This commit is contained in:
2025-02-24 18:52:54 +09:00
parent 07fe643d03
commit 8880eb6a57

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@@ -512,23 +512,17 @@ local function handle_circuit_power_load()
for _, v in pairs(spawn_pole) do for _, v in pairs(spawn_pole) do
local e = game.surfaces[1].find_entity(v.n, v.p) local e = game.surfaces[1].find_entity(v.n, v.p)
if e and e.valid and e.is_connected_to_electric_network() and e.electric_network_id and not processed[e.electric_network_id] then if e and e.valid and e.is_connected_to_electric_network() and e.electric_network_id and (not processed[e.electric_network_id]) then
local ens = e.electric_network_statistics local ens = e.electric_network_statistics
local ensi = 0
local enso = 0
for _, c in pairs(ens.input_counts) do for _, c in pairs(ens.input_counts) do
ensi = ensi + c pi = pi + c
end end
for _, c in pairs(ens.output_counts) do for _, c in pairs(ens.output_counts) do
enso = enso + c po = po + c
end end
processed[e.electric_network_id] = { i = ensi, o = enso } processed[e.electric_network_id] = true
end end
end end
for _, v in pairs(processed) do
pi = pi + v.i
po = po + v.o
end
return (pi * 10000 / po) or 0 return (pi * 10000 / po) or 0
end end