Merge branch 'patch/6.1.1'

This commit is contained in:
Cooldude2606
2020-09-08 19:03:26 +01:00
5 changed files with 92 additions and 33 deletions

View File

@@ -2,6 +2,8 @@
-- @config Roles
local Roles = require 'expcore.roles' --- @dep expcore.roles
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local Statistics = PlayerData.Statistics
--- Role flags that will run when a player changes roles
Roles.define_flag_trigger('is_admin',function(player,state)
@@ -166,6 +168,7 @@ Roles.new_role('Partner','Part')
'command/unjail'
}
local hours10, hours250 = 10*216000, 250*60
Roles.new_role('Veteran','Vet')
:set_permission_group('Trusted')
:set_custom_color{r=140,g=120,b=200}
@@ -174,8 +177,12 @@ Roles.new_role('Veteran','Vet')
'command/chat-bot',
}
:set_auto_assign_condition(function(player)
if player.online_time > 10*216000 then
if player.online_time >= hours10 then
return true
else
local stats = Statistics:get(player, {})
local playTime, afkTime, mapCount = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
return playTime - afkTime >= hours250 and mapCount >= 25
end
end)
@@ -192,6 +199,7 @@ Roles.new_role('Member','Mem')
'command/save-quickbar'
}
local hours3, hours15 = 3*216000, 15*60
Roles.new_role('Regular','Reg')
:set_permission_group('Standard')
:set_custom_color{r=79,g=155,b=163}
@@ -204,8 +212,12 @@ Roles.new_role('Regular','Reg')
'standard-decon'
}
:set_auto_assign_condition(function(player)
if player.online_time > 3*216000 then
if player.online_time >= hours3 then
return true
else
local stats = Statistics:get(player, {})
local playTime, afkTime, mapCount = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
return playTime - afkTime >= hours15 and mapCount >= 5
end
end)
@@ -238,7 +250,7 @@ local default = Roles.new_role('Guest','')
Roles.new_role('Jail')
:set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50}
:set_block_auto_promote(true)
:set_block_auto_assign(true)
:disallow(default.allowed)
--- System defaults which are required to be set

View File

@@ -3,6 +3,7 @@
local e = defines.events -- order as per lua api as it was easier just to go down the list
return {
MapsPlayed = true, --- @setting MapsPlayed If the number of maps which a player has played should be tracked
Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
DistanceTravelled = true, --- @setting DistanceTravelled If distance Travelled is checked, only counts if not afk
@@ -21,7 +22,6 @@ return {
ItemsPickedUp = e.on_picked_up_item,
TilesBuilt = e.on_player_built_tile,
ItemsCrafted = e.on_player_crafted_item,
MapsPlayed = e.on_player_created,
DeconstructionPlannerUsed = e.on_player_deconstructed_area,
Deaths = e.on_player_died,
JoinCount = e.on_player_joined_game,

