Merge branch 'release/5.7.0'

This commit is contained in:
Cooldude2606
2019-06-07 21:12:48 +01:00
30 changed files with 1246 additions and 152 deletions

View File

@@ -23,6 +23,7 @@ return {
'modules.commands.spawn',
'modules.commands.warnings',
'modules.commands.find',
'modules.commands.bonus',
-- QoL Addons
'modules.addons.chat-popups',
'modules.addons.damage-popups',
@@ -33,9 +34,11 @@ return {
'modules.addons.scorched-earth',
'modules.addons.pollution-grading',
'modules.addons.random-player-colours',
'modules.addons.discord-alerts',
-- GUI
'modules.gui.rocket-info',
'modules.gui.science-info',
'modules.gui.warp-list',
'modules.gui.task-list',
'modules.gui.player-list',
'modules.commands.debug',

9
config/bonuses.lua Normal file
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@@ -0,0 +1,9 @@
--- Lists all bonuses which can be used, name followed by min max
return {
character_mining_speed_modifier={0,3},
character_crafting_speed_modifier={0,3},
character_running_speed_modifier={0,3},
character_build_distance_bonus={0,20},
character_reach_distance_bonus={0,20},
character_inventory_slots_bonus={0,200}
}

20
config/discord_alerts.lua Normal file
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@@ -0,0 +1,20 @@
--- Config file used to enable and disable different push messages for discord
return {
player_reports=true,
player_warnings=true,
player_bans=true,
player_mutes=true,
player_kicks=true,
player_promotes=false,
config=true,
purge=true,
c=true,
command=true,
['silent-command']=true,
['measured-command']=true,
['banlist']=true,
['permissions']=true,
['editor']=true,
['cheat']=true,
['open']=false,
}

View File

@@ -60,8 +60,7 @@ Permission_Groups.new_group('Standard')
'change_programmable_speaker_alert_parameters', -- standard
'drop_item',
'reset_assembling_machine',
'set_auto_launch_rocket',
'cancel_research'
'set_auto_launch_rocket'
}
Permission_Groups.new_group('Guest')
@@ -84,7 +83,6 @@ Permission_Groups.new_group('Guest')
'drop_item',
'reset_assembling_machine',
'set_auto_launch_rocket',
'cancel_research',
'change_programmable_speaker_parameters', -- guest
'change_train_stop_station',
'deconstruct',
@@ -93,7 +91,8 @@ Permission_Groups.new_group('Guest')
'reset_assembling_machine',
'rotate_entity',
'use_artillery_remote',
'launch_rocket'
'launch_rocket',
'cancel_research'
}
Permission_Groups.new_group('Restricted')

View File

@@ -34,6 +34,7 @@ Roles.new_role('System','SYS')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_allow_all()
Roles.new_role('Senior Administrator','SAdmin')
@@ -41,6 +42,7 @@ Roles.new_role('Senior Administrator','SAdmin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_parent('Administrator')
:allow{
'command/interface',
@@ -54,8 +56,10 @@ Roles.new_role('Administrator','Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_parent('Moderator')
:allow{
'gui/warp-list/no-limit',
}
Roles.new_role('Moderator','Mod')
@@ -64,6 +68,7 @@ Roles.new_role('Moderator','Mod')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_parent('Trainee')
:allow{
'command/assign-role',
@@ -76,6 +81,7 @@ Roles.new_role('Moderator','Mod')
'command/clear-warnings',
'command/clear-temp-ban',
'command/clear-inventory',
'command/bonus',
'gui/rocket-info/toggle-active',
'gui/rocket-info/remote_launch',
}
@@ -106,6 +112,7 @@ Roles.new_role('Sponsor','Spon')
:set_custom_color{r=247,g=246,b=54}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_parent('Pay to Win')
:allow{
}
@@ -115,10 +122,12 @@ Roles.new_role('Pay to Win','P2W')
:set_custom_color{r=238,g=172,b=44}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_parent('Donator')
:allow{
'gui/rocket-info/toggle-active',
'gui/rocket-info/remote_launch',
'command/bonus',
}
Roles.new_role('Donator','Don')
@@ -159,7 +168,8 @@ Roles.new_role('Member','Mem')
:set_custom_color{r=24,g=172,b=188}
:set_parent('Regular')
:allow{
'gui/task-list/edit'
'gui/task-list/edit',
'gui/warp-list/edit'
}
Roles.new_role('Regular','Reg')
@@ -193,6 +203,7 @@ local default = Roles.new_role('Guest','')
'gui/rocket-info',
'gui/science-info',
'gui/task-list',
'gui/warp-list',
}
--- Jail role

