mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Convert bonus, research, sups, and cctv
This commit is contained in:
@@ -50,16 +50,16 @@ return {
|
||||
"modules.gui.task-list",
|
||||
--"modules.gui.warp-list",
|
||||
--"modules.gui.player-list",
|
||||
--"modules.gui.server-ups",
|
||||
--"modules.gui.bonus",
|
||||
"modules.gui.server-ups",
|
||||
"modules.gui.bonus",
|
||||
--"modules.gui.vlayer",
|
||||
--"modules.gui.research",
|
||||
"modules.gui.research",
|
||||
--"modules.gui.module",
|
||||
"modules.gui.landfill",
|
||||
"modules.gui.tool",
|
||||
"modules.gui.production",
|
||||
--"modules.gui.playerdata",
|
||||
--"modules.gui.surveillance",
|
||||
"modules.gui.surveillance",
|
||||
--"modules.gui.toolbar", -- must be loaded last to register toolbar handlers
|
||||
|
||||
"modules.graftorio.require", -- graftorio
|
||||
|
||||
@@ -3,17 +3,20 @@
|
||||
@alias bonus_container
|
||||
]]
|
||||
|
||||
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
|
||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
||||
local Gui = require("modules/exp_gui")
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
||||
local config = require("modules.exp_legacy.config.bonus") --- @dep config.bonus
|
||||
local vlayer = require("modules.exp_legacy.modules.control.vlayer")
|
||||
local format_number = require("util").format_number --- @dep util
|
||||
local bonus_container
|
||||
|
||||
local function bonus_gui_pts_needed(player)
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_2"].disp.table
|
||||
--- @param player LuaPlayer
|
||||
--- @param container LuaGuiElement?
|
||||
--- @return number
|
||||
local function bonus_gui_pts_needed(player, container)
|
||||
container = container or Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_2"].disp.table
|
||||
local total = 0
|
||||
|
||||
for k, v in pairs(config.conversion) do
|
||||
@@ -29,6 +32,7 @@ local function bonus_gui_pts_needed(player)
|
||||
return total
|
||||
end
|
||||
|
||||
--- @param player LuaPlayer
|
||||
local function apply_bonus(player)
|
||||
if not Roles.player_allowed(player, "gui/bonus") then
|
||||
for k, v in pairs(config.player_bonus) do
|
||||
@@ -48,8 +52,8 @@ local function apply_bonus(player)
|
||||
return
|
||||
end
|
||||
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_2"].disp.table
|
||||
local container = Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_2"].disp.table
|
||||
|
||||
for k, v in pairs(config.conversion) do
|
||||
player[v] = disp["bonus_display_" .. k .. "_slider"].slider_value
|
||||
@@ -71,8 +75,8 @@ local function apply_periodic_bonus(player)
|
||||
return
|
||||
end
|
||||
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_2"].disp.table
|
||||
local container = Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_2"].disp.table
|
||||
|
||||
if vlayer.get_statistics()["energy_sustained"] > 0 then
|
||||
local armor = player.get_inventory(defines.inventory.character_armor)
|
||||
@@ -99,20 +103,20 @@ end
|
||||
|
||||
--- Control label for the bonus points available
|
||||
-- @element bonus_gui_control_pts_a
|
||||
local bonus_gui_control_pts_a =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_a = Gui.element("bonus_gui_control_pts_a")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_a",
|
||||
name = Gui.property_from_name,
|
||||
caption = { "bonus.control-pts-a" },
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
width = config.gui_display_width["half"],
|
||||
}
|
||||
|
||||
local bonus_gui_control_pts_a_count =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_a_count = Gui.element("bonus_gui_control_pts_a_count")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_a_count",
|
||||
name = Gui.property_from_name,
|
||||
caption = config.pts.base,
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
@@ -121,20 +125,20 @@ local bonus_gui_control_pts_a_count =
|
||||
|
||||
--- Control label for the bonus points needed
|
||||
-- @element bonus_gui_control_pts_n
|
||||
local bonus_gui_control_pts_n =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_n = Gui.element("bonus_gui_control_pts_n")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_n",
|
||||
name = Gui.property_from_name,
|
||||
caption = { "bonus.control-pts-n" },
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
