Many Many Bug Fixes Later

This commit is contained in:
Cooldude2606
2017-04-07 20:07:00 +01:00
parent 5f68bf8062
commit 89fd43c05c
2 changed files with 37 additions and 31 deletions

File diff suppressed because one or more lines are too long

View File

@@ -15,7 +15,7 @@ defaults = {
{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}}, {name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},
{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}}, {name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},
{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}}, {name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},
{name='Jail',shortHand='Owner',tag='[Owner]',power=7,colour={r=170,g=0,b=0}} {name='Jail',shortHand='Jail',tag='[Jail]',power=7,colour={r=170,g=0,b=0}}
}, },
autoRanks={ autoRanks={
Owner={'badgamernl'}, Owner={'badgamernl'},
@@ -109,11 +109,17 @@ function stringToRank(string)
end end
function callRank(msg, rank, inv) function callRank(msg, rank, inv)
if rank == nil then rank = stringToRank('Mod') else rank = stringToRank(rank) end -- default mod or higher local rank = stringToRank(rank) or stringToRank('Mod') -- default mod or higher
local inv = inv or false
for _, player in pairs(game.players) do for _, player in pairs(game.players) do
rankPower = getRank(player).power rankPower = getRank(player).power
if inv then if rankPower >= rank.power then player.print('['..rank.shortHand..']: '..msg) end else if inv then if rankPower >= rank.power then player.print(msg) end else
if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end if rankPower <= rank.power then
if rank.shortHand then
player.print(('['..(rank.shortHand)..']: '..msg))
else
player.print(('[Everyone]: '..msg))
end
end end
end end
end end
@@ -123,7 +129,7 @@ function giveRank(player,rank,byPlayer)
oldRank = getRank(player) oldRank = getRank(player)
local message = 'demoted' local message = 'demoted'
if rank.power <= oldRank.power then message = 'promoted' end if rank.power <= oldRank.power then message = 'promoted' end
callRank(player.name..' was '..message..' to '..rank.name..' by '..byplayer,oldRank) callRank(player.name..' was '..message..' to '..rank.name..' by '..byPlayer.name,oldRank.name)
player.tag = rank.tag player.tag = rank.tag
drawToolbar(player) drawToolbar(player)
drawPlayerList() drawPlayerList()
@@ -163,14 +169,6 @@ function ticktominutes (tick)
return minutes return minutes
end end
function callRank(msg)
for _, player in pairs(game.connected_players) do
if player.admin then
player.print(msg)
end
end
end
function clearSelection(player) function clearSelection(player)
selected[player.index] = {} selected[player.index] = {}
end end
@@ -376,13 +374,13 @@ end)
script.on_event(defines.events.on_gui_text_changed, function(event) script.on_event(defines.events.on_gui_text_changed, function(event)
local player = game.players[event.player_index] local player = game.players[event.player_index]
if event.element.parent.parent.filterTable then if event.element.parent.name == 'filterTable' then
local frame = event.element local frame = event.element
local filters = {} local filters = {}
local commands = false local commands = false
local select = false local select = false
if frame.parent.parent.parent.name == 'Admin' then commands = true filters[#filters+1] = 'online' end if frame.parent.parent.parent.name == 'Admin' and not frame.parent.sel_input then commands = true filters[#filters+1] = 'online' end
if frame.parent.parent.parent.name == 'Admin+' then select = true filters[#filters+1] = 'lower' end if frame.parent.parent.parent.name == 'Admin' and frame.parent.sel_input then select = true filters[#filters+1] = 'lower' end
if frame.parent.parent.filterTable.status_input and not commands then if frame.parent.parent.filterTable.status_input and not commands then
local status_input = frame.parent.parent.filterTable.status_input.text local status_input = frame.parent.parent.filterTable.status_input.text
if status_input == 'yes' or status_input == 'online' or status_input == 'true' or status_input == 'y' then filters[#filters+1] = 'online' if status_input == 'yes' or status_input == 'online' or status_input == 'true' or status_input == 'y' then filters[#filters+1] = 'online'
@@ -394,7 +392,7 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
local name_input = frame.parent.parent.filterTable.name_input.text local name_input = frame.parent.parent.filterTable.name_input.text
if name_input then filters[#filters+1] = name_input end if name_input then filters[#filters+1] = name_input end
end if frame.parent.parent.filterTable.sel_input then end if frame.parent.parent.filterTable.sel_input then
local sel_input = frame.parent.parent.filterTable.name_input.text local sel_input = frame.parent.parent.filterTable.sel_input.text
if sel_input == 'yes' or sel_input == 'online' or sel_input == 'true' or sel_input == 'y' then filters[#filters+1] = 'selected' end if sel_input == 'yes' or sel_input == 'online' or sel_input == 'true' or sel_input == 'y' then filters[#filters+1] = 'selected' end