24
config/warps.lua Normal file
View File

@@ -0,0 +1,24 @@
--- This file contains all the different settings for the warp system and gui
return {
recharge_time = 60, -- The amount of time in seconds that the player must wait between warps, acts as a balance
update_smothing = 10, -- Higher is better, the amount of smothing applied to recharge timer and other gui updates, max is 60
minimum_distance = 100, -- The minimum distance that must be between warp points, creating new ones is blocked when too close
activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewd but not used
spawn_activation_range = 20, -- A second activation range which is used for the forces spawn point
default_icon = 'discharge-defense-equipment', -- The deafult icon which is used by warps; must be an item name
user_can_edit_own_warps = false, -- When true the user can always edit warps which they created regaudless of other settings
any_user_can_add_new_warp = false, -- When true any user is able to create new warps, however editing may still be restricted
only_admins_can_edit = false, -- When true only admins can edit warps
edit_warps_role_permision = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
bypass_warp_limits_permision = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrctions
entities = { -- The entites which are created for warps
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
},
base_tile = 'tutorial-grid', -- The tile which is used for the warps
tiles = { -- The tiles which are created for warps
{-3,-2},{-3,-1},{-3,0},{-3,1},{-3,2},{3,-2},{3,-1},{3,0},{3,1},{3,2},
{-2,-3},{-1,-3},{0,-3},{1,-3},{2,-3},{-2,3},{-1,3},{0,3},{1,3},{2,3}
}
}

View File

@@ -427,7 +427,7 @@ end
--- Adds a new param to the command this will be displayed in the help and used to parse the input
-- @tparam string name the name of the new param that is being added to the command
-- @tparam[opt=true] boolean optional is this param required for this command, these must be after all required params
-- @tparam[opt=false] boolean optional is this param required for this command, these must be after all required params
-- @tparam[opt=pass function through] ?string|function parse this function will take the input and return a new (or same) value
-- @param[opt] ... extra args you want to pass to the parse function; for example if the parse is general use
-- parse param - input: string - the input given by the user for this param
@@ -436,12 +436,17 @@ end
-- parse return - the value that will be passed to the command callback, must not be nil and if reject then command is not run
-- @treturn Commands._prototype pass through to allow more functions to be called
function Commands._prototype:add_param(name,optional,parse,...)
if optional ~= false then optional = true end
local parse_args = {...}
if type(optional) ~= 'boolean' then
parse_args = {parse,...}
parse = optional
optional = false
end
parse = parse or function(string) return string end
self.params[name] = {
optional=optional,
parse=parse,
parse_args={...}
parse_args=parse_args
}
self.max_param_count = self.max_param_count+1
if not optional then
@@ -617,7 +622,7 @@ function Commands.run_command(command_event)
-- splits the arguments
local input_string = command_event.parameter or ''
local quote_params = {} -- stores any " " params
input_string = input_string:gsub('"[^"]-"',function(w)
input_string = input_string:gsub(' "[^"]-"',function(w)
-- finds all " " params are removes spaces for the next part
local no_spaces = w:gsub('%s','_')
local no_quotes = w:sub(2,-2)

View File

@@ -510,26 +510,77 @@ function Common.auto_complete(options,input,use_key,rtn_key)
return rtn[1]
end
--- Returns all the keys of a table
-- @tparam table tbl table the to get the keys of
-- @treturn table an array of the table keys
function Common.table_keys(tbl)
local rtn = {}
for key,_ in pairs(tbl) do
table.insert(rtn,key)
--- Default table comparator sort function.
-- @local
-- @param x one comparator operand
-- @param y the other comparator operand
-- @return true if x logically comes before y in a list, false otherwise
local function sortFunc(x, y) --sorts tables with mixed index types.
local tx = type(x)
local ty = type(y)
if tx == ty then
if type(x) == 'string' then
return string.lower(x) < string.lower(y)
else
return x < y
end
elseif tx == 'number' then
return true --only x is a number and goes first
else
return false --only y is a number and goes first
end
return rtn
end
--- Returns all the values of a table
-- @tparam table tbl table the to get the values of
-- @treturn table an array of the table values
function Common.table_values(tbl)
local rtn = {}
for _,value in pairs(tbl) do
table.insert(rtn,value)
--- Returns a copy of all of the values in the table.
-- @tparam table table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the values in the table
function Common.table_values(tbl, sorted, as_string)
if not tbl then return {} end
local valueset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = tostring(v)
end
else
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = v
end
end
return rtn
if sorted then
table.sort(valueset,sortFunc)
end
return valueset
end
--- Returns a copy of all of the keys in the table.
-- @tparam table table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the keys in the table
function Common.table_keys(tbl, sorted, as_string)
if not tbl then return {} end
local keyset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = tostring(k)
end
else
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = k
end
end
if sorted then
table.sort(keyset,sortFunc)
end
return keyset
end
--- Returns the list is a sorted way that would be expected by people (this is by key)

View File

@@ -258,6 +258,8 @@ local function change_value_prototype(self,amount,category,filter)
local maximum = self.default_maximum or 1
local new_value = value + (amount/maximum)
self:set_store(category,new_value)
if self.count_down and new_value <= 0
or not self.count_down and new_value >= 1 then
self:clear_store(category)
@@ -265,9 +267,9 @@ local function change_value_prototype(self,amount,category,filter)
if self.events.on_store_complete then
self.events.on_store_complete(category,reset_store)
end
end
self:set_store(category,new_value)
return
end
return
end