width = config.gui_display_width["half"],
|
||||
}
|
||||
|
||||
local bonus_gui_control_pts_n_count =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_n_count = Gui.element("bonus_gui_control_pts_n_count")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_n_count",
|
||||
name = Gui.property_from_name,
|
||||
caption = "0",
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
@@ -143,20 +147,20 @@ local bonus_gui_control_pts_n_count =
|
||||
|
||||
--- Control label for the bonus points remaining
|
||||
-- @element bonus_gui_control_pts_r
|
||||
local bonus_gui_control_pts_r =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_r = Gui.element("bonus_gui_control_pts_r")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_r",
|
||||
name = Gui.property_from_name,
|
||||
caption = { "bonus.control-pts-r" },
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
width = config.gui_display_width["half"],
|
||||
}
|
||||
|
||||
local bonus_gui_control_pts_r_count =
|
||||
Gui.element{
|
||||
local bonus_gui_control_pts_r_count = Gui.element("bonus_gui_control_pts_r_count")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = "bonus_control_pts_r_count",
|
||||
name = Gui.property_from_name,
|
||||
caption = "0",
|
||||
style = "heading_2_label",
|
||||
}:style{
|
||||
@@ -165,16 +169,17 @@ local bonus_gui_control_pts_r_count =
|
||||
|
||||
--- A button used for pts calculations
|
||||
-- @element bonus_gui_control_refresh
|
||||
local bonus_gui_control_reset =
|
||||
Gui.element{
|
||||
local bonus_gui_control_reset = Gui.element("bonus_gui_control_reset")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = { "bonus.control-reset" },
|
||||
}:style{
|
||||
width = config.gui_display_width["half"],
|
||||
}:on_click(function(player, element, _)
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_2"].disp.table
|
||||
}:on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
local container = Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_2"].disp.table
|
||||
|
||||
for k, v in pairs(config.conversion) do
|
||||
local s = "bonus_display_" .. k .. "_slider"
|
||||
@@ -198,14 +203,15 @@ local bonus_gui_control_reset =
|
||||
|
||||
--- A button used for pts apply
|
||||
-- @element bonus_gui_control_apply
|
||||
local bonus_gui_control_apply =
|
||||
Gui.element{
|
||||
local bonus_gui_control_apply = Gui.element("bonus_gui_control_apply")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = { "bonus.control-apply" },
|
||||
}:style{
|
||||
width = config.gui_display_width["half"],
|
||||
}:on_click(function(player, element, _)
|
||||
}:on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
local n = bonus_gui_pts_needed(player)
|
||||
element.parent[bonus_gui_control_pts_n_count.name].caption = n
|
||||
local r = tonumber(element.parent[bonus_gui_control_pts_a_count.name].caption) - n
|
||||
@@ -218,10 +224,10 @@ local bonus_gui_control_apply =
|
||||
|
||||
--- A vertical flow containing all the bonus control
|
||||
-- @element bonus_control_set
|
||||
local bonus_control_set =
|
||||
Gui.element(function(_, parent, name)
|
||||
local bonus_control_set = Gui.element("bonus_control_set")
|
||||
:draw(function(_, parent, name)
|
||||
local bonus_set = parent.add{ type = "flow", direction = "vertical", name = name }
|
||||
local disp = Gui.scroll_table(bonus_set, config.gui_display_width["half"] * 2, 2, "disp")
|
||||
local disp = Gui.elements.scroll_table(bonus_set, config.gui_display_width["half"] * 2, 2, "disp")
|
||||
|
||||
bonus_gui_control_pts_a(disp)
|
||||
bonus_gui_control_pts_a_count(disp)
|
||||
@@ -240,8 +246,8 @@ local bonus_control_set =
|
||||
|
||||
--- Display group
|
||||
-- @element bonus_gui_slider
|
||||
local bonus_gui_slider =
|
||||
Gui.element(function(_definition, parent, name, caption, tooltip, bonus)
|
||||
local bonus_gui_slider = Gui.element("bonus_gui_slider")
|
||||
:draw(function(def, parent, name, caption, tooltip, bonus)
|
||||
local label = parent.add{
|
||||
type = "label",
|
||||
caption = caption,
|
||||
@@ -284,7 +290,8 @@ local bonus_gui_slider =
|
||||
|
||||
return slider
|
||||
end)
|
||||
:on_value_changed(function(player, element, _event)
|
||||
:on_value_changed(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
if element.tags.is_percentage then
|
||||
element.parent[element.tags.counter].caption = format_number(element.slider_value * 100, false) .. " %"
|
||||
else
|
||||
@@ -292,18 +299,18 @@ local bonus_gui_slider =
|
||||
end
|
||||
|
||||
local r = bonus_gui_pts_needed(player)
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_1"].disp.table
|
||||
local container = Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_1"].disp.table
|
||||
disp[bonus_gui_control_pts_n_count.name].caption = r
|
||||
disp[bonus_gui_control_pts_r_count.name].caption = tonumber(disp[bonus_gui_control_pts_a_count.name].caption) - r
|
||||
end)
|
||||
|
||||
--- A vertical flow containing all the bonus data
|
||||
-- @element bonus_data_set
|
||||
local bonus_data_set =
|
||||
Gui.element(function(_, parent, name)
|
||||
local bonus_data_set = Gui.element("bonus_data_set")
|
||||
:draw(function(_, parent, name)
|
||||
local bonus_set = parent.add{ type = "flow", direction = "vertical", name = name }
|
||||
local disp = Gui.scroll_table(bonus_set, config.gui_display_width["half"] * 2, 3, "disp")
|
||||
local disp = Gui.elements.scroll_table(bonus_set, config.gui_display_width["half"] * 2, 3, "disp")
|
||||
|
||||
for k, v in pairs(config.conversion) do
|
||||
bonus_gui_slider(disp, "bonus_display_" .. k, { "bonus.display-" .. k }, { "bonus.display-" .. k .. "-tooltip" }, config.player_bonus[v])
|
||||
@@ -317,32 +324,34 @@ local bonus_data_set =
|
||||
|
||||
--- The main container for the bonus gui
|
||||
-- @element bonus_container
|
||||
bonus_container =
|
||||
Gui.element(function(definition, parent)
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local container = Gui.container(parent, definition.name, config.gui_display_width["half"] * 2)
|
||||
bonus_container = Gui.element("bonus_container")
|
||||
:draw(function(def, parent)
|
||||
local player = Gui.get_player(parent)
|
||||
local container = Gui.elements.container(parent, config.gui_display_width["half"] * 2)
|
||||
|
||||
bonus_control_set(container, "bonus_st_1")
|
||||
bonus_data_set(container, "bonus_st_2")
|
||||
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_1"].disp.table
|
||||
local n = bonus_gui_pts_needed(player)
|
||||
local disp = container["bonus_st_1"].disp.table
|
||||
local n = bonus_gui_pts_needed(player, container.parent)
|
||||
disp[bonus_gui_control_pts_n_count.name].caption = n
|
||||
local r = tonumber(disp[bonus_gui_control_pts_a_count.name].caption) - n
|
||||
disp[bonus_gui_control_pts_r_count.name].caption = r
|
||||
|
||||
apply_bonus(player)
|
||||
return container.parent
|
||||
end)
|
||||
:static_name(Gui.unique_static_name)
|
||||
:add_to_left_flow()
|
||||
|
||||
--- Button on the top flow used to toggle the bonus container
|
||||
-- @element toggle_left_element
|
||||
Gui.left_toolbar_button("item/exoskeleton-equipment", { "bonus.main-tooltip" }, bonus_container, function(player)
|
||||
return Roles.player_allowed(player, "gui/bonus")
|
||||
end)
|
||||
--- Add the element to the left flow with a toolbar button
|
||||
Gui.add_left_element(bonus_container, false)
|
||||
Gui.create_toolbar_button{
|
||||
name = "bonus_toggle",
|
||||
left_element = bonus_container,
|
||||
sprite = "item/exoskeleton-equipment",
|
||||
tooltip = { "bonus.main-tooltip" },
|
||||
visible = function(player, element)
|
||||
return Roles.player_allowed(player, "gui/bonus")
|
||||
end
|
||||
}
|
||||
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
if event.player_index ~= 1 then
|
||||
@@ -369,8 +378,8 @@ end)
|
||||
--- When a player respawns re-apply bonus
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = Gui.get_left_element(player, bonus_container)
|
||||
local disp = frame.container["bonus_st_1"].disp.table
|
||||
local container = Gui.get_left_element(bonus_container, player)
|
||||
local disp = container.frame["bonus_st_1"].disp.table
|
||||
local n = bonus_gui_pts_needed(player)
|
||||
disp[bonus_gui_control_pts_n_count.name].caption = n
|
||||
local r = tonumber(disp[bonus_gui_control_pts_a_count.name].caption) - n
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
-- @gui Research
|
||||
|
||||
local ExpUtil = require("modules/exp_util")
|
||||
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
|
||||
local Gui = require("modules/exp_gui")
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
||||
@@ -174,20 +174,20 @@ end
|
||||
|
||||
--- Display label for the clock display
|
||||
-- @element research_gui_clock_display
|
||||
local research_gui_clock =
|
||||
Gui.element{
|
||||
local research_gui_clock = Gui.element("research_gui_clock")
|
||||
:draw{
|
||||
type = "label",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = empty_time,
|
||||
style = "heading_2_label",
|
||||
}
|
||||
|
||||
--- A vertical flow containing the clock
|
||||
-- @element research_clock_set
|
||||
local research_clock_set =
|
||||
Gui.element(function(_, parent, name)
|
||||
local research_clock_set = Gui.element("research_clock_set")
|
||||
:draw(function(_, parent, name)
|
||||
local research_set = parent.add{ type = "flow", direction = "vertical", name = name }
|
||||
local disp = Gui.scroll_table(research_set, 390, 1, "disp")
|
||||
local disp = Gui.elements.scroll_table(research_set, 390, 1, "disp")
|
||||
|
||||
research_gui_clock(disp)
|
||||
|
||||
@@ -196,8 +196,8 @@ local research_clock_set =
|
||||
|
||||
--- Display group
|
||||
-- @element research_data_group
|
||||
local research_data_group =
|
||||
Gui.element(function(_definition, parent, i)
|
||||
local research_data_group = Gui.element("research_data_group")
|
||||
:draw(function(_def, parent, i)
|
||||
local name = parent.add{
|
||||
type = "label",
|
||||
name = "research_" .. i .. "_name",
|
||||
@@ -238,10 +238,10 @@ local research_data_group =
|
||||
|
||||
--- A vertical flow containing the data
|
||||
-- @element research_data_set
|
||||
local research_data_set =
|
||||
Gui.element(function(_, parent, name)
|
||||
local research_data_set = Gui.element("research_data_set")
|
||||
:draw(function(_, parent, name)
|
||||
local research_set = parent.add{ type = "flow", direction = "vertical", name = name }
|
||||
local disp = Gui.scroll_table(research_set, 390, 4, "disp")
|
||||
local disp = Gui.elements.scroll_table(research_set, 390, 4, "disp")
|
||||
local res_disp = research_gui_update()
|
||||
|
||||
research_data_group(disp, 0)
|
||||
@@ -265,21 +265,27 @@ local research_data_set =
|
||||
return research_set
|
||||
end)
|
||||
|
||||
local research_container =
|
||||
Gui.element(function(definition, parent)
|
||||
local container = Gui.container(parent, definition.name, 390)
|
||||
local research_container = Gui.element("research_container")
|
||||
:draw(function(def, parent)
|
||||
local container = Gui.elements.container(parent, 390)
|
||||
|
||||
research_clock_set(container, "research_st_1")
|
||||
research_data_set(container, "research_st_2")
|
||||
|
||||
return container.parent
|
||||
end)
|
||||
:static_name(Gui.unique_static_name)
|
||||
:add_to_left_flow()
|
||||
|
||||
Gui.left_toolbar_button("item/space-science-pack", { "research.main-tooltip" }, research_container, function(player)
|
||||
return Roles.player_allowed(player, "gui/research")
|
||||
end)
|
||||
--- Add the element to the left flow with a toolbar button
|
||||
Gui.add_left_element(research_container, false)
|
||||
Gui.create_toolbar_button{
|
||||
name = "research_toggle",
|
||||
left_element = research_container,
|
||||
sprite = "item/space-science-pack",
|
||||
tooltip = { "research.main-tooltip" },
|
||||
visible = function(player, element)
|
||||
return Roles.player_allowed(player, "gui/research")
|
||||
end
|
||||
}
|
||||
|
||||
Event.add(defines.events.on_research_finished, function(event)
|
||||
research_notification(event)
|
||||
@@ -294,8 +300,8 @@ Event.add(defines.events.on_research_finished, function(event)
|
||||
local res_disp = research_gui_update()
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, research_container)
|
||||
local disp = frame.container["research_st_2"].disp.table
|
||||
local container = Gui.get_left_element(research_container, player)
|
||||
local disp = container.frame["research_st_2"].disp.table
|
||||
|
||||
for i = 1, 8, 1 do
|
||||
local research_name_i = "research_" .. i
|
||||
@@ -313,8 +319,8 @@ Event.on_nth_tick(60, function()
|
||||
local current_time = research_time_format(game.tick)
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, research_container)
|
||||
local disp = frame.container["research_st_1"].disp.table
|
||||
local container = Gui.get_left_element(research_container, player)
