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@@ -12,9 +12,7 @@ local format_number = require("util").format_number --- @dep util
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local bonus_container
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local bonus_data = {
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score_limit = {}
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}
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local bonus_data_score_limit = {}
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--- @param player LuaPlayer
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--- @param container LuaGuiElement?
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@@ -106,8 +104,10 @@ local function apply_periodic_bonus(player)
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end
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end
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local function bonus_score_limit_calc(player)
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return math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_role_by_name(config.pts.role_name).index - Roles.get_player_highest_role(player).index)))
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local function bonus_score_limit(player)
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if not bonus_data_score_limit[player] then
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bonus_data_score_limit[player] = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_role_by_name(config.pts.role_name).index - Roles.get_player_highest_role(player).index)))
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end
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end
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--- Control label for the bonus points available
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@@ -158,9 +158,9 @@ local bonus_gui_control_reset = Gui.element("bonus_gui_control_reset")
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disp[slider.tags.counter].caption = format_number(slider.slider_value, false)
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local n = bonus_gui_pts_needed(player)
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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element.parent[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data.score_limit[player]
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element.parent[bonus_gui_control_pts_count.name].value = n / bonus_data.score_limit[player]
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bonus_score_limit(player)
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element.parent[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data_score_limit[player]
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element.parent[bonus_gui_control_pts_count.name].value = n / bonus_data_score_limit[player]
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end)
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--- A button used for pts apply
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@@ -174,11 +174,11 @@ local bonus_gui_control_apply = Gui.element("bonus_gui_control_apply")
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width = config.gui_display_width["half"],
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}:on_click(function(def, player, element)
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local n = bonus_gui_pts_needed(player)
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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element.parent[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data.score_limit[player]
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element.parent[bonus_gui_control_pts_count.name].value = n / bonus_data.score_limit[player]
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bonus_score_limit(player)
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element.parent[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data_score_limit[player]
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element.parent[bonus_gui_control_pts_count.name].value = n / bonus_data_score_limit[player]
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if n <= bonus_data.score_limit[player] then
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if n <= bonus_data_score_limit[player] then
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apply_bonus(player)
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end
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end)
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@@ -241,9 +241,9 @@ local bonus_gui_slider = Gui.element("bonus_gui_slider")
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local container = Gui.get_left_element(bonus_container, player)
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local disp = container.frame["bonus_st_1"].disp.table
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local n = bonus_gui_pts_needed(player)
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data.score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data.score_limit[player]
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bonus_score_limit(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data_score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data_score_limit[player]
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end)
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--- A vertical flow containing all the bonus data
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@@ -274,9 +274,9 @@ bonus_container = Gui.element("bonus_container")
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local disp = container["bonus_st_1"].disp.table
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local n = bonus_gui_pts_needed(player, container.parent)
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data.score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data.score_limit[player]
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bonus_score_limit(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data_score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data_score_limit[player]
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return container.parent
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end)
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@@ -309,14 +309,12 @@ end)
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Event.add(Roles.events.on_role_assigned, function(event)
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local player = game.players[event.player_index]
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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apply_bonus(player)
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bonus_data_score_limit[player] = nil
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end)
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Event.add(Roles.events.on_role_unassigned, function(event)
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local player = game.players[event.player_index]
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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apply_bonus(player)
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bonus_data_score_limit[player] = nil
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end)
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--- When a player respawns re-apply bonus
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@@ -325,11 +323,11 @@ Event.add(defines.events.on_player_respawned, function(event)
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local container = Gui.get_left_element(bonus_container, player)
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local disp = container.frame["bonus_st_1"].disp.table
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local n = bonus_gui_pts_needed(player)
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bonus_data.score_limit[player] = bonus_score_limit_calc(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data.score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data.score_limit[player]
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bonus_score_limit(player)
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_data_score_limit[player]
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disp[bonus_gui_control_pts_count.name].value = n / bonus_data_score_limit[player]
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if n <= bonus_data.score_limit[player] then
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if n <= bonus_data_score_limit[player] then
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apply_bonus(player)
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end
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end)
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