Fixed anti-decon

This commit is contained in:
Cooldude2606
2017-05-01 19:02:24 +01:00
parent f7f28c4ca5
commit 8489158f92

View File

@@ -392,7 +392,7 @@ end)
----------------------------------------------------------------------------------------
script.on_event(defines.events.on_marked_for_deconstruction, function(event)
local eplayer = game.players[event.player_index]
if getRank(eplayer).power < 6 then
if getRank(eplayer).power > 5 then
if event.entity.type ~= "tree" and event.entity.type ~= "simple-entity" then
event.entity.cancel_deconstruction("player")
eplayer.print("You are not allowed to do this yet, play for player bit longer. Try again in about: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes")
@@ -406,7 +406,7 @@ end)
script.on_event(defines.events.on_built_entity, function(event)
local eplayer = game.players[event.player_index]
local timeForRegular = 120
if getRank(eplayer).power < 6 then
if getRank(eplayer).power > 5 then
if event.created_entity.type == "tile-ghost" then
event.created_entity.destroy()
eplayer.print("You are not allowed to do this yet, play for player bit longer. Try: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes")