mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Promote/Demote Testing
This commit is contained in:
File diff suppressed because one or more lines are too long
175
source.lua
175
source.lua
@@ -11,7 +11,7 @@ defaults = {
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{name='Developer',shortHand='Dev',tag='[Dev]',power=1,colour={r=179,g=125,b=46}},
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{name='Admin',shortHand='Admin',tag='[Admin]',power=2,colour={r=170,g=41,b=170}},
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{name='Mod',shortHand='Mod',tag='[Mod]',power=3,colour={r=233,g=63,b=233}},
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{name='Donner',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},
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{name='Donator',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},
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{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},
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{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},
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{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},
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@@ -23,12 +23,13 @@ defaults = {
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Developer={'Cooldude2606'},
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Admin={'eissturm','PropangasEddy'},
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Mod={'Alanore','Aquaday','cafeslacker','CrashKonijn','Drahc_pro','Flip','freek18','Hobbitkicker','hud','Matthias','MeDDish','Mindxt20','MottledPetrel','Mr_Happy_212','Phoenix27833','Sand3r205','ScarbVis','Smou','steentje77','TopHatGaming123'},
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Donner={},
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Donator={},
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Member={},
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Regular={},
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Guest={},
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Jail={}
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}
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},
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selected={}
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}
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warningAllowed = nil
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@@ -49,12 +50,14 @@ function loadVar(t)
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itemRotated = gTable.itemRotated
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ranks= gTable.ranks
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autoRanks= gTable.autoRanks
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selected= gTable.selected
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end
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function saveVar()
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gTable.itemRotated = itemRotated
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gTable.ranks = ranks
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gTable.autoRanks = autoRanks
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selected= gTable.selected
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game.players[1].gui.left.hidden.caption = table.tostring(gTable)
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end
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----------------------------------------------------------------------------------------
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@@ -105,14 +108,27 @@ function stringToRank(string)
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end
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end
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function callRank(msg, rank)
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function callRank(msg, rank, inv)
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if rank == nil then rank = stringToRank('Mod') else rank = stringToRank(rank) end -- default mod or higher
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for _, player in pairs(game.players) do
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rankPower = getRank(player).power
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if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
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if inv then if rankPower >= rank.power then player.print('['..rank.shortHand..']: '..msg) end else
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if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
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end
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end
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end
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function giveRank(player,rank,byPlayer)
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local byPlayer = byPlayer or 'system'
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oldRank = getRank(player)
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local message = 'demoted'
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if rank.power <= oldRank.power then message = 'promoted' end
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callRank(player.name..' was '..message..' to '..rank.name..' by '..byplayer,oldRank)
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player.tag = rank.tag
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drawToolbar(player)
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drawPlayerList()
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end
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function autoRank(player)
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local currentRank = getRank(player)
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local playerAutoRank = nil
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@@ -155,14 +171,20 @@ function callRank(msg)
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end
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end
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function clearSelection(player)
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selected[player.index] = {}
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end
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function autoMessage()
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game.print('There are '..#game.connected_players..' players online')
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game.print('This map has been on for '..ticktohour(game.tick)..' Hours and '..(ticktominutes(game.tick)-60*ticktohour(game.tick))..' Minutes')
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game.print('Please join us on:')
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game.print('Discord: https://discord.gg/RPCxzgt')
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game.print('Forum: explosivegaming.nl')
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game.print('Steam: http://steamcommunity.com/groups/tntexplosivegaming')
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game.print('To see these links again goto: Readme > Server Info')
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rank = stringToRank('Regular')
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hrank = stringToRank('Mod')
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callRank('There are '..#game.connected_players..' players online',hrank,true)
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callRank('This map has been on for '..ticktohour(game.tick)..' Hours and '..(ticktominutes(game.tick)-60*ticktohour(game.tick))..' Minutes',hrank,true)
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callRank('Please join us on:',rank,true)
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callRank('Discord: https://discord.gg/RPCxzgt',rank,true)
