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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -1,17 +1,17 @@
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--- This file contains all the different settings for the warp system and gui
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--- This file contains all the different settings for the warp system and gui
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return {
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return {
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recharge_time = 60, -- The amount of time in seconds that the player must wait between warps, acts as a balance
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recharge_time = 60, -- The amount of time in seconds that the player must wait between warps, acts as a balance
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update_smoothing = 10, -- Higher is better, the amount of smothing applied to recharge timer and other gui updates, max is 60
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update_smoothing = 10, -- Higher is better, the amount of smoothing applied to recharge timer and other gui updates, max is 60
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minimum_distance = 100, -- The minimum distance that must be between warp points, creating new ones is blocked when too close
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minimum_distance = 100, -- The minimum distance that must be between warp points, creating new ones is blocked when too close
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activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewd but not used
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activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewed but not used
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spawn_activation_range = 20, -- A second activation range which is used for the forces spawn point
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spawn_activation_range = 20, -- A second activation range which is used for the forces spawn point
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default_icon = 'discharge-defense-equipment', -- The deafult icon which is used by warps; must be an item name
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default_icon = 'discharge-defense-equipment', -- The deafult icon which is used by warps; must be an item name
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user_can_edit_own_warps = false, -- When true the user can always edit warps which they created regaudless of other settings
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user_can_edit_own_warps = false, -- When true the user can always edit warps which they created regaudless of other settings
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any_user_can_add_new_warp = false, -- When true any user is able to create new warps, however editing may still be restricted
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any_user_can_add_new_warp = false, -- When true any user is able to create new warps, however editing may still be restricted
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only_admins_can_edit = false, -- When true only admins can edit warps
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only_admins_can_edit = false, -- When true only admins can edit warps
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edit_warps_role_permision = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
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edit_warps_role_permission = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
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bypass_warp_limits_permision = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrctions
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bypass_warp_limits_permission = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrictions
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entities = { -- The entites which are created for warps
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entities = { -- The entities which are created for warps
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{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
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{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
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{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
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{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
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{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
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{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
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@@ -47,7 +47,7 @@ local function player_allowed_edit(player,warp_id)
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return false
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return false
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end
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end
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if config.edit_warps_role_permision and not Roles.player_allowed(player,config.edit_warps_role_permision) then
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if config.edit_warps_role_permission and not Roles.player_allowed(player,config.edit_warps_role_permission) then
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return false
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return false
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end
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end
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@@ -87,8 +87,8 @@ local function make_warp_area(warp_id)
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if not warp then return end
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if not warp then return end
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local position = warp.position
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local position = warp.position
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local posx = position.x
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local px = position.x
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local posy = position.y
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local py = position.y
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local surface = warp.surface
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local surface = warp.surface
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local radius = config.activation_range
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local radius = config.activation_range
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local radius2 = radius^2
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local radius2 = radius^2
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@@ -104,7 +104,7 @@ local function make_warp_area(warp_id)
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for y = -radius, radius do
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for y = -radius, radius do
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local y2 = y^2
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local y2 = y^2
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if x2+y2 < radius2 then
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if x2+y2 < radius2 then
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table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
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table.insert(base_tiles,{name=base_tile,position={x+px,y+py}})
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end
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end
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end
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end
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end
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end
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@@ -113,15 +113,15 @@ local function make_warp_area(warp_id)
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-- this adds the tile pattern
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-- this adds the tile pattern
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local tiles = {}
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local tiles = {}
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for _,pos in pairs(config.tiles) do
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for _,pos in pairs(config.tiles) do
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table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
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table.insert(tiles,{name=base_tile,position={pos[1]+px,pos[2]+py}})
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end
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end
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surface.set_tiles(tiles)
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surface.set_tiles(tiles)
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-- this adds the enitites
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-- this adds the entities
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for _,entity in pairs(config.entities) do
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for _,entity in pairs(config.entities) do
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entity = surface.create_entity{
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entity = surface.create_entity{
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name=entity[1],
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name=entity[1],
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position={entity[2]+posx,entity[3]+posy},
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position={entity[2]+px,entity[3]+py},
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force='neutral'
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force='neutral'
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}
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}
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entity.destructible = false
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entity.destructible = false
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@@ -155,7 +155,7 @@ local function clear_warp_area(warp_id)
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end
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end
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surface.set_tiles(tiles)
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surface.set_tiles(tiles)
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-- removes all entites (in the area) on the neutral force
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-- removes all entities (in the area) on the neutral force
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local entities = surface.find_entities_filtered{
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local entities = surface.find_entities_filtered{
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force='neutral',
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force='neutral',
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area={
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area={
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@@ -168,7 +168,7 @@ local function clear_warp_area(warp_id)
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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end
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end
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--- Speaial case for the warps; adds the spawn warp which cant be removed