View File

@@ -123,7 +123,8 @@ local Roles = {
roles = {}, -- Contains the raw info for the roles, indexed by role name
flags = {}, -- Contains functions that run when a flag is added/removed from a player
internal = {}, -- Contains all internally accessed roles, such as root, default
players = {} -- Contains the roles that players have
players = {}, -- Contains the roles that players have
auto_assign = {} -- Contains references to all roles which have auto assign conditions
},
events = {
on_role_assigned = script.generate_event_name(),
@@ -807,7 +808,7 @@ end
--[[-- Sets an auto assign condition that is checked every 60 seconds, if true is returned then the player will receive the role
nb: this is one way, failing false after already gaining the role will not revoke the role
@tparam function callback receives only one param which is player to promote, return true to promote the player
@tparam function callback receives only one param which is player to assign, return true to assign the player
@treturn Roles._prototype allows chaining
@usage-- Give this role to a user if there are admin, ran every 60 seconds
@@ -818,21 +819,33 @@ end)
]]
function Roles._prototype:set_auto_assign_condition(callback)
_C.error_if_runtime()
self.auto_promote_condition = callback
self.auto_assign_condition = true
Roles.config.auto_assign[self.name] = callback
return self
end
--[[-- Get the auto assign condition for this role, returns nil if no condition is set
@treturn function The callback which was assigned as the auto assign condition
@usage-- Give this role to a user if there are admin, ran every 60 seconds
local condition = role:get_auto_assign_condition()
]]
function Roles._prototype:get_auto_assign_condition()
return Roles.config.auto_assign[self.name]
end
--[[-- Sets the role to not allow players to have auto assign effect them, useful to keep people locked to a role
@tparam[opt=true] boolean state when true the players with this role will not be auto assigned to other roles
@treturn Roles._prototype allows chaining
@usage-- Make a role stop players from being auto assigned to other roles
role:set_block_auto_promote()
role:set_block_auto_assign()
]]
function Roles._prototype:set_block_auto_promote(state)
function Roles._prototype:set_block_auto_assign(state)
if state == nil then state = true end
self.block_auto_promote = not not state -- forces a boolean value
self.block_auto_assign = not not state -- forces a boolean value
return self
end
@@ -993,35 +1006,43 @@ local function role_update(event)
end
end
--- Used internally to test if a player should be auto assigned a role
local function auto_assign(event)
local player = game.players[event.player_index]
local roles = Roles.config.players[player.name] or {}
local lookup = {}
for _, role in ipairs(roles) do lookup[role] = true end
local assigns, ctn = {}, 0
for role, condition in pairs(Roles.config.auto_assign) do
if not lookup[role] then
local success, rtn = pcall(condition, player)
if not success then
log{'expcore-roles.error-log-format-assign', role.name, rtn}
elseif rtn == true then
ctn = ctn + 1
assigns[ctn] = role
end
end
end
if ctn > 0 then Roles.assign_player(player, assigns) end
end
--- When a player joined or has a role change then the update is triggered
Event.add(Roles.events.on_role_assigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)
Event.add(defines.events.on_player_joined_game, role_update)
-- Every 60 seconds the auto promote check is preformed
--- Every 60 seconds and on join auto role assignment is checked
Event.add(defines.events.on_player_joined_game, auto_assign)
Event.on_nth_tick(3600, function()
local promotes = {}
for _, player in pairs(game.connected_players) do
for _, role in ipairs(Roles.config.roles) do
if role.auto_promote_condition then
local success, err = pcall(role.auto_promote_condition, player)
if not success then
log{'expcore-roles.error-log-format-promote', role.name, err}
else
if err == true and not Roles.player_has_role(player, role) then
if promotes[player.name] then
table.insert(promotes[player.name], role.name)
else
promotes[player.name] = {role.name}
end
end
end
end
end
end
for player_name, roles in pairs(promotes) do
Roles.assign_player(player_name, roles)
for _, player in ipairs(game.connected_players) do
auto_assign{ player_index = player.index }
end
end)
-- Return Roles
return Roles

View File

@@ -25,7 +25,7 @@ command-error-log-format=[ERROR] command/__1__ :: __2__
[expcore-roles]
error-log-format-flag=[ERROR] roleFlag/__1__ :: __2__
error-log-format-promote=[ERROR] rolePromote/__1__ :: __2__
error-log-format-assign=[ERROR] rolePromote/__1__ :: __2__
game-message-assign=__1__ has been assigned to __2__ by __3__
game-message-unassign=__1__ has been unassigned from __2__ by __3__
reject-role=Invalid Role Name.

View File

@@ -1,10 +1,17 @@
local Event = require 'utils.event' ---@dep utils.event
local Global = require 'utils.global' ---@dep utils.global
local config = require 'config.statistics' ---@dep config.statistics
local format_time = _C.format_time
local floor = math.floor
local afk_required = 5*3600 -- 5 minutes
--- Stores players who have been created, required to avoid loss of data
local new_players = {}
Global.register(new_players, function(tbl)
new_players = tbl
end)
--- Stores the statistics on a player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local AllPlayerData = PlayerData.All
@@ -18,6 +25,8 @@ Statistics:on_load(function(player_name, player_statistics)
local existing_data = AllPlayerData:get(player_name)
if existing_data and existing_data.valid then return end
local counters = config.counters
-- Merge all data from before you data loaded
for key, value in pairs(Statistics:get(player_name, {})) do
if config[key] or counters[key] then
if not player_statistics[key] then
@@ -27,6 +36,14 @@ Statistics:on_load(function(player_name, player_statistics)
end
end
end
-- Increment your maps played if this is your first time on this map
if new_players[player_name] then
new_players[player_name] = nil
local ctn = player_statistics.MapsPlayed
player_statistics.MapsPlayed = ctn and ctn + 1 or 1
end
return player_statistics
end)
@@ -39,6 +56,15 @@ local function format_minutes(value)
})
end
--- Add MapsPlayed if it is enabled
if config.MapsPlayed then
Statistics:combine('MapsPlayed')
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
new_players[player.name] = true
end)
end
--- Add Playtime and AfkTime if it is enabled
if config.Playtime or config.AfkTime then
local playtime, afk_time