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@@ -443,6 +443,7 @@ local vlayer_gui_control_remove = Gui.element("vlayer_gui_control_remove")
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-- @element vlayer_control_set
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-- @element vlayer_control_set
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local vlayer_control_set = Gui.element("vlayer_control_set")
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local vlayer_control_set = Gui.element("vlayer_control_set")
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:draw(function(_, parent, name)
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:draw(function(_, parent, name)
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local player = Gui.get_player(parent)
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local vlayer_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local vlayer_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local disp = Gui.elements.scroll_table(vlayer_set, 400, 2, "disp")
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local disp = Gui.elements.scroll_table(vlayer_set, 400, 2, "disp")
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@@ -450,8 +451,11 @@ local vlayer_control_set = Gui.element("vlayer_control_set")
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vlayer_gui_control_list(disp)
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vlayer_gui_control_list(disp)
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vlayer_gui_control_refresh(disp)
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vlayer_gui_control_refresh(disp)
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vlayer_gui_control_see(disp)
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vlayer_gui_control_see(disp)
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vlayer_gui_control_build(disp)
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local b = vlayer_gui_control_build(disp)
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vlayer_gui_control_remove(disp)
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local r = vlayer_gui_control_remove(disp)
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local v = Roles.player_allowed(player, "gui/vlayer-edit")
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b.visible = v
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r.visible = v
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return vlayer_set
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return vlayer_set
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end)
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end)
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@@ -460,12 +464,10 @@ local vlayer_control_set = Gui.element("vlayer_control_set")
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-- @element vlayer_container
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-- @element vlayer_container
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vlayer_container = Gui.element("vlayer_container")
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vlayer_container = Gui.element("vlayer_container")
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:draw(function(definition, parent)
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:draw(function(definition, parent)
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local player = Gui.get_player(parent)
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local container = Gui.elements.container(parent, 400)
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local container = Gui.elements.container(parent, 400)
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vlayer_display_set(container, "vlayer_st_1")
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vlayer_display_set(container, "vlayer_st_1")
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local control_set = vlayer_control_set(container, "vlayer_st_2")
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vlayer_control_set(container, "vlayer_st_2")
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control_set.visible = Roles.player_allowed(player, "gui/vlayer-edit")
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return container.parent
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return container.parent
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end)
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end)
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@@ -487,7 +489,9 @@ local function role_update_event(event)
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local player = game.players[event.player_index]
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local player = game.players[event.player_index]
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local visible = Roles.player_allowed(player, "gui/vlayer-edit")
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local visible = Roles.player_allowed(player, "gui/vlayer-edit")
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local container = Gui.get_left_element(vlayer_container, player)
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local container = Gui.get_left_element(vlayer_container, player)
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container.frame["vlayer_st_2"].visible = visible
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local frame = container.frame["vlayer_st_2"]
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frame[vlayer_gui_control_build.name].visible = visible
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frame[vlayer_gui_control_remove.name].visible = visible
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end
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end
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Event.add(Roles.events.on_role_assigned, role_update_event)
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Event.add(Roles.events.on_role_assigned, role_update_event)
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