|
||||
local disp = container.frame["research_st_1"].disp.table
|
||||
disp[research_gui_clock.name].caption = current_time
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
@alias server_ups
|
||||
]]
|
||||
|
||||
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
|
||||
local Gui = require("modules/exp_gui")
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
|
||||
local Commands = require("modules/exp_commands")
|
||||
@@ -20,11 +20,11 @@ UsesServerUps:set_metadata{
|
||||
|
||||
--- Label to show the server ups
|
||||
-- @element server_ups
|
||||
local server_ups =
|
||||
Gui.element{
|
||||
local server_ups = Gui.element("server_ups")
|
||||
:draw{
|
||||
type = "label",
|
||||
caption = "SUPS = 60.0",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
}
|
||||
:style{
|
||||
font = "default-game",
|
||||
@@ -70,6 +70,7 @@ end
|
||||
|
||||
-- Draw the label when the player joins
|
||||
Event.add(defines.events.on_player_created, set_location)
|
||||
Event.add(defines.events.on_player_joined_game, set_location)
|
||||
|
||||
-- Update the caption for all online players
|
||||
-- percentage of game speed
|
||||
|
||||
@@ -1,32 +1,31 @@
|
||||
---- module surveillance
|
||||
-- @gui surveillance
|
||||
|
||||
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
|
||||
local Gui = require("modules/exp_gui")
|
||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
|
||||
local cctv_player =
|
||||
Gui.element(function(definition, parent, player_list)
|
||||
local cctv_player = Gui.element("cctv_player")
|
||||
:draw(function(def, parent, player_list)
|
||||
return parent.add{
|
||||
name = definition.name,
|
||||
name = def.name,
|
||||
type = "drop-down",
|
||||
items = player_list,
|
||||
selected_index = #player_list > 0 and 1,
|
||||
selected_index = #player_list > 0 and 1 or nil,
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
:static_name(Gui.unique_static_name)
|
||||
|
||||
local cctv_status =
|
||||
Gui.element{
|
||||
local cctv_status = Gui.element("cctv_status")
|
||||
:draw{
|
||||
type = "drop-down",
|
||||
items = { { "surveillance.status-enable" }, { "surveillance.status-disable" } },
|
||||
selected_index = 2,
|
||||
}:style{
|
||||
width = 96,
|
||||
}:on_selection_changed(function(_, element, _)
|
||||
}:on_selection_state_changed(function(def, event, element)
|
||||
if element.selected_index == 1 then
|
||||
element.parent.parent.parent.cctv_display.visible = true
|
||||
else
|
||||
@@ -34,59 +33,60 @@ local cctv_status =
|
||||
end
|
||||
end)
|
||||
|
||||
local cctv_type =
|
||||
Gui.element{
|
||||
local cctv_type = Gui.element("cctv_type")
|
||||
:draw{
|
||||
type = "drop-down",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
items = { { "surveillance.type-player" }, { "surveillance.type-static" }, { "surveillance.type-player-loop" } },
|
||||
selected_index = 1,
|
||||
}:style{
|
||||
width = 96,
|
||||
}
|
||||
|
||||
local cctv_location =
|
||||
Gui.element{
|
||||
local cctv_location = Gui.element("cctv_location")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = { "surveillance.func-set" },
|
||||
}:style{
|
||||
width = 48,
|
||||
}:on_click(function(player, element, _)
|
||||
}:on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
element.parent.parent.parent.cctv_display.position = player.physical_position
|
||||
end)
|
||||
|
||||
local zoom_in =
|
||||
Gui.element{
|
||||
local zoom_in = Gui.element("zoom_in")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = "+",
|
||||
}:style{
|
||||
width = 32,
|
||||
}:on_click(function(_, element, _)
|
||||
}:on_click(function(def, event, element)
|
||||
local display = element.parent.parent.parent.cctv_display
|
||||
if display.zoom < 2.0 then
|
||||
display.zoom = display.zoom + 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local zoom_out =
|
||||
Gui.element{
|
||||
local zoom_out = Gui.element("zoom_out")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.unique_static_name,
|
||||
name = Gui.property_from_name,
|
||||
caption = "-",
|
||||
}:style{
|
||||
width = 32,
|
||||
}:on_click(function(_, element, _)
|
||||
}:on_click(function(def, event, element)
|
||||
local display = element.parent.parent.parent.cctv_display
|
||||
if display.zoom > 0.2 then
|
||||
