Added settings and warnings

This commit is contained in:
Cooldude2606
2020-06-01 20:29:17 +01:00
parent f1864985ff
commit 7811ad2e11
10 changed files with 112 additions and 54 deletions

View File

@@ -45,7 +45,8 @@ removed=__1__ has one or more reports removed by __2__.
[expcom-warnings]
received=__1__ received a warning from __2__ for __3__.
player=__1__ has __2__ warnings and __3__/__4__ script warnings.
list-tilte=The following player have this many warnings (and this many script warnings):
player-detail=__1__ gave warning for: __2__
list-title=The following player have this many warnings (and this many script warnings):
list=__1__: __2__ (__3__/__4__)
cleared=__1__ had all they warnings cleared by __2__.

View File

@@ -6,7 +6,9 @@ message-set=Your join message has been updated.
saved=Your quickbar filters have been saved.
[exp-required]
Warnings=Warnings
Warnings-tooltip=The number of warnings that have been given to you by staff
Warnings-value-tooltip=The number of warnings that have been given to you by staff
[exp-settings]
Colour=Colour
Colour-tooltip=Your player colour
@@ -20,6 +22,9 @@ QuickbarFilters-value-tooltip=Change by using /save-quickbar
UsesAlt=Alt View
UsesAlt-tooltip=If you use alt view when you play
UsesAlt-value-tooltip=Change by pressing __CONTROL__show-info__
UsesServerUps=Server Ups
UsesServerUps-tooltip=If you use server ups view when you play
UsesServerUps-value-tooltip=Change by using /server-ups
Tag=Player Tag
Tag-tooltip=The tag that is shown after your name
Tag-value-tooltip=Change by using /tag

View File

@@ -36,12 +36,14 @@ Commands.new_command('get-warnings', 'Gets the number of warnings a player has.
local warnings = Warnings.get_warnings(player)
local script_warnings = Warnings.get_script_warnings(player)
local player_name_color = format_chat_player_name(player)
Commands.print{'expcom-warnings.player', player_name_color, warnings, script_warnings, config.temp_warning_limit}
Commands.print{'expcom-warnings.player', player_name_color, #warnings, #script_warnings, config.temp_warning_limit}
for _, warning in ipairs(warnings) do
Commands.print{'expcom-warnings.player-detail', format_chat_player_name(warning.by_player_name), warning.reason}
end
else
local rtn = {}
local user_warnings = Warnings.user_warnings
local user_script_warnings = Warnings.user_script_warnings
for player_name, warnings in pairs(user_warnings) do
for player_name, warnings in pairs(Warnings.user_warnings:get_all()) do
rtn[player_name] = {#warnings, 0}
end
for player_name, warnings in pairs(user_script_warnings) do
@@ -50,7 +52,7 @@ Commands.new_command('get-warnings', 'Gets the number of warnings a player has.
end
rtn[player_name][2] = #warnings
end
Commands.print{'expcom-warnings.list-tilte'}
Commands.print{'expcom-warnings.list-title'}
for player_name, warnings in pairs(rtn) do
local player_name_color = format_chat_player_name(player_name)
Commands.print{'expcom-warnings.list', player_name_color, warnings[1], warnings[2], config.temp_warning_limit}