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callRank('Forum: explosivegaming.nl',rank,true)
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callRank('Steam: http://steamcommunity.com/groups/tntexplosivegaming',rank,true)
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callRank('To see these links again goto: Readme > Server Info',rank,true)
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end
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----------------------------------------------------------------------------------------
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---------------------------Table Functions----------------------------------------------
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@@ -331,10 +353,23 @@ end)
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----------------------------------------------------------------------------------------
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script.on_event(defines.events.on_gui_click, function(event)
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local player = game.players[event.player_index]
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for _,btn in pairs(guis.buttons) do
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if btn[1] == event.element.name then
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if btn[2] then btn[2](player,event.element) else game.print('Invaid Button'..btn[1]) end
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break
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if event.element.type == 'button' then
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for _,btn in pairs(guis.buttons) do
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if btn[1] == event.element.name then
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if btn[2] then btn[2](player,event.element) else game.print('Invaid Button'..btn[1]) end
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break
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end
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end
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elseif event.element.type == 'checkbox' then
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if event.element.name == 'select' then
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if not selected[event.player_index] then selected[event.player_index] = {} end
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if event.element.state then
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table.insert(selected[event.player_index],event.element.parent.name)
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else
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for _,name in pairs(selected[event.player_index]) do
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if name == event.element.parent.name then table.remove(selected[event.player_index],_) break end
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end
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end
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end
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end
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end)
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@@ -345,7 +380,9 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
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local frame = event.element
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local filters = {}
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local commands = false
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local select = false
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if frame.parent.parent.parent.name == 'Admin' then commands = true filters[#filters+1] = 'online' end
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if frame.parent.parent.parent.name == 'Admin+' then select = true filters[#filters+1] = 'lower' end
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if frame.parent.parent.filterTable.status_input and not commands then
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local status_input = frame.parent.parent.filterTable.status_input.text
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if status_input == 'yes' or status_input == 'online' or status_input == 'true' or status_input == 'y' then filters[#filters+1] = 'online'
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@@ -356,9 +393,12 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
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end if frame.parent.parent.filterTable.name_input then
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local name_input = frame.parent.parent.filterTable.name_input.text
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if name_input then filters[#filters+1] = name_input end
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end if frame.parent.parent.filterTable.sel_input then
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local sel_input = frame.parent.parent.filterTable.name_input.text
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if sel_input == 'yes' or sel_input == 'online' or sel_input == 'true' or sel_input == 'y' then filters[#filters+1] = 'selected' end
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end
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if frame.parent.parent.playerTable then frame.parent.parent.playerTable.destroy() end
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drawPlayerTable(player, frame.parent.parent, commands, filters)
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drawPlayerTable(player, frame.parent.parent, commands, select, filters)
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end
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end)
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----------------------------------------------------------------------------------------
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@@ -546,26 +586,29 @@ addButton('kill',
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local p = game.players[frame.parent.name]
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if p.character then p.character.die() end
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end)
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function drawPlayerTable(player, frame, commands, filters)
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function drawPlayerTable(player, frame, commands, select,filters)
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frame.add{name='playerTable', type="table", colspan=5}
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frame.playerTable.style.minimal_width = 500
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frame.playerTable.style.maximal_width = 500
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frame.playerTable.style.horizontal_spacing = 10
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frame.playerTable.add{name="id", type="label", caption="Id "}
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frame.playerTable.add{name="name", type="label", caption="Name "}
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if not commands then frame.playerTable.add{name="status", type="label", caption="Status "} end
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if commands==false and select ==false then frame.playerTable.add{name="status", type="label", caption="Status "} end
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frame.playerTable.add{name="online_time", type="label", caption="Online Time "}
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frame.playerTable.add{name="rank", type="label", caption="Rank "}
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if commands then frame.playerTable.add{name="commands", type="label", caption="Commands"} end
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if select then frame.playerTable.add{name="select", type="label", caption="Selection"} end
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for i, p in pairs(game.players) do
