mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Many Many Bug Fixes Later
This commit is contained in:
66
source.lua
66
source.lua
@@ -15,7 +15,7 @@ defaults = {
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{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},
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{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},
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{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},
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{name='Jail',shortHand='Owner',tag='[Owner]',power=7,colour={r=170,g=0,b=0}}
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{name='Jail',shortHand='Jail',tag='[Jail]',power=7,colour={r=170,g=0,b=0}}
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},
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autoRanks={
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Owner={'badgamernl'},
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@@ -109,11 +109,17 @@ function stringToRank(string)
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end
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function callRank(msg, rank, inv)
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if rank == nil then rank = stringToRank('Mod') else rank = stringToRank(rank) end -- default mod or higher
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local rank = stringToRank(rank) or stringToRank('Mod') -- default mod or higher
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local inv = inv or false
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for _, player in pairs(game.players) do
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rankPower = getRank(player).power
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if inv then if rankPower >= rank.power then player.print('['..rank.shortHand..']: '..msg) end else
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if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
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if inv then if rankPower >= rank.power then player.print(msg) end else
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if rankPower <= rank.power then
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if rank.shortHand then
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player.print(('['..(rank.shortHand)..']: '..msg))
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else
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player.print(('[Everyone]: '..msg))
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end
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end
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end
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end
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@@ -123,7 +129,7 @@ function giveRank(player,rank,byPlayer)
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oldRank = getRank(player)
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local message = 'demoted'
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if rank.power <= oldRank.power then message = 'promoted' end
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callRank(player.name..' was '..message..' to '..rank.name..' by '..byplayer,oldRank)
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callRank(player.name..' was '..message..' to '..rank.name..' by '..byPlayer.name,oldRank.name)
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player.tag = rank.tag
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drawToolbar(player)
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drawPlayerList()
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@@ -163,14 +169,6 @@ function ticktominutes (tick)
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return minutes
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end
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function callRank(msg)
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for _, player in pairs(game.connected_players) do
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if player.admin then
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player.print(msg)
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end
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end
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end
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function clearSelection(player)
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selected[player.index] = {}
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end
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@@ -376,13 +374,13 @@ end)
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script.on_event(defines.events.on_gui_text_changed, function(event)
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local player = game.players[event.player_index]
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if event.element.parent.parent.filterTable then
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if event.element.parent.name == 'filterTable' then
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local frame = event.element
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local filters = {}
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local commands = false
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local select = false
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if frame.parent.parent.parent.name == 'Admin' then commands = true filters[#filters+1] = 'online' end
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if frame.parent.parent.parent.name == 'Admin+' then select = true filters[#filters+1] = 'lower' end
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if frame.parent.parent.parent.name == 'Admin' and not frame.parent.sel_input then commands = true filters[#filters+1] = 'online' end
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if frame.parent.parent.parent.name == 'Admin' and frame.parent.sel_input then select = true filters[#filters+1] = 'lower' end
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if frame.parent.parent.filterTable.status_input and not commands then
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local status_input = frame.parent.parent.filterTable.status_input.text
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if status_input == 'yes' or status_input == 'online' or status_input == 'true' or status_input == 'y' then filters[#filters+1] = 'online'
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@@ -394,7 +392,7 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
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local name_input = frame.parent.parent.filterTable.name_input.text
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if name_input then filters[#filters+1] = name_input end
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end if frame.parent.parent.filterTable.sel_input then
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local sel_input = frame.parent.parent.filterTable.name_input.text
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local sel_input = frame.parent.parent.filterTable.sel_input.text
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if sel_input == 'yes' or sel_input == 'online' or sel_input == 'true' or sel_input == 'y' then filters[#filters+1] = 'selected' end
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end
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if frame.parent.parent.playerTable then frame.parent.parent.playerTable.destroy() end
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@@ -587,6 +585,7 @@ addButton('kill',
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if p.character then p.character.die() end
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end)
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function drawPlayerTable(player, frame, commands, select,filters)
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if frame.playerTable then frame.playerTable.destroy() end
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frame.add{name='playerTable', type="table", colspan=5}
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frame.playerTable.style.minimal_width = 500
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frame.playerTable.style.maximal_width = 500
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@@ -597,15 +596,15 @@ function drawPlayerTable(player, frame, commands, select,filters)
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frame.playerTable.add{name="online_time", type="label", caption="Online Time "}
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frame.playerTable.add{name="rank", type="label", caption="Rank "}
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if commands then frame.playerTable.add{name="commands", type="label", caption="Commands"} end
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if select then frame.playerTable.add{name="select", type="label", caption="Selection"} end
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if select then frame.playerTable.add{name="select_label", type="label", caption="Selection"} end
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for i, p in pairs(game.players) do
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local addPlayer = true
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for _,filter in pairs(filters) do
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if filter == 'admin' then if p.admin == false then addPlayer = false break end
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elseif filter == 'online' then if p.connected == false then addPlayer = false break end
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elseif filter == 'offline' then if p.connected == true then addPlayer = false break end