View File

@@ -28,8 +28,20 @@ local config = require 'config.warnings' --- @dep config.warnings
local valid_player = Game.get_player_from_any
--- Stores the quickbar filters for a player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerWarnings = PlayerData.Required:combine('Warnings')
PlayerWarnings:set_metadata{
stringify = function(value)
if not value then return 'You have no warnings against you' end
local count = 0
for _ in pairs(value) do count = count + 1 end
return 'You have '..count..' warnings against you'
end
}
local Warnings = {
user_warnings={},
user_warnings=PlayerWarnings,
user_script_warnings={},
events = {
--- When a warning is added to a player
@@ -52,7 +64,7 @@ local Warnings = {
-- @tparam string reason the reason that the player was given a warning
-- @tparam number warning_count the new number of warnings that the player has
on_script_warning_added = script.generate_event_name(),
--- When a warning is remnoved from a player, by the script
--- When a warning is removed from a player, by the script
-- @event on_script_warning_removed
-- @tparam number player_index the index of the player who is having the warning removed
-- @tparam number warning_count the new number of warnings that the player has
@@ -60,30 +72,24 @@ local Warnings = {
}
}
local user_warnings = Warnings.user_warnings
local user_script_warnings = Warnings.user_script_warnings
Global.register({
user_warnings = user_warnings,
user_script_warnings = user_script_warnings
}, function(tbl)
Warnings.user_warnings = tbl.user_warnings
Warnings.user_script_warnings = tbl.user_script_warnings
user_warnings = Warnings.user_warnings
user_script_warnings = Warnings.user_script_warnings
Global.register(user_script_warnings, function(tbl)
Warnings.user_script_warnings = tbl
user_script_warnings = tbl
end)
--- Gets an array of warnings that the player has, always returns a list even if emtpy
--- Gets an array of warnings that the player has, always returns a list even if empty
-- @tparam LuaPlayer player the player to get the warning for
-- @treturn table an array of all the warnings on this player, contains tick, by_player_name and reason
function Warnings.get_warnings(player)
return user_warnings[player.name] or {}
return PlayerWarnings:get(player.name, {})
end
--- Gets the number of warnings that a player has on them
-- @tparam LuaPlayer player the player to count the warnings for
-- @treturn number the number of warnings that the player has
function Warnings.count_warnings(player)
local warnings = user_warnings[player.name] or {}
local warnings = PlayerWarnings:get(player.name, {})
return #warnings
end
@@ -99,19 +105,21 @@ function Warnings.add_warning(player, by_player_name, reason)
reason = reason or 'Non given.'
local warnings = user_warnings[player.name]
if not warnings then
warnings = {}
user_warnings[player.name] = warnings
end
local warning_count
PlayerWarnings:update(player.name, function(_, warnings)
local warning = {
by_player_name = by_player_name,
reason = reason
}
table.insert(warnings, {
tick = game.tick,
by_player_name = by_player_name,
reason = reason
})
local warning_count = #warnings
if not warnings then
warning_count = 1
return {warning}
else
table.insert(warnings, warning)
warning_count = #warnings
end
end)
script.raise_event(Warnings.events.on_warning_added, {
name = Warnings.events.on_warning_added,
@@ -122,7 +130,7 @@ function Warnings.add_warning(player, by_player_name, reason)
reason = reason
})
local action = config.actions[#warnings]
local action = config.actions[warning_count]
if action then
local _type = type(action)
if _type == 'function' then
@@ -156,7 +164,7 @@ local function warning_removed_event(player, warning_by_name, removed_by_name, w
})
end
--- Removes a warning from a player, always removes the earlyist warning, fifo
--- Removes a warning from a player, always removes the earliest warning, fifo
-- @tparam LuaPlayer player the player to remove a warning from
-- @tparam string by_player_name the name of the player who is doing the action
-- @treturn number the number of warnings that the player has
@@ -165,14 +173,17 @@ function Warnings.remove_warning(player, by_player_name)
if not player then return end
if not by_player_name then return end
local warnings = user_warnings[player.name]
if not warnings then return end
local warning, warning_count
PlayerWarnings:update(player.name, function(_, warnings)
if not warnings then return end
warning = table.remove(warnings, 1)
warning_count = #warnings
end)
local warning = table.remove(warnings, 1)
if not warning then return end
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count)
warning_removed_event(player, warning.by_player_name, by_player_name, #warnings)
return #warnings
return warning_count
end
--- Removes all warnings from a player, will trigger remove event for each warning
@@ -184,7 +195,7 @@ function Warnings.clear_warnings(player, by_player_name)
if not player then return end
if not by_player_name then return end
local warnings = user_warnings[player.name]
local warnings = PlayerWarnings:get(player)
if not warnings then return end
local warning_count = #warnings
@@ -192,7 +203,7 @@ function Warnings.clear_warnings(player, by_player_name)
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count-n)
end
user_warnings[player.name] = nil
PlayerWarnings:remove(player)
return true
end
@@ -249,7 +260,7 @@ function Warnings.add_script_warning(player, reason)
return warning_count
end
--- Script warning removed event tigger due to it being looped in clear script warnings
--- Script warning removed event trigger due to it being looped in clear script warnings
-- @tparam LuaPlayer player the player who is having a script warning removed
-- @tparam number warning_count the number of warning that the player has
local function script_warning_removed_event(player, warning_count)

View File

@@ -3,10 +3,13 @@
local Event = require 'utils.event' ---@dep utils.event
--- Stores the join message that the player have
--- Stores the visible state of alt mode
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local UsesAlt = PlayerData.Settings:combine('UsesAlt')
UsesAlt:set_default(false)
UsesAlt:set_metadata{
stringify = function(value) return value and 'Visible' or 'Hidden' end
}
--- When your data loads apply alt view if you have it enabled
UsesAlt:on_load(function(player_name, uses_alt)