View File

@@ -240,8 +240,13 @@ Event.add(Store.on_value_update,function(event)
Store.callbacks[event.location](event.value,event.child)
end
if not event.from_sync then
write_json('log/store.log',event)
if not event.from_sync and Store.synced[event.location] then
write_json('log/store.log',{
tick=event.tick,
location=event.location,
child=event.child,
value=event.value,
})
end
end)

View File

@@ -77,4 +77,21 @@ confirm-tooltip=Save changes
cancel-tooltip=Discard changes
edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody
discord-tooltip=Remove task
discard-tooltip=Remove task
[warp-list]
main-caption=Warp List
main-tooltip=Warp list, must be within __1__ tiles to use
sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles
too-close=Cant make warp; too close to warp: __1__
last-edit=Last edited by __1__ at __2__
add-tooltip=Add new warp
confirm-tooltip=Save changes
cancel-tooltip=Discard changes
edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody
discard-tooltip=Remove warp
timer-tooltip=Warp charge, charge time __1__ seconds
goto-tooltip=Go to x __1__ y __2__
goto-disabled=You must be on a warp point and have a full charge to warp
goto-edit=Edit warp icon

View File

@@ -0,0 +1,233 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
local Colors = require 'resources.color_presets'
local write_json,format_time = ext_require('expcore.common','write_json','format_time')
local config = require 'config.discord_alerts'
local function get_player_name(event)
local player = Game.get_player_by_index(event.player_index)
return player.name, event.by_player_name
end
local function to_hex(color)
local hex_digits = '0123456789ABCDEF'
local function hex(bit)
local major, minor = math.modf(bit/16)
minor = minor*16
return hex_digits:sub(major,major)..hex_digits:sub(minor,minor)
end
return hex(color.r)..hex(color.g)..hex(color.b)
end
local function emit_event(args)
local title = args.title or ''
local color = args.color or '0x0'
local description = args.description or ''
if type(color) == 'table' then
color = to_hex(color)
end
local tick = args.tick or 0
local tick_formated = format_time(tick,{hours = true,minutes = true,string = true,long = true})
local players_online = 0
local admins_online = 0
for _,player in pairs(game.connected_players) do
players_online = players_online+1
if player.admin then
admins_online = admins_online + 1
end
end
local done = {title=true,color=true,description=true}
local fields = {{
name='Server Details',
value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s',players_online,admins_online,tick_formated)
}}
for key,value in pairs(args) do
if not done[key] then
done[key] = true
local field = {
name=key,
value=value,
inline=false
}
local new_value, inline = value:gsub('<inline>','',1)
if inline then
field.value = new_value
field.inline = true
end
table.insert(fields,field)
end
end
write_json('log/discord.log',{
title=title,
description=description,
color=color,
fields=fields
})
end
--- Reports added and removed
if config.player_reports then
local Reports = require 'modules.addons.reports-control'
Event.add(Reports.player_report_added,function(event)
local player_name,by_player_name = get_player_name(event)
emit_event{
title='Report',
description='A player was reported',
color=Colors.yellow,
['Player:']='<inline>'..player_name,
['By:']='<inline>'..by_player_name,
['Reason:']=event.reason
}
end)
Event.add(Reports.player_report_removed,function(event)
local player_name,by_player_name = get_player_name(event)
emit_event{
title='Report Removed',
description='A player has a report removed',
color=Colors.green,
['Player:']='<inline>'..player_name,
['By:']='<inline>'..by_player_name
}
end)
end
--- Warnings added and removed
if config.player_warnings then
local Warnings = require 'modules.addons.warnings-control'
Event.add(Warnings.player_warning_added,function(event)
local player_name,by_player_name = get_player_name(event)
emit_event{
title='Warning',
description='A player has been given a warning',
color=Colors.yellow,
['Player:']='<inline>'..player_name,
['By:']='<inline>'..by_player_name
}
end)
Event.add(Warnings.player_warning_removed,function(event)
local player_name,by_player_name = get_player_name(event)
emit_event{
title='Warning Removed',
description='A player has a warning removed',
color=Colors.green,
['Player:']='<inline>'..player_name,
['By:']='<inline>'..by_player_name
}
end)
end
--- Ban and unban
if config.player_bans then
Event.add(defines.events.on_player_banned,function(event)
if event.by_player then
local by_player = Game.get_player_by_index(event.by_player)
emit_event{
title='Banned',
description='A player has been banned',
color=Colors.red,
['Player:']='<inline>'..event.player_name,
['By:']='<inline>'..by_player.name,
['Reason:']=event.reason
}
end
end)
Event.add(defines.events.on_player_unbanned,function(event)
if event.by_player then
local by_player = Game.get_player_by_index(event.by_player)
emit_event{
title='Un-Banned',
description='A player has been un-banned',
color=Colors.green,
['Player:']='<inline>'..event.player_name,
['By:']='<inline>'..by_player.name
}
end
end)
end
--- Mute and unmute
if config.player_mutes then
Event.add(defines.events.on_player_muted,function(event)
local player_name = get_player_name(event)
emit_event{
title='Muted',
description='A player has been muted',
color=Colors.yellow,
['Player:']='<inline>'..player_name
}
end)
Event.add(defines.events.on_player_unmuted,function(event)
local player_name = get_player_name(event)
emit_event{
title='Un-Muted',
description='A player has been un-muted',
color=Colors.green,
['Player:']='<inline>'..player_name
}
end)
end
--- Kick
if config.player_kicks then
Event.add(defines.events.on_player_kicked,function(event)
if event.by_player then
local player_name = get_player_name(event)
local by_player = Game.get_player_by_index(event.by_player)
emit_event{
title='Kick',
description='A player has been kicked',
color=Colors.orange,
['Player:']='<inline>'..player_name,
['By:']='<inline>'..by_player.name,
['Reason:']=event.reason
}
end
end)
end
--- Promote and demote
if config.player_promotes then
Event.add(defines.events.on_player_promoted,function(event)
local player_name = get_player_name(event)
emit_event{
title='Promote',
description='A player has been promoted',
color=Colors.green,
['Player:']='<inline>'..player_name
}
end)
Event.add(defines.events.on_player_demoted,function(event)
local player_name = get_player_name(event)
emit_event{
title='Demote',
description='A player has been demoted',
color=Colors.yellow,
['Player:']='<inline>'..player_name
}
end)
end
--- Other commands
Event.add(defines.events.on_console_command,function(event)
if event.player_index then
local player_name = get_player_name(event)
if config[event.command] then
emit_event{
title=event.command:gsub('^%l',string.upper),
description='/'..event.command..' was used',
color=Colors.grey,
['By:']='<inline>'..player_name,
['Details:']=event.parameters
}
end
end
end)