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local addPlayer = true
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for _,filter in pairs(filters) do
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if filter == 'admin' then if p.admin == false then addPlayer = false break end
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elseif filter == 'online' then if p.connected == false then addPlayer = false break end
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elseif filter == 'offline' then if p.connected == true then addPlayer = false break end
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elseif filter == 'lower' then if getRank(p).power <= getRank(player.power) then addPlayer = false break end
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elseif filter == 'selected' then if frame.playerTable[p.name].state == false then addPlayer = false break end
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elseif type(filter)=='number' then if filter > ticktominutes(p.online_time) then addPlayer = false break end
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elseif type(filter)=='string' then if p.name:lower():find(filter:lower()) == nil then addPlayer = false break end
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end
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end
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end
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if addPlayer == true and player.name ~= p.name then
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if frame.playerTable[p.name] == nil then
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@@ -584,10 +627,15 @@ function drawPlayerTable(player, frame, commands, filters)
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frame.playerTable.add{name=p.name, type="flow"}
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drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location')
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drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location')
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if p.tag == '[Owner]' or p.tag == '[Developer]' or p.tag == '[Com Mngr]' then else
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if getRank(p).power >= getRank(player).power then else
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drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player')
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drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player')
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end
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elseif select then
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frame.playerTable.add{name=p.name, type="flow"}
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local state = false
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for _,name in pairs(selected[player.index]) do if name == p.name then state = true break end end
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frame.playerTable.add{name='select', type="checkbox",state=state}
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end
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end
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end
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@@ -648,7 +696,7 @@ addTab('Readme','Admins','List of all the people who can ban you :P',
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for i, line in pairs(admins) do
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frame.add{name=i, type="label", caption={"", line}}
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end
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drawPlayerTable(player, frame, false, {'admin'})
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drawPlayerTable(player, frame, false, false,{'admin'})
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end)
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addTab('Readme','Players','List of all the people who have been on the server',
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function(player,frame)
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@@ -665,20 +713,73 @@ addTab('Readme','Players','List of all the people who have been on the server',
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frame.filterTable.add{name='name_input',type='textfield'}
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frame.filterTable.add{name='status_input',type='textfield'}
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frame.filterTable.add{name='hours_input',type='textfield'}
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drawPlayerTable(player, frame, false, {})
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drawPlayerTable(player, frame, false, false, {})
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end)
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----------------------------------------------------------------------------------------
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---------------------------Modifier Gui-------------------------------------------------
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---------------------------Admin Gui----------------------------------------------------
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----------------------------------------------------------------------------------------
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addFrame('Admin',2,'Modifiers','Admin',"All admin fuctions are here")
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addFrame('Admin',2,'Player List','Admin',"All admin fuctions are here")
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addButton('btn_toolbar_automessage',function() autoMessage() end)
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addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end)
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addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
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addButton('remove_biters',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({force='enemy'})) do entity.destroy() end end)
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addButton('tp_all',function(player,frame) for i,p in pairs(game.connected_players) do local pos = game.surfaces[player.surface.name].find_non_colliding_position("player", player.position, 32, 1) if p ~= player then p.teleport(pos) end end end)
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addButton('toggle_cheat',function(player,frame) player.cheat_mode = not player.cheat_mode end)
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addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
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addButton('add_dev_items',function(player,frame) player.insert{name="deconstruction-planner", count = 1} player.insert{name="blueprint-book", count = 1} player.insert{name="blueprint", count = 20} end)
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addButton('setRanks',
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function(player,frame)
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rank = stringToRank(frame.parent.rank.rank_input.text)
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if rank then
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for _,playerName in pairs(selected[player.index]) do
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p=game.players[playerName]
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if getRank(player).power < getRank(p).power and rank.power > getRank(p) then
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giveRank(p,rank,player)
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else
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player.print('You can not edit '..p.name..' rank there rank or the rank you have slected is too high')
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end