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elseif filter == 'lower' then if getRank(p).power <= getRank(player.power) then addPlayer = false break end
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elseif filter == 'selected' then if frame.playerTable[p.name].state == false then addPlayer = false break end
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elseif filter == 'lower' then if getRank(p).power <= getRank(player).power then addPlayer = false break end
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elseif filter == 'selected' then local Break = nil for _,name in pairs(selected[player.index]) do if name == p.name then Break = true break end end if not Break then addPlayer = false break end
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elseif type(filter)=='number' then if filter > ticktominutes(p.online_time) then addPlayer = false break end
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elseif type(filter)=='string' then if p.name:lower():find(filter:lower()) == nil then addPlayer = false break end
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end
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@@ -614,7 +613,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
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if frame.playerTable[p.name] == nil then
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frame.playerTable.add{name=i .. "id", type="label", caption=i}
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frame.playerTable.add{name=p.name..'_name', type="label", caption=p.name}
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if not commands then
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if not commands and not select then
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if p.connected == true then
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frame.playerTable.add{name=p.name .. "Status", type="label", caption="ONLINE"}
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else
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@@ -627,7 +626,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
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frame.playerTable.add{name=p.name, type="flow"}
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drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location')
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drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location')
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if getRank(p).power >= getRank(player).power then else
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if getRank(p).power >= getRank(player).power then
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drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player')
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drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player')
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end
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@@ -635,7 +634,7 @@ function drawPlayerTable(player, frame, commands, select,filters)
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frame.playerTable.add{name=p.name, type="flow"}
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local state = false
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for _,name in pairs(selected[player.index]) do if name == p.name then state = true break end end
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frame.playerTable.add{name='select', type="checkbox",state=state}
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frame.playerTable[p.name].add{name='select', type="checkbox",state=state}
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end
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end
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end
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@@ -724,21 +723,24 @@ addButton('btn_toolbar_automessage',function() autoMessage() end)
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addButton('tp_all',function(player,frame) for i,p in pairs(game.connected_players) do local pos = game.surfaces[player.surface.name].find_non_colliding_position("player", player.position, 32, 1) if p ~= player then p.teleport(pos) end end end)
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addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
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addButton('add_dev_items',function(player,frame) player.insert{name="deconstruction-planner", count = 1} player.insert{name="blueprint-book", count = 1} player.insert{name="blueprint", count = 20} end)
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addButton('setRanks',
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addButton('sendMessage',function(player,frame) local rank = stringToRank(frame.parent.message.rank.text) if rank then callRank(frame.parent.message.message.text,rank.name) else for _,rank in pairs(ranks) do player.print(rank.name) end end)
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addButton('setRanks',player.print(frame.parent.rank_input.text..' is not a Rank, Ranks are:')
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function(player,frame)
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rank = stringToRank(frame.parent.rank.rank_input.text)
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rank = stringToRank(frame.parent.rank_input.text)
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if rank then
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for _,playerName in pairs(selected[player.index]) do
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p=game.players[playerName]
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if getRank(player).power < getRank(p).power and rank.power > getRank(p) then
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if getRank(player).power < getRank(p).power and rank.power > getRank(player).power then
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giveRank(p,rank,player)
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else
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player.print('You can not edit '..p.name..' rank there rank or the rank you have slected is too high')
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player.print('You can not edit '..p.name.."'s rank there rank is too high (or the rank you have slected is above you)")
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end
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end
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end
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else
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player.print(frame.parent.rank_input.text..' is not a Rank, Ranks are:') for _,rank in pairs(ranks) do if rank.power > getRank(player).power then player.print(rank.name) end end
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end
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end)
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addButton('clearSelection',function(player,fram) clearSelection(player) end)
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addButton('clearSelection',function(player,frame) clearSelection(player) drawPlayerTable(player, frame.parent.parent, false, true, {}) end)
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addTab('Admin', 'Commands', 'Random useful commands',
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function(player, frame)
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@@ -746,6 +748,10 @@ addTab('Admin', 'Commands', 'Random useful commands',
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drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
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drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range')
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frame.add{type='textfield',name='range',text='Range'}
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frame.add{type='flow',name='message'}
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frame.message.add{type='textfield',name='message',text='Enter message'}
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frame.message.add{type='textfield',name='rank',text='Endter rank'}
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drawButton(frame,'sendMessage','Send Message','Send a message to all ranks higher than the slected')
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drawButton(frame,'tp_all','TP All Here','Brings all players to you')
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end)
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addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
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@@ -761,7 +767,7 @@ addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
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frame.rank.add{name='rank_input',type='textfield'}
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drawButton(frame.rank,'setRanks','Set Ranks','Sets the rank of all selected players')
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drawButton(frame.rank,'clearSelection','Clear Selection','Clears all currently selected players')
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drawPlayerTable(player, frame, false, true, {})
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drawPlayerTable(player, frame, false, true, {'lower'})
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end)
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addTab('Admin', 'Player List', 'Send player message to all players',
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function(player, frame)
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