View File

@@ -0,0 +1,58 @@
local Commands = require 'expcore.commands'
local Roles = require 'expcore.roles'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Store = require 'expcore.store'
local config = require 'config.bonuses'
require 'config.expcore-commands.parse_general'
local bonus_store =
Store.register(function(value,category)
local player = Game.get_player_from_any(category)
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end)
Commands.new_command('bonus','Changes the amount of bonus you receive')
:add_param('amount','integer-range',0,50)
:register(function(player,amount)
local percent = amount/100
Store.set(bonus_store,player.name,percent)
end)
Event.add(defines.events.on_player_respawned,function(event)
local player = Game.get_player_by_index(event.player_index)
local value = Store.get(bonus_store,player.name)
if value then
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end
end)
Event.add(defines.events.on_pre_player_died,function(event)
local player = Game.get_player_by_index(event.player_index)
if Roles.player_has_flag(player,'instance-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
local function role_update(event)
local player = Game.get_player_by_index(event.player_index)
if not Roles.player_allowed(player,'command/bonus') then
Store.clear(bonus_store,player.name)
end
end
Event.add(Roles.player_role_assigned,role_update)
Event.add(Roles.player_role_unassigned,role_update)

View File

@@ -561,7 +561,7 @@ Event.add(defines.events.on_rocket_launched,function(event)
rocket_times[force_name][rockets_launched] = event.tick
local remove_rocket = rockets_launched-largest_rolling_avg
if remove_rocket > 0 and not table.includes(config.milestones,remove_rocket) then
if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then
rocket_times[force_name][remove_rocket] = nil
end

View File

@@ -133,14 +133,14 @@ end)
local discard_task =
Gui.new_button()
:set_sprites('utility/trash')
:set_tooltip{'task-list.discord-tooltip'}
:set_tooltip{'task-list.discard-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.caption
local task_id = element.parent.name
remove_task(task_id)
update_all()
end)
@@ -156,10 +156,10 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.caption
local task_id = element.parent.name
local details = task_details[task_id]
details.editing[player.name] = true
generate_task(player,element.parent.parent,task_id)
generate_task(player,element.parent.parent.parent,task_id)
end)
--[[ Generates each task, handles both view and edit mode
@@ -212,17 +212,17 @@ function generate_task(player,element,task_id)
-- if the player can edit then it adds the edit and delete button
local flow = Gui.create_right_align(element,'edit-'..task_id)
flow.caption = task_id
local sub_flow = flow.add{type='flow',name=task_id}
edit_task(flow)
discard_task(flow)
edit_task(sub_flow)
discard_task(sub_flow)
end
-- update the number indexes and the current editing players
element['count-'..task_id].caption = task_number..')'
local edit_area = element['edit-'..task_id]
local edit_area = element['edit-'..task_id][task_id]
local players = table_keys(details.editing)
local allowed = player_allowed_edit(player,task_id)
@@ -243,8 +243,8 @@ function generate_task(player,element,task_id)
elseif not editing then
-- create the label, view mode
if element['edit-'..task_id] then
element['edit-'..task_id][edit_task.name].enabled = true
if edit_area then
edit_area[edit_task.name].enabled = true
end
task_area.clear()
@@ -261,8 +261,8 @@ function generate_task(player,element,task_id)
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
if element['edit-'..task_id] then
element['edit-'..task_id][edit_task.name].enabled = false
if edit_area then
edit_area[edit_task.name].enabled = false
end
task_area.clear()