end end
if frame.parent.parent.playerTable then frame.parent.parent.playerTable.destroy() end if frame.parent.parent.playerTable then frame.parent.parent.playerTable.destroy() end
@@ -587,6 +585,7 @@ addButton('kill',
if p.character then p.character.die() end if p.character then p.character.die() end
end) end)
function drawPlayerTable(player, frame, commands, select,filters) function drawPlayerTable(player, frame, commands, select,filters)
if frame.playerTable then frame.playerTable.destroy() end
frame.add{name='playerTable', type="table", colspan=5} frame.add{name='playerTable', type="table", colspan=5}
frame.playerTable.style.minimal_width = 500 frame.playerTable.style.minimal_width = 500
frame.playerTable.style.maximal_width = 500 frame.playerTable.style.maximal_width = 500
@@ -597,15 +596,15 @@ function drawPlayerTable(player, frame, commands, select,filters)
frame.playerTable.add{name="online_time", type="label", caption="Online Time "} frame.playerTable.add{name="online_time", type="label", caption="Online Time "}
frame.playerTable.add{name="rank", type="label", caption="Rank "} frame.playerTable.add{name="rank", type="label", caption="Rank "}
if commands then frame.playerTable.add{name="commands", type="label", caption="Commands"} end if commands then frame.playerTable.add{name="commands", type="label", caption="Commands"} end
if select then frame.playerTable.add{name="select", type="label", caption="Selection"} end if select then frame.playerTable.add{name="select_label", type="label", caption="Selection"} end
for i, p in pairs(game.players) do for i, p in pairs(game.players) do
local addPlayer = true local addPlayer = true
for _,filter in pairs(filters) do for _,filter in pairs(filters) do
if filter == 'admin' then if p.admin == false then addPlayer = false break end if filter == 'admin' then if p.admin == false then addPlayer = false break end
elseif filter == 'online' then if p.connected == false then addPlayer = false break end elseif filter == 'online' then if p.connected == false then addPlayer = false break end
elseif filter == 'offline' then if p.connected == true then addPlayer = false break end elseif filter == 'offline' then if p.connected == true then addPlayer = false break end
elseif filter == 'lower' then if getRank(p).power <= getRank(player.power) then addPlayer = false break end elseif filter == 'lower' then if getRank(p).power <= getRank(player).power then addPlayer = false break end
elseif filter == 'selected' then if frame.playerTable[p.name].state == false then addPlayer = false break end elseif filter == 'selected' then local Break = nil for _,name in pairs(selected[player.index]) do if name == p.name then Break = true break end end if not Break then addPlayer = false break end
elseif type(filter)=='number' then if filter > ticktominutes(p.online_time) then addPlayer = false break end elseif type(filter)=='number' then if filter > ticktominutes(p.online_time) then addPlayer = false break end
elseif type(filter)=='string' then if p.name:lower():find(filter:lower()) == nil then addPlayer = false break end elseif type(filter)=='string' then if p.name:lower():find(filter:lower()) == nil then addPlayer = false break end
end end
@@ -614,7 +613,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
if frame.playerTable[p.name] == nil then if frame.playerTable[p.name] == nil then
frame.playerTable.add{name=i .. "id", type="label", caption=i} frame.playerTable.add{name=i .. "id", type="label", caption=i}
frame.playerTable.add{name=p.name..'_name', type="label", caption=p.name} frame.playerTable.add{name=p.name..'_name', type="label", caption=p.name}
if not commands then if not commands and not select then
if p.connected == true then if p.connected == true then
frame.playerTable.add{name=p.name .. "Status", type="label", caption="ONLINE"} frame.playerTable.add{name=p.name .. "Status", type="label", caption="ONLINE"}
else else
@@ -627,7 +626,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
frame.playerTable.add{name=p.name, type="flow"} frame.playerTable.add{name=p.name, type="flow"}
drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location') drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location')
drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location') drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location')
if getRank(p).power >= getRank(player).power then else if getRank(p).power >= getRank(player).power then
drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player') drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player')
drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player') drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player')
end end
@@ -635,7 +634,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
frame.playerTable.add{name=p.name, type="flow"} frame.playerTable.add{name=p.name, type="flow"}
