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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Merge branch 'aperx' into main
This commit is contained in:
@@ -42,7 +42,7 @@ Commands.new("set-always-day", { "exp-commands_cheat.description-always-day" })
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else
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surface.always_day = state
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end
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game.print{ "exp-commands_cheat.always-day", format_player_name(player), surface.localised_name, surface.always_day }
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game.print{ "exp-commands_cheat.always-day", format_player_name(player), surface.name, surface.always_day }
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end)
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--- Toggles friendly fire for your force or another
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@@ -89,7 +89,7 @@ Commands.new("clear-pollution", { "exp-commands_cheat.description-clear-pollutio
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:register(function(player, surface)
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--- @cast surface LuaSurface
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surface.clear_pollution()
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game.print{ "exp-commands_cheat.clear-pollution", format_player_name(player), surface.localised_name }
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game.print{ "exp-commands_cheat.clear-pollution", format_player_name(player), surface.name }
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end)
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--- Toggles pollution being enabled in the game
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@@ -20,11 +20,11 @@ Commands.new("kill", { "exp-commands_kill.description" })
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if other_player == nil then
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-- Can only be nil if the target is the player and they are already dead
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return Commands.status.error{ "exp-commands_kill.already-dead" }
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elseif other_player == player then
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-- You can always kill yourself
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other_player.character.die()
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elseif highest_role(other_player).index < highest_role(player).index then
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-- Can kill lower role players
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elseif (other_player == player) or (highest_role(other_player).index < highest_role(player).index) then
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-- You can always kill yourself or can kill lower role players
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if script.active_mods["space-age"] then
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other_player.surface.create_entity{ name = "lightning", position = { other_player.position.x, other_player.position.y - 16 }, target = other_player.character }
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end
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other_player.character.die()
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else
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return Commands.status.unauthorised{ "exp-commands_kill.lower-role" }
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@@ -10,7 +10,7 @@ Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
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:register(function(player, range)
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--- @cast range number
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local surface = player.surface
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-- Intentionally left as player.position to allow use in remote view
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local entities = surface.find_entities_filtered{ position = player.position, radius = range, type = "corpse" }
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for _, entity in pairs(entities) do
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@@ -18,7 +18,7 @@ Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
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entity.destroy()
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end
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end
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local replace_tiles = {}
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local tiles = surface.find_tiles_filtered{ position = player.position, radius = range, name = { "nuclear-ground" } }
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for i, tile in pairs(tiles) do
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@@ -13,11 +13,16 @@ Commands.new("waterfill", { "exp-commands_waterfill.description" })
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if Selection.is_selecting(player, SelectionName) then
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Selection.stop(player)
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return Commands.status.success{ "exp-commands_waterfill.exit" }
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elseif player.get_item_count("cliff-explosives") == 0 then
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return Commands.status.error{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionName)
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return Commands.status.success{ "exp-commands_waterfill.enter" }
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total == 0 then
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return player.print{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionName)
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return player.print{ "exp-commands_waterfill.enter" }
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end
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end
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end)
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@@ -28,10 +33,12 @@ Selection.on_selection(SelectionName, function(event)
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local player = game.players[event.player_index]
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local surface = event.surface
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--[[
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if surface.planet and surface.planet ~= game.planets.nauvis then
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player.print({ "exp-commands_waterfill.nauvis-only" }, Commands.print_settings.error)
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return
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end
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]]
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local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
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if area_size > 1000 then
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@@ -39,9 +46,12 @@ Selection.on_selection(SelectionName, function(event)
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return
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end
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local item_count = player.get_item_count("cliff-explosives")
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if item_count < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count }, Commands.print_settings.error)
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_total }, Commands.print_settings.error)
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return
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end
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@@ -59,7 +69,21 @@ Selection.on_selection(SelectionName, function(event)
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surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0)
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local remaining_tiles = surface.count_tiles_filtered{ area = area, name = "water-mud" }
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player.remove_item{ name = "cliff-explosives", count = tile_count - remaining_tiles }
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local t_diff = tile_count - remaining_tiles
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if item_count_cliff >= t_diff then
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player.remove_item{ name = "cliff-explosives", count = t_diff }
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else
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if item_count_cliff > 0 then
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player.remove_item{ name = "cliff-explosives", count = item_count_cliff }
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end
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local item_count_needed = t_diff - item_count_cliff
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if item_count_needed > 0 then
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player.remove_item{ name = "explosives", count = 10 * item_count_needed }
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player.remove_item{ name = "barrel", count = item_count_needed }
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player.remove_item{ name = "grenade", count = item_count_needed }
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end
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end
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if remaining_tiles > 0 then
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player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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@@ -278,6 +278,6 @@ enter=Entered waterfill selection mode, select the area to fill with water.