766
modules/gui/warp-list.lua Normal file
View File

@@ -0,0 +1,766 @@
local Gui = require 'expcore.gui'
local Store = require 'expcore.store'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Roles = require 'expcore.roles'
local Token = require 'utils.token'
local Colors = require 'resources.color_presets'
local config = require 'config.warps'
local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
local warp_list
local warp_name_store = 'gui.left.warps.names'
local warp_icon_store = 'gui.left.warps.tags'
local warp_player_in_range_store = 'gui.left.warps.allowed'
local warp_details = {}
local force_warps = {}
Global.register({
warp_details=warp_details,
force_warps=force_warps
},function(tbl)
force_warps = tbl.force_warps
warp_details = tbl.warp_details
end)
--- Returns if a player is allowed to edit the given warp
local function player_allowed_edit(player,warp_id)
if warp_id then
local details = warp_details[warp_id]
if not details.editing then
return false
end
if config.user_can_edit_own_warps and details.last_edit_player == player.name then
return true
end
else
if config.any_user_can_add_new_warp then
return true
end
end
if config.only_admins_can_edit and not player.admin then
return false
end
if config.edit_warps_role_permision and not Roles.player_allowed(player,config.edit_warps_role_permision) then
return false
end
return true
end
--- Makes a map marker for this warp; updates it if already present
local function make_warp_tag(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local icon = Store.get(warp_icon_store,warp_id)
local name = Store.get(warp_name_store,warp_id)
if warp.tag and warp.tag.valid then
warp.tag.text = 'Warp: '..name
warp.tag.icon = {type='item',name=icon}
return
end
local force = game.forces[warp.force]
local surface = warp.surface
local position = warp.position
local tag = force.add_chart_tag(surface,{
position={position.x+0.5,position.y+0.5},
text='Warp: '..name,
icon={type='item',name=icon}
})
warp.tag = tag
end
-- This creates the area for the warp; this is not required but helps players know where the warps are
local function make_warp_area(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local position = warp.position
local posx = position.x
local posy = position.y
local surface = warp.surface
local radius = config.activation_range
local radius2 = radius^2
local old_tile = surface.get_tile(position).name
warp.old_tile = old_tile
local base_tile = config.base_tile
local base_tiles = {}
-- this makes a base plate to make the warp point
for x = -radius, radius do
local x2 = x^2
for y = -radius, radius do
local y2 = y^2
if x2+y2 < radius2 then
table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
end
end
end
surface.set_tiles(base_tiles)
-- this adds the tile pattern
local tiles = {}
for _,pos in pairs(config.tiles) do
table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
end
surface.set_tiles(tiles)
-- this adds the enitites
for _,entity in pairs(config.entities) do
entity = surface.create_entity{
name=entity[1],
position={entity[2]+posx,entity[3]+posy},
force='neutral'
}
entity.destructible = false
entity.health = 0
entity.minable = false
entity.rotatable = false
end
end
--- This removes the warp area, also restores the old tile
local function clear_warp_area(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local position = warp.position
local surface = warp.surface
local radius = config.activation_range
local radius2 = radius^2
local base_tile = warp.old_tile
local tiles = {}
-- clears the area where the warp was
for x = -radius, radius do
local x2 = x^2
for y = -radius, radius do
local y2 = y^2
if x2+y2 < radius2 then
table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}})
end
end
end
surface.set_tiles(tiles)
-- removes all entites (in the area) on the neutral force
local entities = surface.find_entities_filtered{
force='neutral',
area={
{position.x-radius,position.y-radius},
{position.x+radius,position.y+radius}
}
}
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
if warp.tag and warp.tag.valid then warp.tag.destroy() end
end
--- Speaial case for the warps; adds the spawn warp which cant be removed
local function add_spawn(player)
local warp_id = tostring(Token.uid())
local force = player.force
local force_name = force.name
local surface = player.surface
local spawn = force.get_spawn_position(surface)
if not force_warps[force_name] then
force_warps[force_name] = {}
end
table.insert(force_warps[force_name],warp_id)
warp_details[warp_id] = {
warp_id = warp_id,
force = force.name,
position = {
x=math.floor(spawn.x),
y=math.floor(spawn.y)
},
surface = surface,
last_edit_player='System',
last_edit_time=game.tick,
editing=false
}
Store.set(warp_name_store,warp_id,'Spawn')
Store.set(warp_icon_store,warp_id,config.default_icon)
end
--- General case for the warps; will make a new warp and set the player to be editing it
local function add_warp(player)
local warp_id = tostring(Token.uid())
local force_name = player.force.name
if not force_warps[force_name] then
add_spawn(player)
end
table.insert(force_warps[force_name],warp_id)
local position = player.position
warp_details[warp_id] = {
warp_id = warp_id,
force = force_name,
position = {
x=math.floor(position.x),
y=math.floor(position.y)
},
surface = player.surface,
last_edit_player=player.name,
last_edit_time=game.tick,
editing={[player.name]=true}
}
Store.set(warp_name_store,warp_id,'New warp')
Store.set(warp_icon_store,warp_id,config.default_icon)
make_warp_area(warp_id)
end
--- Removes all refrences to a warp
local function remove_warp(warp_id)
local force_name = warp_details[warp_id].force
local key = table.index_of(force_warps[force_name],warp_id)
force_warps[force_name][key] = nil
Store.clear(warp_name_store,warp_id)
Store.clear(warp_icon_store,warp_id)
warp_details[warp_id] = nil
end
--- This timer controls when a player is able to warp, eg every 60 seconds
local warp_timer =
Gui.new_progressbar()
:set_tooltip{'warp-list.timer-tooltip',config.recharge_time}
:set_default_maximum(math.floor(config.recharge_time*config.update_smothing))
:add_store(Gui.player_store)
:set_style(nil,function(style)
style.horizontally_stretchable = true
