more spelling errors

This commit is contained in:
bbassie
2019-07-03 14:02:38 +02:00
parent 83590e72e4
commit 786525f58f
2 changed files with 25 additions and 25 deletions

View File

@@ -1,17 +1,17 @@
--- This file contains all the different settings for the warp system and gui
return {
recharge_time = 60, -- The amount of time in seconds that the player must wait between warps, acts as a balance
update_smoothing = 10, -- Higher is better, the amount of smothing applied to recharge timer and other gui updates, max is 60
update_smoothing = 10, -- Higher is better, the amount of smoothing applied to recharge timer and other gui updates, max is 60
minimum_distance = 100, -- The minimum distance that must be between warp points, creating new ones is blocked when too close
activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewd but not used
activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewed but not used
spawn_activation_range = 20, -- A second activation range which is used for the forces spawn point
default_icon = 'discharge-defense-equipment', -- The deafult icon which is used by warps; must be an item name
user_can_edit_own_warps = false, -- When true the user can always edit warps which they created regaudless of other settings
any_user_can_add_new_warp = false, -- When true any user is able to create new warps, however editing may still be restricted
only_admins_can_edit = false, -- When true only admins can edit warps
edit_warps_role_permision = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
bypass_warp_limits_permision = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrctions
entities = { -- The entites which are created for warps
edit_warps_role_permission = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
bypass_warp_limits_permission = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrictions
entities = { -- The entities which are created for warps
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}

View File

@@ -47,7 +47,7 @@ local function player_allowed_edit(player,warp_id)
return false
end
if config.edit_warps_role_permision and not Roles.player_allowed(player,config.edit_warps_role_permision) then
if config.edit_warps_role_permission and not Roles.player_allowed(player,config.edit_warps_role_permission) then
return false
end
@@ -87,8 +87,8 @@ local function make_warp_area(warp_id)
if not warp then return end
local position = warp.position
local posx = position.x
local posy = position.y
local px = position.x
local py = position.y
local surface = warp.surface
local radius = config.activation_range
local radius2 = radius^2
@@ -104,7 +104,7 @@ local function make_warp_area(warp_id)
for y = -radius, radius do
local y2 = y^2
if x2+y2 < radius2 then
table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
table.insert(base_tiles,{name=base_tile,position={x+px,y+py}})
end
end
end
@@ -113,15 +113,15 @@ local function make_warp_area(warp_id)
-- this adds the tile pattern
local tiles = {}
for _,pos in pairs(config.tiles) do
table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
table.insert(tiles,{name=base_tile,position={pos[1]+px,pos[2]+py}})
end
surface.set_tiles(tiles)
-- this adds the enitites
-- this adds the entities
for _,entity in pairs(config.entities) do
entity = surface.create_entity{
name=entity[1],
position={entity[2]+posx,entity[3]+posy},
position={entity[2]+px,entity[3]+py},
force='neutral'
}
entity.destructible = false
@@ -155,7 +155,7 @@ local function clear_warp_area(warp_id)
end
surface.set_tiles(tiles)
-- removes all entites (in the area) on the neutral force
-- removes all entities (in the area) on the neutral force
local entities = surface.find_entities_filtered{
force='neutral',
area={
@@ -168,7 +168,7 @@ local function clear_warp_area(warp_id)
if warp.tag and warp.tag.valid then warp.tag.destroy() end
end
--- Speaial case for the warps; adds the spawn warp which cant be removed
--- Special case for the warps; adds the spawn warp which cant be removed
local function add_spawn(player)
local warp_id = tostring(Token.uid())
local force = player.force
@@ -229,7 +229,7 @@ local function add_warp(player)
make_warp_area(warp_id)
end
--- Removes all refrences to a warp
--- Removes all references to a warp
local function remove_warp(warp_id)
local force_name = warp_details[warp_id].force
local key = table.index_of(force_warps[force_name],warp_id)
@@ -287,7 +287,7 @@ end)
if player.driving then player.driving = false end
player.teleport(goto_position,surface)
if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
if config.bypass_warp_limits_permission and not Roles.player_allowed(player,config.bypass_warp_limits_permission) then
warp_timer:set_store(player.name,0)
-- this is to force an update of the buttons
local in_range = Store.get(warp_player_in_range_store,player.name)
@@ -307,15 +307,15 @@ Gui.new_button()
end)
:on_click(function(player,element)
local position = player.position
local posx = position.x
local posy = position.y
local px = position.x
local py = position.y
local dist2 = config.minimum_distance^2
local warps = Store.get_children(warp_name_store)
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local pos = warp.position
if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
if (px-pos.x)^2+(py-pos.y)^2 < dist2 then
local warp_name = Store.get(warp_name_store,warp_id)
player.print{'warp-list.too-close',warp_name}
return
@@ -493,7 +493,7 @@ function generate_warp(player,element,warp_id)
local timer = warp_timer:get_store(player.name)
local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
or Roles.player_allowed(player,config.bypass_warp_limits_permision)
or Roles.player_allowed(player,config.bypass_warp_limits_permission)
if not enabled then
btn.enabled = false
btn.tooltip = {'warp-list.goto-disabled'}
@@ -513,7 +513,7 @@ function generate_warp(player,element,warp_id)
label.style.maximal_width = 150
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
-- create the text field, edit mode, update it omitted as value is being edited
if edit_area then
edit_area[edit_warp.name].enabled = false
end
@@ -685,7 +685,7 @@ Store.register(warp_player_in_range_store,function(value,player_name)
Gui.toggle_left_frame(warp_list.name,player,value)
end
if Roles.player_allowed(player,config.bypass_warp_limits_permision) then
if Roles.player_allowed(player,config.bypass_warp_limits_permission) then
return
end
@@ -725,9 +725,9 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
local px,py = pos.x,pos.y
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local wpos = warp.position
local warp_pos = warp.position
if warp.surface.index == surface then
local dx,dy = px-wpos.x,py-wpos.y
local dx,dy = px-warp_pos.x,py-warp_pos.y
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
if not was_in_range then
Store.set(warp_player_in_range_store,player.name,true)
@@ -751,7 +751,7 @@ Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
local force_name = player.force.name
local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
local allowed = config.bypass_warp_limits_permission and Roles.player_allowed(player,config.bypass_warp_limits_permission) or false
Store.set(warp_player_in_range_store,player.name,allowed)
if allowed then
warp_timer:set_store(player.name,1)