display.zoom = display.zoom - 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local camera_set =
|
||||
Gui.element(function(_, parent, name, player_list)
|
||||
local camera_set = Gui.element("camera_set")
|
||||
:draw(function(_, parent, name, player_list)
|
||||
local camera_set = parent.add{ type = "flow", direction = "vertical", name = name }
|
||||
local buttons = Gui.scroll_table(camera_set, 480, 6, "buttons")
|
||||
local buttons = Gui.elements.scroll_table(camera_set, 480, 6, "buttons")
|
||||
|
||||
cctv_player(buttons, player_list)
|
||||
cctv_status(buttons)
|
||||
@@ -109,9 +109,9 @@ local camera_set =
|
||||
return camera_set
|
||||
end)
|
||||
|
||||
local cctv_container =
|
||||
Gui.element(function(definition, parent)
|
||||
local container = Gui.container(parent, definition.name, 480)
|
||||
local cctv_container = Gui.element("cctv_container")
|
||||
:draw(function(def, parent)
|
||||
local container = Gui.elements.container(parent, 480)
|
||||
local scroll = container.add{ name = "scroll", type = "scroll-pane", direction = "vertical" }
|
||||
scroll.style.maximal_height = 704
|
||||
local player_list = {}
|
||||
@@ -125,12 +125,18 @@ local cctv_container =
|
||||
|
||||
return container.parent
|
||||
end)
|
||||
:static_name(Gui.unique_static_name)
|
||||
:add_to_left_flow()
|
||||
|
||||
Gui.left_toolbar_button("entity/radar", { "surveillance.main-tooltip" }, cctv_container, function(player)
|
||||
return Roles.player_allowed(player, "gui/surveillance")
|
||||
end)
|
||||
--- Add the element to the left flow with a toolbar button
|
||||
Gui.add_left_element(cctv_container, false)
|
||||
Gui.create_toolbar_button{
|
||||
name = "cctv_toggle",
|
||||
left_element = cctv_container,
|
||||
sprite = "entity/radar",
|
||||
tooltip = { "surveillance.main-tooltip" },
|
||||
visible = function(player, element)
|
||||
return Roles.player_allowed(player, "gui/surveillance")
|
||||
end
|
||||
}
|
||||
|
||||
local function gui_update()
|
||||
local player_list = {}
|
||||
@@ -140,9 +146,9 @@ local function gui_update()
|
||||
end
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
frame.container.scroll["cctv_st_1"].buttons.table[cctv_player.name].items = player_list
|
||||
frame.container.scroll["cctv_st_2"].buttons.table[cctv_player.name].items = player_list
|
||||
local container = Gui.get_left_element(cctv_container, player)
|
||||
container.frame.scroll["cctv_st_1"].buttons.table[cctv_player.name].items = player_list
|
||||
container.frame.scroll["cctv_st_2"].buttons.table[cctv_player.name].items = player_list
|
||||
end
|
||||
end
|
||||
|
||||
@@ -151,18 +157,18 @@ Event.add(defines.events.on_player_left_game, gui_update)
|
||||
|
||||
Event.add(defines.events.on_tick, function(_)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
local container = Gui.get_left_element(cctv_container, player)
|
||||
|
||||
for i = 1, 2 do
|
||||
local scroll_table_name = "cctv_st_" .. i
|
||||
local current_camera_set = frame.container.scroll[scroll_table_name]
|
||||
local current_camera_set = container.frame.scroll[scroll_table_name]
|
||||
local switch_index = current_camera_set.buttons.table[cctv_type.name].selected_index
|
||||
|
||||
if (switch_index == 1) or (switch_index == 3) then
|
||||
local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
|
||||
|
||||
if selected_index ~= 0 then
|
||||
selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index]
|
||||
selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index] --[[ @as number ]]
|
||||
current_camera_set["cctv_display"].position = game.players[selected_index].physical_position
|
||||
current_camera_set["cctv_display"].surface_index = game.players[selected_index].surface_index
|
||||
else
|
||||
@@ -176,10 +182,10 @@ end)
|
||||
|
||||
Event.on_nth_tick(600, function(_)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
local container = Gui.get_left_element(cctv_container, player)
|
||||
|
||||
for i = 1, 2 do
|
||||
local current_camera_set = frame.container.scroll["cctv_st_" .. i]
|
||||
local current_camera_set = container.frame.scroll["cctv_st_" .. i]
|
||||
|
||||
if current_camera_set.buttons.table[cctv_type.name].selected_index == 3 then
|
||||
local item_n = #current_camera_set.buttons.table[cctv_player.name].items
|
||||
|
||||
Reference in New Issue
Block a user