style.color = Colors.light_blue
end)
:on_store_complete(function(player_name,reset)
Store.set(warp_player_in_range_store,player_name,true)
end)
--- When the button is clicked it will teleport the player
local goto_warp =
Gui.new_button()
:set_sprites('item/'..config.default_icon)
:set_tooltip{'warp-list.goto-tooltip',0,0}
:set_style('quick_bar_slot_button',function(style)
style.height = 32
style.width = 32
end)
:on_click(function(player,element)
local warp_id = element.parent.caption
local warp = warp_details[warp_id]
local surface = warp.surface
local position = {
x=warp.position.x+0.5,
y=warp.position.y+0.5
}
local goto_position = surface.find_non_colliding_position('character',position,32,1)
if player.driving then player.driving = false end
player.teleport(goto_position,surface)
if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
warp_timer:set_store(player.name,0)
Store.set(warp_player_in_range_store,player.name,false)
end
end)
--- Will add a new warp to the list, checks if the player is too close to an existing one
local add_new_warp =
Gui.new_button()
:set_sprites('utility/add')
:set_tooltip{'warp-list.add-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local position = player.position
local posx = position.x
local posy = position.y
local dist2 = config.minimum_distance^2
local warps = Store.get_children(warp_name_store)
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local pos = warp.position
if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
local warp_name = Store.get(warp_name_store,warp_id)
player.print{'warp-list.too-close',warp_name}
return
end
end
add_warp(player)
end)
--- Confirms the edit to name or icon of the warp
local confirm_edit =
Gui.new_button()
:set_sprites('utility/downloaded')
:set_tooltip{'warp-list.confirm-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
local warp_name = element.parent.warp.text
local warp_icon = element.parent.parent['icon-'..warp_id].icon.elem_value
local warp = warp_details[warp_id]
warp.editing[player.name] = nil
warp.last_edit_player = player.name
warp.last_edit_time = game.tick
Store.set(warp_name_store,warp_id,warp_name)
Store.set(warp_icon_store,warp_id,warp_icon)
end)
--- Cancels the editing changes of the selected warp name or icon
local generate_warp
local cancel_edit =
Gui.new_button()
:set_sprites('utility/close_black')
:set_tooltip{'warp-list.cancel-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
local details = warp_details[warp_id]
details.editing[player.name] = nil
generate_warp(player,element.parent.parent,warp_id)
end)
--- Removes a warp from the list, including the physical area and map tag
local discard_warp =
Gui.new_button()
:set_sprites('utility/trash')
:set_tooltip{'warp-list.discard-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
remove_warp(warp_id)
end)
--- Opens edit mode for the warp
local edit_warp =
Gui.new_button()
:set_sprites('utility/rename_icon_normal')
:set_tooltip{'warp-list.edit-tooltip-none'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
local details = warp_details[warp_id]
details.editing[player.name] = true
generate_warp(player,element.parent.parent.parent,warp_id)
end)
--[[ Generates each task, handles both view and edit mode
element
> icon-"warp_id"
>> goto_warp or icon
> "warp_id"
>> warp
>> cancel_edit (edit mode)
>> confirm_edit (edit mode)
> edit-"warp_id"
>> "warp_id"
>>> edit_warp
>>> discard_warp
]]
function generate_warp(player,element,warp_id)
local warp_name = Store.get(warp_name_store,warp_id)
local warp_icon = Store.get(warp_icon_store,warp_id) or config.default_icon
local warp = warp_details[warp_id]
local editing = warp.editing and warp.editing[player.name]
local last_edit_player = warp.last_edit_player
local last_edit_time = warp.last_edit_time
local position = warp.position
if not warp_name then
-- task is nil so remove it from the list
Gui.destory_if_valid(element['icon-'..warp_id])
Gui.destory_if_valid(element['edit-'..warp_id])
Gui.destory_if_valid(element[warp_id])
else
-- if it is not already present then add it now
local warp_area = element[warp_id]
local icon_area = element['icon-'..warp_id]
if not warp_area then
-- area to store the warp icon
icon_area =
element.add{
name='icon-'..warp_id,
type='flow',
caption=warp_id
}
Gui.set_padding(icon_area)
-- area which stores the task and buttons
warp_area =
element.add{
name=warp_id,
type='flow',
}
Gui.set_padding(warp_area)
-- if the player can edit then it adds the edit and delete button
local flow = Gui.create_right_align(element,'edit-'..warp_id)
local sub_flow = flow.add{type='flow',name=warp_id}
edit_warp(sub_flow)
discard_warp(sub_flow)
end
local edit_area = element['edit-'..warp_id][warp_id]
local players = warp.editing and table_keys(warp.editing) or {}
local allowed = player_allowed_edit(player,warp_id)
edit_area.visible = allowed
if #players > 0 then
edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip',table.concat(players,', ')}
else
edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip-none'}
end
-- draws/updates the warp area
local element_type = warp_area.warp and warp_area.warp.type or nil
if not editing and element_type == 'label' then
-- update the label already present
warp_area.warp.caption = warp_name
warp_area.warp.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
icon_area[goto_warp.name].sprite = 'item/'..warp_icon
elseif not editing then
-- create the label, view mode
if edit_area then
edit_area[edit_warp.name].enabled = true
end
-- redraws the icon for the warp
icon_area.clear()
local btn = goto_warp(icon_area)
btn.sprite = 'item/'..warp_icon
btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
local timer = warp_timer:get_store(player.name)
local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
if not enabled then
btn.enabled = false
btn.tooltip = {'warp-list.goto-disabled'}
end
-- redraws the label for the warp name
warp_area.clear()
local label =
warp_area.add{
name='warp',
type='label',
caption=warp_name,
tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
}
label.style.single_line = false
label.style.maximal_width = 150
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
if edit_area then
edit_area[edit_warp.name].enabled = false
