table.json(log_data)..'\n',true,0)
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end
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--- Convert ticks to hours
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-- @usage a = 216001
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-- tick_to_hour(a) -- return 1
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@@ -11,9 +11,9 @@ Discord: https://discord.gg/r6dC2uK
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-- replaces the base error function
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_error = error
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error = function(err)
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if _G.discord_emit and game then
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if _G.Sync and game then
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local color = _G.Color and Color.to_hex(defines.text_color.bg) or '0x0'
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discord_emit{title='SCRIPT ERROR',color=color,description='There was an error in the script @Developers ',Error=err}
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Sync.emit_embeded{title='SCRIPT ERROR',color=color,description='There was an error in the script @Developers ',Error=err}
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elseif _G.error_handle and type(error_handle) == 'function' then
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local success, _err = error_handle(err)
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if not success then _error({handle=_err,err=err}) end
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@@ -41,10 +41,10 @@ Color, Game, Event = require('/StdLib/load'){'Color','Game','Event'}
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-- loads the ExpLib, functions are plased into the lua global
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local ExpLib = require 'ExpLib'
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ExpLib._unpack_to_G(ExpLib)
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--_G.discord_emit = nil -- un-comment this line if you are not using the json.data
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--_G.Sync.emit_embeded = nil -- un-comment this line if you are not using the json.data
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-- loads the ExpCore files these are need in order to run the other addons
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Ranking, Server, Gui = require('/ExpCore/load'){'Ranking','Server','Gui'}
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Sync, Ranking, Server, Gui = require('/ExpCore/load'){'Sync','Ranking','Server','Gui'}
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local success,err = pcall(require,'/ExpCore/GuiParts/test')
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if success then Gui.test = err end
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if Gui.popup then Gui.popup._load() end
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