Merge branch 'main' into aperx

This commit is contained in:
2025-08-11 02:17:48 +09:00
38 changed files with 4674 additions and 174 deletions

View File

@@ -51,7 +51,6 @@ return {
"modules.gui.task-list",
"modules.gui.warp-list",
"modules.gui.player-list",
"modules.gui.server-ups",
"modules.gui.bonus",
"modules.gui.vlayer",
"modules.gui.research",

View File

@@ -116,16 +116,6 @@ function External.get_server_status(server_id, raw)
return not raw and server_id == current and "Current" or assert(servers[server_id], "No status found for server with id: " .. tostring(server_id))
end
--[[-- Gets the ups of the current server
@usage-- Get the ups of the current server
local server_ups = External.get_server_ups()
]]
function External.get_server_ups()
assert(var, "No external data was found, use External.valid() to ensure external data exists.")
return assert(var.server_ups, "No server ups was found, please ensure that the external service is running")
end
--[[-- Connect a player to the given server
@tparam LuaPlayer player The player that you want to request to join a different server
@tparam string server_id The internal id of the server to connect to, can also be any address but this will show Unknown Server

View File

@@ -327,10 +327,6 @@ attempt=Attempt
difference=Diff
main-tooltip=Research GUI
[server-ups]
description=Toggle the server UPS display.
no-ext=No external source was found, cannot display server ups.
[tool]
main-tooltip=Tool
apply=Apply

View File

@@ -335,10 +335,6 @@ attempt=用時
difference=差距
main-tooltip=研究介面
[server-ups]
description=啟動 UPS 顯示
no-ext=沒找到外置數據,沒法顯示。
[tool]
main-tooltip=工具
apply=應用

View File

@@ -335,10 +335,6 @@ attempt=用時
difference=差距
main-tooltip=研究介面
[server-ups]
description=啟動 UPS 顯示
no-ext=沒找到外置數據,沒法顯示。
[tool]
main-tooltip=工具
apply=應用

View File

@@ -1,89 +0,0 @@
--[[-- Gui Module - Server UPS
- Adds a server ups counter in the top right and a command to toggle is
@gui server-ups
@alias server_ups
]]
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
local Commands = require("modules/exp_commands")
--- Stores the visible state of server ups
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local UsesServerUps = PlayerData.Settings:combine("UsesServerUps")
UsesServerUps:set_default(false)
UsesServerUps:set_metadata{
permission = "command/server-ups",
stringify = function(value) return value and "Visible" or "Hidden" end,
}
--- Label to show the server ups
-- @element server_ups
local server_ups = Gui.element("server_ups")
:draw{
type = "label",
caption = "SUPS = 60.0",
name = Gui.property_from_name,
}
:style{
font = "default-game",
}
--- Change the visible state when your data loads
UsesServerUps:on_load(function(player_name, visible)
local player = game.players[player_name]
local label = player.gui.screen[server_ups.name]
--- @diagnostic disable-next-line undefined-field
if not External.valid() or not storage.ext.var.server_ups then visible = false end
label.visible = visible or false
end)
--- Toggles if the server ups is visbile
Commands.new("server-ups", { "server-ups.description" })
:add_aliases{ "sups", "ups" }
:register(function(player)
local label = player.gui.screen[server_ups.name]
if not External.valid() then
label.visible = false
return Commands.status.error{ "server-ups.no-ext" }
end
label.visible = not label.visible
UsesServerUps:set(player, label.visible)
end)
-- Set the location of the label
-- 1920x1080: x=1455, y=30 (ui scale 100%)
local function set_location(event)
local player = game.players[event.player_index]
local label = player.gui.screen[server_ups.name]
if not label then
label = server_ups(player.gui.screen)
label.visible = UsesServerUps:get(player)
end
local res = player.display_resolution
local uis = player.display_scale
-- below ups and clock
-- label.location = {x=res.width-423*uis, y=50*uis}
label.location = { x = res.width - 363 * uis, y = 31 * uis }
end
-- Draw the label when the player joins
Event.add(defines.events.on_player_created, set_location)
Event.add(defines.events.on_player_joined_game, set_location)
-- Update the caption for all online players
-- percentage of game speed
Event.on_nth_tick(60, function()
if External.valid() then
local caption = External.get_server_ups() .. " (" .. string.format("%.1f", External.get_server_ups() * 5 / 3) .. "%)"
for _, player in pairs(game.connected_players) do
player.gui.screen[server_ups.name].caption = caption
end
end
end)
-- Update when res or ui scale changes
Event.add(defines.events.on_player_display_resolution_changed, set_location)
Event.add(defines.events.on_player_display_scale_changed, set_location)