end
-- redraws the icon for the warp and allows selection
icon_area.clear()
local btn =
icon_area.add{
name='icon',
type='choose-elem-button',
elem_type='item',
item=warp_icon,
tooltip={'warp-list.goto-edit'},
}
btn.style.height = 32
btn.style.width = 32
-- redraws the label for the warp name and allows editing
warp_area.clear()
local entry =
warp_area.add{
name='warp',
type='textfield',
text=warp_name
}
entry.style.maximal_width = 150
entry.style.height = 20
cancel_edit(warp_area)
confirm_edit(warp_area)
end
end
end
--[[ generates the main gui structure
element
> container
>> header
>>> right aligned add_new_task
>> scroll
>>> table
>> warp_timer
]]
local function generate_container(player,element)
Gui.set_padding(element,2,2,2,2)
element.style.minimal_width = 200
-- main container which contains the other elements
local container =
element.add{
name='container',
type='frame',
direction='vertical',
style='window_content_frame_packed'
}
Gui.set_padding(container)
container.style.vertically_stretchable = false
-- main header for the gui
local header =
container.add{
name='header',
type='frame',
style='subheader_frame'
}
Gui.set_padding(header,2,2,4,4)
header.style.horizontally_stretchable = true
header.style.use_header_filler = false
--- Caption for the header bar
header.add{
type='label',
style='heading_1_label',
caption={'warp-list.main-caption'},
tooltip={'warp-list.sub-tooltip',config.recharge_time,config.activation_range}
}
--- Right aligned button to toggle the section
if player_allowed_edit(player) then
local right_align = Gui.create_right_align(header)
add_new_warp(right_align)
end
-- main flow for the data
local flow =
container.add{
name='scroll',
type='scroll-pane',
direction='vertical',
horizontal_scroll_policy='never',
vertical_scroll_policy='auto-and-reserve-space'
}
Gui.set_padding(flow,1,1,2,2)
flow.style.horizontally_stretchable = true
flow.style.maximal_height = 258
-- table that stores all the data
local flow_table =
flow.add{
name='table',
type='table',
column_count=3
}
Gui.set_padding(flow_table)
flow_table.style.horizontally_stretchable = true
flow_table.style.top_cell_padding = 3
flow_table.style.bottom_cell_padding = 3
warp_timer(container)
return flow_table
end
--- Registers the warp list
warp_list =
Gui.new_left_frame('gui/warp-list')
:set_sprites('item/'..config.default_icon)
:set_tooltip{'warp-list.main-tooltip',config.activation_range}
:set_direction('vertical')
:on_draw(function(player,element)
local data_table = generate_container(player,element)
local force_name = player.force.name
local warps = force_warps[force_name] or {}
for _,warp_id in pairs(warps) do
generate_warp(player,data_table,warp_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
local force_name = player.force.name
data_table.clear()
local warps = force_warps[force_name] or {}
for _,warp_id in pairs(warps) do
generate_warp(player,data_table,warp_id)
end
end)
--- When the name of a warp is updated this is triggered
Store.register(warp_name_store,function(value,warp_id)
local warp = warp_details[warp_id]
local force = game.forces[warp.force]
local names = {}
local spawn_id
for _,_warp_id in pairs(force_warps[force.name]) do
local name = Store.get(warp_name_store,_warp_id)
if not warp_details[_warp_id].editing then
spawn_id = _warp_id
else
names[name.._warp_id] = _warp_id
end
end
force_warps[force.name] = table_values(table_keysort(names))
table.insert(force_warps[force.name],1,spawn_id)
for _,player in pairs(force.players) do
warp_list:update(player)
end
end)
--- When the icon is updated this is called
Store.register(warp_icon_store,function(value,warp_id)
local warp = warp_details[warp_id]
local force = game.forces[warp.force]
for _,player in pairs(force.players) do
local frame = warp_list:get_frame(player)
local element = frame.container.scroll.table
generate_warp(player,element,warp_id)
end
if value then
make_warp_tag(warp_id)
else
clear_warp_area(warp_id)
end
end)
--- When the player leaves or enters range of a warp this is triggered
Store.register(warp_player_in_range_store,function(value,player_name)
local player = game.players[player_name]
local force = player.force
local frame = warp_list:get_frame(player_name)
local table_area = frame.container.scroll.table
local timer = warp_timer:get_store(player_name)
local state = not timer and value
if force_warps[force.name] then
for _,warp_id in pairs(force_warps[force.name]) do
local element = table_area['icon-'..warp_id][goto_warp.name]
if element and element.valid then
element.enabled = state
if state then
local position = warp_details[warp_id].position
element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
else
element.tooltip = {'warp-list.goto-disabled'}
end
end
end
end
end)
--- Handles updating the timer and checking distance from a warp
local r2 = config.activation_range^2
local rs2 = config.spawn_activation_range^2
Event.on_nth_tick(math.floor(60/config.update_smothing),function()
local categories = Store.get_children(warp_timer.store)
for _,category in pairs(categories) do
warp_timer:increment(1,category)
end
for _,player in pairs(game.connected_players) do
local timer = warp_timer:get_store(player.name)
local role = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision)
if not timer and not role then
local force = player.force
local warps = force_warps[force.name]
if warps then
local surface = player.surface.index
local pos = player.position
local px,py = pos.x,pos.y
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local wpos = warp.position
if warp.surface.index == surface then
local dx,dy = px-wpos.x,py-wpos.y
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
Store.set(warp_player_in_range_store,player.name,true)
return
end
end
end
Store.set(warp_player_in_range_store,player.name,false)
end
end
end
end)
--- When a player is created it will set them being in range to false to stop warping on join
Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
local force_name = player.force.name
local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
Store.set(warp_player_in_range_store,player.name,allowed)
if not force_warps[force_name] then
add_spawn(player)
end
end)
return warp_list

