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https://github.com/PHIDIAS0303/ExpCluster.git
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Add Tool Gui (#20)
* Update _file_loader.lua * Create tool.lua * Update trains.lua * Update research.lua * Fix use of created_entity in events * Update trains.lua * Update tool.lua * Update research.lua * Update research.lua * Update tool.lua * Update research.lua * Update trains.lua * Fix waterfill locale * Fix bug with selection tools and remote view * Fix tool GUI * Update tool.lua --------- Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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@@ -36,24 +36,34 @@ function module.res_queue(force, silent)
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end
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end
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--- @param state boolean? use nil to toggle current state
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--- @return boolean # New auto research state
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function module.set_auto_research(state)
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local new_state
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if state == nil then
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new_state = not research.res_queue_enable
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else
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new_state = state ~= false
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end
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research.res_queue_enable = new_state
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return new_state
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end
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--- Sets the auto research state
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Commands.new("set-auto-research", { "exp-commands_research.description" })
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:optional("state", { "exp-commands_research.arg-state" }, Commands.types.boolean)
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:add_aliases{ "auto-research" }
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:register(function(player, state)
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--- @cast state boolean?
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if state == nil then
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research.res_queue_enable = not research.res_queue_enable
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else
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research.res_queue_enable = state
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end
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local enabled = module.set_auto_research(state)
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if research.res_queue_enable then
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if enabled then
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module.res_queue(player.force --[[@as LuaForce]], true)
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end
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local player_name = format_player_name(player)
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game.print{ "exp-commands_research.auto-research", player_name, research.res_queue_enable }
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game.print{ "exp-commands_research.auto-research", player_name, enabled }
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end)
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--- @param event EventData.on_research_finished
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@@ -4,9 +4,26 @@ Adds a command that set all train back to automatic
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local format_number = require("util").format_number
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--- @class Command.Trains
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local module = {}
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function module.manual(player, surface, force)
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local trains = game.train_manager.get_trains{
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has_passenger = false,
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is_manual = true,
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surface = surface,
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force = force,
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}
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for _, train in ipairs(trains) do
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train.manual_mode = false
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end
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game.print{ "exp-commands_trains.response", format_player_name(player), format_number(#trains, false) }
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end
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--- Set all trains to automatic
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Commands.new("set-trains-to-automatic", { "exp-commands_trains.description" })
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:optional("surface", { "exp-commands_trains.arg-surface" }, Commands.types.surface)
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@@ -14,16 +31,7 @@ Commands.new("set-trains-to-automatic", { "exp-commands_trains.description" })
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:register(function(player, surface, force)
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--- @cast surface LuaSurface?
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--- @cast force LuaForce?
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local trains = game.train_manager.get_trains{
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has_passenger = false,
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is_manual = true,
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surface = surface,
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force = force,
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}
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for _, train in ipairs(trains) do
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train.manual_mode = false
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end
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game.print{ "exp-commands_trains.response", format_player_name(player), format_number(#trains, false) }
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module.manual(player, surface, force)
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end)
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return module
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@@ -29,19 +29,19 @@ Selection.on_selection(SelectionName, function(event)
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local surface = event.surface
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if surface.planet and surface.planet ~= game.planets.nauvis then
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player.print({ "exp-cods_waterfill.nauvis-only" }, Commands.print_settings.error)
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player.print({ "exp-commands_waterfill.nauvis-only" }, Commands.print_settings.error)
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return
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end
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local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
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if area_size > 1000 then
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player.print({ "exp-cods_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
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player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
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return
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end
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local item_count = player.get_item_count("cliff-explosives")
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if item_count < area_size then
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player.print({ "exp-cods_waterfill.too-few-explosives", area_size, item_count }, Commands.print_settings.error)
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count }, Commands.print_settings.error)
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return
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end
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@@ -62,8 +62,8 @@ Selection.on_selection(SelectionName, function(event)
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player.remove_item{ name = "cliff-explosives", count = tile_count - remaining_tiles }
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if remaining_tiles > 0 then
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player.print({ "exp-cods_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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else
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player.print({ "exp-cods_waterfill.complete", tile_count }, Commands.print_settings.default)
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player.print({ "exp-commands_waterfill.complete", tile_count }, Commands.print_settings.default)
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end
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end)
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