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--- Special case for the warps; adds the spawn warp which cant be removed
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local function add_spawn(player)
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local function add_spawn(player)
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local warp_id = tostring(Token.uid())
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local warp_id = tostring(Token.uid())
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local force = player.force
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local force = player.force
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@@ -229,7 +229,7 @@ local function add_warp(player)
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make_warp_area(warp_id)
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make_warp_area(warp_id)
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end
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end
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--- Removes all refrences to a warp
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--- Removes all references to a warp
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local function remove_warp(warp_id)
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local function remove_warp(warp_id)
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local force_name = warp_details[warp_id].force
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local force_name = warp_details[warp_id].force
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local key = table.index_of(force_warps[force_name],warp_id)
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local key = table.index_of(force_warps[force_name],warp_id)
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@@ -287,7 +287,7 @@ end)
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if player.driving then player.driving = false end
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if player.driving then player.driving = false end
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player.teleport(goto_position,surface)
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player.teleport(goto_position,surface)
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if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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if config.bypass_warp_limits_permission and not Roles.player_allowed(player,config.bypass_warp_limits_permission) then
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warp_timer:set_store(player.name,0)
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warp_timer:set_store(player.name,0)
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-- this is to force an update of the buttons
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-- this is to force an update of the buttons
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local in_range = Store.get(warp_player_in_range_store,player.name)
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local in_range = Store.get(warp_player_in_range_store,player.name)
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@@ -307,15 +307,15 @@ Gui.new_button()
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end)
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end)
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:on_click(function(player,element)
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:on_click(function(player,element)
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local position = player.position
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local position = player.position
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local posx = position.x
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local px = position.x
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local posy = position.y
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local py = position.y
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local dist2 = config.minimum_distance^2
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local dist2 = config.minimum_distance^2
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local warps = Store.get_children(warp_name_store)
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local warps = Store.get_children(warp_name_store)
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for _,warp_id in pairs(warps) do
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for _,warp_id in pairs(warps) do
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local warp = warp_details[warp_id]
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local warp = warp_details[warp_id]
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local pos = warp.position
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local pos = warp.position
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if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
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if (px-pos.x)^2+(py-pos.y)^2 < dist2 then
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local warp_name = Store.get(warp_name_store,warp_id)
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local warp_name = Store.get(warp_name_store,warp_id)
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player.print{'warp-list.too-close',warp_name}
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player.print{'warp-list.too-close',warp_name}
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return
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return
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@@ -493,7 +493,7 @@ function generate_warp(player,element,warp_id)
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local timer = warp_timer:get_store(player.name)
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local timer = warp_timer:get_store(player.name)
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local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
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local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
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or Roles.player_allowed(player,config.bypass_warp_limits_permision)
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or Roles.player_allowed(player,config.bypass_warp_limits_permission)
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if not enabled then
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if not enabled then
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btn.enabled = false
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btn.enabled = false
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btn.tooltip = {'warp-list.goto-disabled'}
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btn.tooltip = {'warp-list.goto-disabled'}
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@@ -513,7 +513,7 @@ function generate_warp(player,element,warp_id)
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label.style.maximal_width = 150
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label.style.maximal_width = 150
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elseif editing and element_type ~= 'textfield' then
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elseif editing and element_type ~= 'textfield' then
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-- create the text field, edit mode, update it omited as value is being edited
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-- create the text field, edit mode, update it omitted as value is being edited
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if edit_area then
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if edit_area then
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edit_area[edit_warp.name].enabled = false
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edit_area[edit_warp.name].enabled = false
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end
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end
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@@ -685,7 +685,7 @@ Store.register(warp_player_in_range_store,function(value,player_name)
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Gui.toggle_left_frame(warp_list.name,player,value)
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Gui.toggle_left_frame(warp_list.name,player,value)
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end
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end
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if Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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if Roles.player_allowed(player,config.bypass_warp_limits_permission) then
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return
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return
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end
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end
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@@ -725,9 +725,9 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
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local px,py = pos.x,pos.y
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local px,py = pos.x,pos.y
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for _,warp_id in pairs(warps) do
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for _,warp_id in pairs(warps) do
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local warp = warp_details[warp_id]
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local warp = warp_details[warp_id]
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local wpos = warp.position
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local warp_pos = warp.position
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if warp.surface.index == surface then
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if warp.surface.index == surface then
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local dx,dy = px-wpos.x,py-wpos.y
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local dx,dy = px-warp_pos.x,py-warp_pos.y
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if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
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if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
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if not was_in_range then
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if not was_in_range then
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Store.set(warp_player_in_range_store,player.name,true)
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Store.set(warp_player_in_range_store,player.name,true)
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@@ -751,7 +751,7 @@ Event.add(defines.events.on_player_created,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = Game.get_player_by_index(event.player_index)
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local force_name = player.force.name
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local force_name = player.force.name
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local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
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local allowed = config.bypass_warp_limits_permission and Roles.player_allowed(player,config.bypass_warp_limits_permission) or false
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Store.set(warp_player_in_range_store,player.name,allowed)
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Store.set(warp_player_in_range_store,player.name,allowed)
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if allowed then
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if allowed then
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warp_timer:set_store(player.name,1)
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warp_timer:set_store(player.name,1)
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