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Merge pull request #205 from Cooldude2606/feature/afk-kick
Smart AFK Kick
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@@ -43,6 +43,7 @@ return {
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'modules.addons.discord-alerts',
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'modules.addons.chat-reply',
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'modules.addons.tree-decon',
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'modules.addons.afk-kick',
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'modules.addons.report-jail',
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--- Data
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9
config/afk_kick.lua
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9
config/afk_kick.lua
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@@ -0,0 +1,9 @@
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return {
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admin_as_active = true, --- @setting admin_as_active When true admins will be treated as active regardless of afk time
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trust_as_active = true, --- @setting trust_as_active When true trusted players (by playtime) will be treated as active regardless of afk time
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active_role = 'Veteran', --- @setting active_role When not nil a player with this role will be treated as active regardless of afk time
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afk_time = 3600*10, --- @setting afk_time The time in ticks that must pass for a player to be considered afk
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kick_time = 3600*30, --- @setting kick_time The time in ticks that must pass without any active players for all players to be kicked
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trust_time = 3600*60*10, --- @setting trust_time The time in ticks that a player must be online for to count as trusted
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update_time = 3600*30, --- @setting update_time How often in ticks the script checks for active players
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}
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@@ -77,5 +77,8 @@ get-beer-1= 🍺 Pouring A Glass 🍺
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get-beer-2= 🍻 Chears Mate 🍻
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verify=Please return to our discord and type r!verify __1__
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[afk-kick]
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message=All players were kicked because everyone was AFK.
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[report-jail]
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jail=__1__ was jailed because they were reported too many times.
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jail=__1__ was jailed because they were reported too many times.
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66
modules/addons/afk-kick.lua
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66
modules/addons/afk-kick.lua
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@@ -0,0 +1,66 @@
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--- Kicks players when all players on the server are afk
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-- @addon afk-kick
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.afk_kick' --- @dep config.afk_kick
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local Async = require 'expcore.async' --- @dep expcore.async
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--- Optional roles require
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local Roles
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if config.active_role then
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Roles = require 'expcore.roles'
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end
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--- Globals
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local primitives = { last_active = 0 }
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Global.register(primitives, function(tbl)
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primitives = tbl
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end)
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--- Kicks an afk player, used to add a delay so the gui has time to appear
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local kick_player =
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Async.register(function(player)
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if game.tick - primitives.last_active < config.kick_time then return end -- Safety Catch
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game.kick_player(player, 'AFK while no active players on the server')
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end)
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--- Check for an active player every update_time number of ticks
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Event.on_nth_tick(config.update_time, function()
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-- Check for active players
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for _, player in ipairs(game.connected_players) do
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if player.afk_time < config.afk_time
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or config.admin_as_active and config.player.admin
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or config.trust_as_active and player.online_time > config.trust_time
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or config.active_role and Roles.player_has_role(player, config.active_role) then
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-- Active player was found
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primitives.last_active = game.tick
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return
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end
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end
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-- No active player was found, check if players should be kicked
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if game.tick - primitives.last_active < config.kick_time then return end
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-- Kick time exceeded, kick all players
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for _, player in ipairs(game.connected_players) do
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-- Add a frame to say why the player was kicked
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local res = player.display_resolution
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local uis = player.display_scale
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player.gui.screen.add{
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type = 'frame',
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name = 'afk-kick',
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caption = {'afk-kick.message'},
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}.location = { x=res.width*(0.5 - 0.11*uis), y=res.height*(0.5 - 0.14*uis) }
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-- Kick the player, some delay needed because network delay
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Async.wait(10, kick_player, player)
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end
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end)
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--- Remove the screen gui if it is present
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = game.get_player(event.player_index)
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local frame = player.gui.screen["afk-kick"]
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if frame and frame.valid then frame.destroy() end
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end)
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