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end
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end
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end)
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addButton('clearSelection',function(player,fram) clearSelection(player) end)
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addTab('Admin', 'Commands', 'Random useful commands',
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function(player, frame)
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drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')
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drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
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drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range')
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frame.add{type='textfield',name='range',text='Range'}
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drawButton(frame,'tp_all','TP All Here','Brings all players to you')
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end)
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addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
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function(player,frame)
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clearSelection(player)
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frame.add{name='filterTable',type='table',colspan=2}
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frame.filterTable.add{name='name_label',type='label',caption='Name'}
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frame.filterTable.add{name='sel_label',type='label',caption='Selected?'}
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frame.filterTable.add{name='name_input',type='textfield'}
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frame.filterTable.add{name='sel_input',type='textfield'}
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frame.add{type='flow',name='rank',direction='horizontal'}
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frame.rank.add{name='rank_label',type='label',caption='Rank'}
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frame.rank.add{name='rank_input',type='textfield'}
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drawButton(frame.rank,'setRanks','Set Ranks','Sets the rank of all selected players')
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drawButton(frame.rank,'clearSelection','Clear Selection','Clears all currently selected players')
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drawPlayerTable(player, frame, false, true, {})
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end)
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addTab('Admin', 'Player List', 'Send player message to all players',
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function(player, frame)
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frame.add{name='filterTable',type='table',colspan=2}
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frame.filterTable.add{name='name_label',type='label',caption='Name'}
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frame.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}
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frame.filterTable.add{name='name_input',type='textfield'}
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frame.filterTable.add{name='hours_input',type='textfield'}
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drawPlayerTable(player, frame, true,false, {'online'})
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end)
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----------------------------------------------------------------------------------------
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---------------------------Admin+ Gui---------------------------------------------------
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----------------------------------------------------------------------------------------
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addFrame('Admin+',1,'Modifiers','Admin+',"Because we are better")
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addButton('remove_biters',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({force='enemy'})) do entity.destroy() end end)
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addButton('toggle_cheat',function(player,frame) player.cheat_mode = not player.cheat_mode end)
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addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end)
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addButton("btn_Modifier_apply",
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function(player,frame)
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local forceModifiers = {
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@@ -709,7 +810,7 @@ addButton("btn_Modifier_apply",
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end
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end)
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addTab('Admin', 'Commands', 'Random useful commands',
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addTab('Admin+', 'Commands', 'Random useful commands',
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function(player, frame)
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drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')
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drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
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@@ -720,7 +821,8 @@ addTab('Admin', 'Commands', 'Random useful commands',
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drawButton(frame,'tp_all','TP All Here','Brings all players to you')
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drawButton(frame,'toggle_cheat','Toggle Cheat Mode','Toggle your cheat mode')
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end)
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addTab('Admin', 'Modifiers', 'Edit in game modifiers',
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addTab('Admin+', 'Modifiers', 'Edit in game modifiers',
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function(player,frame)
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local forceModifiers = {
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"manual_mining_speed_modifier",
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@@ -746,13 +848,4 @@ addTab('Admin', 'Modifiers', 'Edit in game modifiers',
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frame.modifierTable.add{name=modifier .. "_current", type="label", caption=tostring(player.force[modifier])}
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end
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drawButton(frame.flowNavigation,"btn_Modifier_apply","Apply","Apply the new values to the game")
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end)
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addTab('Admin', 'Player List', 'Send player message to all players',
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function(player, frame)
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frame.add{name='filterTable',type='table',colspan=2}
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frame.filterTable.add{name='name_label',type='label',caption='Name'}
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frame.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}
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frame.filterTable.add{name='name_input',type='textfield'}
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frame.filterTable.add{name='hours_input',type='textfield'}
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drawPlayerTable(player, frame, true, {'online'})
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end)
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end)
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