local state = false local state = false
for _,name in pairs(selected[player.index]) do if name == p.name then state = true break end end for _,name in pairs(selected[player.index]) do if name == p.name then state = true break end end
frame.playerTable.add{name='select', type="checkbox",state=state} frame.playerTable[p.name].add{name='select', type="checkbox",state=state}
end end
end end
end end
@@ -724,21 +723,24 @@ addButton('btn_toolbar_automessage',function() autoMessage() end)
addButton('tp_all',function(player,frame) for i,p in pairs(game.connected_players) do local pos = game.surfaces[player.surface.name].find_non_colliding_position("player", player.position, 32, 1) if p ~= player then p.teleport(pos) end end end) addButton('tp_all',function(player,frame) for i,p in pairs(game.connected_players) do local pos = game.surfaces[player.surface.name].find_non_colliding_position("player", player.position, 32, 1) if p ~= player then p.teleport(pos) end end end)
addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end) addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
addButton('add_dev_items',function(player,frame) player.insert{name="deconstruction-planner", count = 1} player.insert{name="blueprint-book", count = 1} player.insert{name="blueprint", count = 20} end) addButton('add_dev_items',function(player,frame) player.insert{name="deconstruction-planner", count = 1} player.insert{name="blueprint-book", count = 1} player.insert{name="blueprint", count = 20} end)
addButton('setRanks', addButton('sendMessage',function(player,frame) local rank = stringToRank(frame.parent.message.rank.text) if rank then callRank(frame.parent.message.message.text,rank.name) else for _,rank in pairs(ranks) do player.print(rank.name) end end)
addButton('setRanks',player.print(frame.parent.rank_input.text..' is not a Rank, Ranks are:')
function(player,frame) function(player,frame)
rank = stringToRank(frame.parent.rank.rank_input.text) rank = stringToRank(frame.parent.rank_input.text)
if rank then if rank then
for _,playerName in pairs(selected[player.index]) do for _,playerName in pairs(selected[player.index]) do
p=game.players[playerName] p=game.players[playerName]
if getRank(player).power < getRank(p).power and rank.power > getRank(p) then if getRank(player).power < getRank(p).power and rank.power > getRank(player).power then
giveRank(p,rank,player) giveRank(p,rank,player)
else else
player.print('You can not edit '..p.name..' rank there rank or the rank you have slected is too high') player.print('You can not edit '..p.name.."'s rank there rank is too high (or the rank you have slected is above you)")
end end
end end
end else
player.print(frame.parent.rank_input.text..' is not a Rank, Ranks are:') for _,rank in pairs(ranks) do if rank.power > getRank(player).power then player.print(rank.name) end end
end
end) end)
addButton('clearSelection',function(player,fram) clearSelection(player) end) addButton('clearSelection',function(player,frame) clearSelection(player) drawPlayerTable(player, frame.parent.parent, false, true, {}) end)
addTab('Admin', 'Commands', 'Random useful commands', addTab('Admin', 'Commands', 'Random useful commands',
function(player, frame) function(player, frame)
@@ -746,6 +748,10 @@ addTab('Admin', 'Commands', 'Random useful commands',
drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints') drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range') drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range')
frame.add{type='textfield',name='range',text='Range'} frame.add{type='textfield',name='range',text='Range'}
frame.add{type='flow',name='message'}
frame.message.add{type='textfield',name='message',text='Enter message'}
frame.message.add{type='textfield',name='rank',text='Endter rank'}
drawButton(frame,'sendMessage','Send Message','Send a message to all ranks higher than the slected')
drawButton(frame,'tp_all','TP All Here','Brings all players to you') drawButton(frame,'tp_all','TP All Here','Brings all players to you')
end) end)
addTab('Admin','Edit Ranks', 'Edit the ranks of players below you', addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
@@ -761,7 +767,7 @@ addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
frame.rank.add{name='rank_input',type='textfield'} frame.rank.add{name='rank_input',type='textfield'}
drawButton(frame.rank,'setRanks','Set Ranks','Sets the rank of all selected players') drawButton(frame.rank,'setRanks','Set Ranks','Sets the rank of all selected players')
drawButton(frame.rank,'clearSelection','Clear Selection','Clears all currently selected players') drawButton(frame.rank,'clearSelection','Clear Selection','Clears all currently selected players')
drawPlayerTable(player, frame, false, true, {}) drawPlayerTable(player, frame, false, true, {'lower'})
end) end)
addTab('Admin', 'Player List', 'Send player message to all players', addTab('Admin', 'Player List', 'Send player message to all players',
function(player, frame) function(player, frame)