View File

@@ -1,87 +0,0 @@
--- A full ranking system for factorio.
-- @module ExpGamingCommands.bonus@^4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local global = {}
Global.register(global,function(tbl) global = tbl end)
local Game = require('FactorioStdLib.Game')
-- these are the settings which are changed with scale being as +100%
local settings = {
character_mining_speed_modifier=3,
character_crafting_speed_modifier=3,
character_running_speed_modifier=3,
character_build_distance_bonus=20,
character_reach_distance_bonus=20,
character_inventory_slots_bonus=200
}
--- Allows a player to set there bonus
-- @command bonus
-- @param bonus the amount of bonus there will get
commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {
['bonus'] = {true,'number-range-int',-1,50} -- -1 < math.floor(bonus) <= 50
}, function(event,args)
local player = Game.get_player(event)
local bonus = args.bonus
for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
global[player.index]=bonus
player_return('Bonus set to: '..math.floor(bonus)..'%')
end).default_admin_only = true
Event.add(defines.events.on_player_respawned,function(event)
local player = Game.get_player(event)
local bonus = global[player.index]
if bonus then
for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
end
end)
-- overridden by ExpGamingCore.Role if present
Event.add(defines.events.on_pre_player_died,function(event)
local player = Game.get_player(event)
if player.admin then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
return {
on_init= function(self)
if loaded_modules['ExpGamingCore.Role'] then
local Role = require('ExpGamingCore.Role')
-- instant respawn
Event.add(defines.events.on_pre_player_died,function(event)
local player = Game.get_player(event)
if Role.allowed(player,'bonus-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
script.raise_event(defines.events.on_player_died,{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
})
end
end)
-- either clears or adds default when rank changed
Event.add(defines.events.role_change,function(event)
local player = Game.get_player(event)
if Role.allowed(player,'bonus') then
for key,setting in pairs(settings) do player[key] = setting*0.2 end
global[player.index]=20
else
for key in pairs(settings) do player[key] = 0 end
global[player.index]=nil
end
end)
end
end
}

View File

@@ -1,22 +0,0 @@
{
"name": "ExpGamingCommands.bonus",
"version": "4.0.0",
"description": "Allows a bonus to be applied to players and instant respawn.",
"location": "FSM_ARCHIVE",
"keywords": [
"Instant Respawn",
"Bonus",
"Cheat",
"Commands",
"ExpGaming",
"Respawn"
],
"dependencies": {
"FactorioStdLib.Game": "^0.8.0",
"ExpGamingLib": "^4.0.0",
"ExpGamingCore.Command": "^4.0.0",
"ExpGamingCore.Role": "?^4.0.0"
},
"collection": "ExpGamingCommands@4.0.0",
"submodules": {}
}