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Merge branch 'main' into aperx
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@@ -1,89 +0,0 @@
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--[[-- Gui Module - Server UPS
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- Adds a server ups counter in the top right and a command to toggle is
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@gui server-ups
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@alias server_ups
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]]
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local Gui = require("modules/exp_gui")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
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local Commands = require("modules/exp_commands")
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--- Stores the visible state of server ups
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local UsesServerUps = PlayerData.Settings:combine("UsesServerUps")
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UsesServerUps:set_default(false)
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UsesServerUps:set_metadata{
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permission = "command/server-ups",
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stringify = function(value) return value and "Visible" or "Hidden" end,
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}
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--- Label to show the server ups
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-- @element server_ups
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local server_ups = Gui.element("server_ups")
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:draw{
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type = "label",
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caption = "SUPS = 60.0",
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name = Gui.property_from_name,
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}
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:style{
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font = "default-game",
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}
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--- Change the visible state when your data loads
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UsesServerUps:on_load(function(player_name, visible)
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local player = game.players[player_name]
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local label = player.gui.screen[server_ups.name]
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--- @diagnostic disable-next-line undefined-field
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if not External.valid() or not storage.ext.var.server_ups then visible = false end
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label.visible = visible or false
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end)
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--- Toggles if the server ups is visbile
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Commands.new("server-ups", { "server-ups.description" })
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:add_aliases{ "sups", "ups" }
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:register(function(player)
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local label = player.gui.screen[server_ups.name]
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if not External.valid() then
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label.visible = false
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return Commands.status.error{ "server-ups.no-ext" }
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end
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label.visible = not label.visible
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UsesServerUps:set(player, label.visible)
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end)
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-- Set the location of the label
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-- 1920x1080: x=1455, y=30 (ui scale 100%)
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local function set_location(event)
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local player = game.players[event.player_index]
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local label = player.gui.screen[server_ups.name]
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if not label then
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label = server_ups(player.gui.screen)
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label.visible = UsesServerUps:get(player)
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end
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local res = player.display_resolution
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local uis = player.display_scale
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-- below ups and clock
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-- label.location = {x=res.width-423*uis, y=50*uis}
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label.location = { x = res.width - 363 * uis, y = 31 * uis }
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end
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-- Draw the label when the player joins
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Event.add(defines.events.on_player_created, set_location)
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Event.add(defines.events.on_player_joined_game, set_location)
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-- Update the caption for all online players
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-- percentage of game speed
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Event.on_nth_tick(60, function()
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if External.valid() then
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local caption = External.get_server_ups() .. " (" .. string.format("%.1f", External.get_server_ups() * 5 / 3) .. "%)"
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for _, player in pairs(game.connected_players) do
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player.gui.screen[server_ups.name].caption = caption
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end
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end
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end)
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-- Update when res or ui scale changes
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Event.add(defines.events.on_player_display_resolution_changed, set_location)
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Event.add(defines.events.on_player_display_scale_changed, set_location)
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