Fixed init

This commit is contained in:
Cooldude2606
2017-10-24 13:06:36 +01:00
parent cd9fd2cc8a
commit 8bb8a24f31

View File

@@ -15,7 +15,7 @@ Event.soft_init = script.generate_event_name()
local function init() if not global.soft_init then global.exp_core = {} script.raise_event(Event.soft_init,{tick=game.tick}) global.soft_init = true end end
Event.register(defines.events.on_player_joined_game,init)
Event.register(defines.events.on_tick,init)
Event.register(script.on_init,init)
Event.register(-1,init)
--below 'game.tick/(3600*game.speed)) % 15 == 0' raises the gui_update event every 15 minutes - feel free to change the update time
Event.gui_update = script.generate_event_name()
Event.register(defines.events.on_tick, function(event)