View File

@@ -12,6 +12,13 @@ require 'config.expcore.command_general_parse'
--- Stores the bonus for the player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerBonus = PlayerData.Settings:combine('Bonus')
PlayerBonus:set_default(0)
PlayerBonus:set_metadata{
stringify = function(value)
if not value or value == 0 then return 'None set' end
return (value*100)..'%'
end
}
--- Apply a bonus amount to a player
local function apply_bonus(player, amount)

View File

@@ -8,6 +8,13 @@ local config = require 'config.preset_player_colours' --- @dep config.preset_pla
--- Stores the colour that the player wants
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerColours = PlayerData.Settings:combine('Colour')
PlayerColours:set_metadata{
stringify = function(value)
if not value then return 'None set' end
local c = value[1]
return string.format('Red: %d Green: %d Blue: %d', c[1], c[2], c[3])
end
}
--- Used to compact player colours to take less space
local floor = math.floor

View File

@@ -9,6 +9,14 @@ local config = require 'config.preset_player_quickbar' --- @dep config.preset_pl
--- Stores the quickbar filters for a player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerFilters = PlayerData.Settings:combine('QuickbarFilters')
PlayerFilters:set_metadata{
stringify = function(value)
if not value then return 'No filters set' end
local count = 0
for _ in pairs(value) do count = count + 1 end
return count..' filters set'
end
}
--- Loads your quickbar preset
PlayerFilters:on_load(function(player_name, filters)

View File

@@ -291,8 +291,8 @@ Gui.element(function(_, parent)
local value = child:get(player_name)
if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end
Gui.centered_label(settings, 150, metadata.name or {'exp-required.'..name}, metadata.tooltip or {'exp-required.'..name..'-tooltip'})
Gui.centered_label(settings, 420, tostring(value), metadata.value_tooltip or {'exp-required.'..name..'-value-tooltip'})
Gui.centered_label(required, 150, metadata.name or {'exp-required.'..name}, metadata.tooltip or {'exp-required.'..name..'-tooltip'})
Gui.centered_label(required, 420, tostring(value), metadata.value_tooltip or {'exp-required.'..name..'-value-tooltip'})
end
end
@@ -302,11 +302,10 @@ Gui.element(function(_, parent)
for name, child in pairs(PlayerData.Settings.children) do
local metadata = child.metadata
local value = child:get(player_name)
if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end
Gui.centered_label(settings, 150, metadata.name or {'exp-settings.'..name}, metadata.tooltip or {'exp-settings.'..name..'-tooltip'})
Gui.centered_label(settings, 420, tostring(value), metadata.value_tooltip or {'exp-settings.'..name..'-value-tooltip'})
end
if metadata.stringify then value = metadata.stringify(value) end
if value == nil then value = 'None set' end
Gui.centered_label(settings, 150, metadata.name or {'exp-settings.'..name}, metadata.tooltip or {'exp-settings.'..name..'-tooltip'})
Gui.centered_label(settings, 420, tostring(value), metadata.value_tooltip or {'exp-settings.'..name..'-value-tooltip'})
end
end
@@ -324,9 +323,7 @@ Gui.element(function(_, parent)
Gui.centered_label(statistics, 130, format_number(value or 0), metadata.value_tooltip or {'exp-statistics.'..name..'-tooltip'})
end
end
if count > 0 then
for i = 1, count do Gui.centered_label(statistics, 140) end
end
if count > 0 then for i = 1, count do Gui.centered_label(statistics, 140) end end
end
-- Add the misc area

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@@ -8,6 +8,14 @@ local Gui = require 'expcore.gui' --- @dep expcore.gui
local Event = require 'utils.event' --- @dep utils.event
local Commands = require 'expcore.commands' --- @dep expcore.commands
--- Stores the visible state of server ups
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local UsesServerUps = PlayerData.Settings:combine('UsesServerUps')
UsesServerUps:set_default(false)
UsesServerUps:set_metadata{
stringify = function(value) return value and 'Visible' or 'Hidden' end
}
--- Label to show the server ups
-- @element server_ups
local server_ups =
@@ -19,6 +27,14 @@ Gui.element{
font = 'default-game'
}
--- Change the visible state when your data loads
UsesServerUps:on_load(function(player_name, visible)
local player = game.players[player_name]
local label = player.gui.screen[server_ups.name]
if not global.ext or not global.ext.server_ups then visible = false end
label.visible = visible
end)
--- Toggles if the server ups is visbile
-- @command server-ups
Commands.new_command('server-ups', 'Toggle the server ups display')
@@ -29,6 +45,7 @@ Commands.new_command('server-ups', 'Toggle the server ups display')
return Commands.error{'expcom-server-ups.no-ext'}
end
label.visible = not label.visible
UsesServerUps:set(player, label.visible)
end)
-- Set the location of the label