Lua script fix

Now it should actually work
This commit is contained in:
DrahcPro
2023-08-08 21:49:10 +02:00
parent ebb26b1650
commit 85f00d4541

View File

@@ -7,19 +7,21 @@ local LocalLanguage = PlayerData.Settings:combine('LocalLanguage')
LocalLanguage:set_default("Unknown")
--- Creates translation request on_load of a player
LocalLanguage:on_load(function(player_name, language)
LocalLanguage:on_load(function(player_name, _)
local player = game.players[player_name]
player.request_translation("language.local-language")
player.request_translation({"language.local-language"})
end)
--- Resolves translation request for language setting
Event.add(defines.events.on_string_translated, function(event)
-- Check if event.localised_string is a table
-- Check if the translation request was for language setting
if event.localised_string ~= "language.local-language" then
return
if type(event.localised_string) ~= "table" or event.localised_string[1] ~= "language.local-language" then
return
end
-- Check if the translation request was succesful
local player = game.players[event.player_index]
if not event.translated then
player.print("Could not detect your language settings")
-- Raise error
@@ -27,7 +29,6 @@ Event.add(defines.events.on_string_translated, function(event)
end
-- Change LocalLanguage value for the player to the recognized one
local player = game.players[event.player_index]
local language = {event.result}
local language = event.result
LocalLanguage:set(player, language)
end)