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Lua script fix
Now it should actually work
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@@ -7,19 +7,21 @@ local LocalLanguage = PlayerData.Settings:combine('LocalLanguage')
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LocalLanguage:set_default("Unknown")
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LocalLanguage:set_default("Unknown")
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--- Creates translation request on_load of a player
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--- Creates translation request on_load of a player
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LocalLanguage:on_load(function(player_name, language)
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LocalLanguage:on_load(function(player_name, _)
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local player = game.players[player_name]
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local player = game.players[player_name]
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player.request_translation("language.local-language")
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player.request_translation({"language.local-language"})
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end)
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end)
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--- Resolves translation request for language setting
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--- Resolves translation request for language setting
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Event.add(defines.events.on_string_translated, function(event)
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Event.add(defines.events.on_string_translated, function(event)
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-- Check if event.localised_string is a table
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-- Check if the translation request was for language setting
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-- Check if the translation request was for language setting
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if event.localised_string ~= "language.local-language" then
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if type(event.localised_string) ~= "table" or event.localised_string[1] ~= "language.local-language" then
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return
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return
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end
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end
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-- Check if the translation request was succesful
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-- Check if the translation request was succesful
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local player = game.players[event.player_index]
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if not event.translated then
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if not event.translated then
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player.print("Could not detect your language settings")
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player.print("Could not detect your language settings")
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-- Raise error
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-- Raise error
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@@ -27,7 +29,6 @@ Event.add(defines.events.on_string_translated, function(event)
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end
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end
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-- Change LocalLanguage value for the player to the recognized one
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-- Change LocalLanguage value for the player to the recognized one
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local player = game.players[event.player_index]
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local language = event.result
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local language = {event.result}
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LocalLanguage:set(player, language)
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LocalLanguage:set(player, language)
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end)
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end)
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