This commit is contained in:
2025-01-14 19:19:55 +09:00
parent 781760d67e
commit 7c87cfc8bc

View File

@@ -127,7 +127,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
vlayer.create_output_interface(event.surface, e_pos, e_circ, player) vlayer.create_output_interface(event.surface, e_pos, e_circ, player)
end end
game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos, event.surface), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } } game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos, event.surface.name), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } }
end) end)
--- Display label for the number of solar panels --- Display label for the number of solar panels
@@ -373,7 +373,7 @@ local vlayer_gui_control_see =
local entity = i[vlayer_control_type_list[target]][n] local entity = i[vlayer_control_type_list[target]][n]
if entity and entity.valid then if entity and entity.valid then
player.set_controller{ type = defines.controllers.remote, position = entity.position, surface = entity.surface } player.set_controller{ type = defines.controllers.remote, position = entity.position, surface = entity.surface }
player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position, entity.surface) } player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position, entity.surface.name) }
end end
end end
end) end)
@@ -418,7 +418,7 @@ local vlayer_gui_control_remove =
local interface_type, interface_surface, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position) local interface_type, interface_surface, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position)
if interface_type then if interface_type then
game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position, interface_surface), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } } game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position, interface_surface.name), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } }
end end
end end
end end