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exit=Exited waterfill selection mode.
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nauvis-only=Can only waterfill on Nauvis, this may change in the future.
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area-too-large=Selected area is too large, must be less than __1__ tiles, selected __2__.
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too-few-explosives=Requires __1__ __ITEM__cliff-explosives__ you have __2__.
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too-few-explosives=Requires __1__ __ITEM__cliff-explosives__ or its ingredients, you have __2__.
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part-complete=__1__ tiles were filled with water, but entities are blocking __2__ tiles.
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complete=__1__ tiles were filled with water.
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@@ -38,8 +38,8 @@ arg-surface=位面
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arg-amount=數量
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cheat-mode=作弊模式現在為 __1__
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always-day=__1__ 把在 __2__ 的位面的永久白天設置為 __3__ 。
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friendly-fire=__1__ 已為在 __2__ 的位面設定成 __3__ 。
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research-all=__1__ 已為在 __2__ 的位面啟用所有科技 。
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friendly-fire=__1__ 已為在 __2__ 的勢力設定成 __3__ 。
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research-all=__1__ 已為在 __2__ 的勢力啟用所有科技 。
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clear-pollution=__1__ 已為在 __2__ 的位面清除所有污染 。
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pollution-enabled=__1__ 已設定污染為 __2__ 。
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game-speed-set=__1__ 把遊戲速度改成 __2__ 。
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@@ -278,6 +278,6 @@ enter=現在進入挖水區域選擇
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exit=已進入挖水區域選擇
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nauvis-only=只可在地星上填水,之後可能會再改變。
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area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__,你現在有 __2__ 個。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__ 或其材料,你現在有 __2__ 個。
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part-complete=__1__ 格已填水,但有 __2__ 格有東西擋著。
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complete=__1__ 格已經轉換好。
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@@ -38,8 +38,8 @@ arg-surface=位面
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arg-amount=數量
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cheat-mode=作弊模式現在為 __1__
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always-day=__1__ 把在 __2__ 的位面的永久白天設置為 __3__ 。
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friendly-fire=__1__ 已為在 __2__ 的位面設定成 __3__ 。
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research-all=__1__ 已為在 __2__ 的位面啟用所有科技 。
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friendly-fire=__1__ 已為在 __2__ 的勢力設定成 __3__ 。
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research-all=__1__ 已為在 __2__ 的勢力啟用所有科技 。
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clear-pollution=__1__ 已為在 __2__ 的位面清除所有污染 。
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pollution-enabled=__1__ 已設定污染為 __2__ 。
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game-speed-set=__1__ 把遊戲速度改成 __2__ 。
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@@ -278,6 +278,6 @@ enter=現在進入挖水區域選擇
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exit=已進入挖水區域選擇
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nauvis-only=只可在地星上填水,之後可能會再改變。
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area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__,你現在有 __2__ 個。
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too-few-explosives=需要 __1__ 個 __ITEM__cliff-explosives__ 或其材料,你現在有 __2__ 個。
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part-complete=__1__ 格已填水,但有 __2__ 格有東西擋著。
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complete=__1__ 格已經轉換好。
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