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https://github.com/PHIDIAS0303/ExpCluster.git
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Fix GPS tag for vlayer interfaces (#355)
* Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua
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@@ -54,7 +54,7 @@ return {
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["landfill"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 8, -- Tiles
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surface_area = 20, -- Tiles
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},
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["wood"] = {
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starting_value = 0,
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@@ -706,11 +706,12 @@ function vlayer.remove_interface(surface, position)
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-- Get the details which will be returned
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if #entities == 0 then
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return nil, nil
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return nil, nil, nil
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end
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local interface = entities[1]
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local name = interface.name
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local sur = interface.surface
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local pos = interface.position
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-- Return the type of interface removed and do some clean up
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@@ -725,7 +726,7 @@ function vlayer.remove_interface(surface, position)
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table.remove_element(vlayer_data.entity_interfaces.storage_input, interface)
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interface.destroy()
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return "storage-input", pos
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return "storage-input", sur, pos
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elseif name == "requester-chest" then
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local inventory = assert(interface.get_inventory(defines.inventory.chest))
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ExpUtil.transfer_inventory_to_surface{
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@@ -737,18 +738,18 @@ function vlayer.remove_interface(surface, position)
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table.remove_element(vlayer_data.entity_interfaces.storage_output, interface)
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interface.destroy()
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return "storage-output", pos
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return "storage-output", sur, pos
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elseif name == "constant-combinator" then
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table.remove_element(vlayer_data.entity_interfaces.circuit, interface)
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interface.destroy()
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return "circuit", pos
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return "circuit", sur, pos
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elseif name == "electric-energy-interface" then
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vlayer_data.storage.energy = vlayer_data.storage.energy + interface.energy
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table.remove_element(vlayer_data.entity_interfaces.energy, interface)
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interface.destroy()
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return "energy", pos
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return "energy", sur, pos
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end
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end
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@@ -32,8 +32,8 @@ local vlayer_control_type_list = {
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[4] = "storage_output",
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}
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local function pos_to_gps_string(pos)
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return "[gps=" .. string.format("%.1f", pos.x) .. "," .. string.format("%.1f", pos.y) .. "]"
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local function pos_to_gps_string(pos, surface_name)
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return "[gps=" .. string.format("%.1f", pos.x) .. "," .. string.format("%.1f", pos.y) .. "," .. surface_name .. "]"
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end
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local function format_energy(amount, unit)
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@@ -127,7 +127,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
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vlayer.create_output_interface(event.surface, e_pos, e_circ, player)
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end
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } }
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos, event.surface.name), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } }
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end)
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--- Display label for the number of solar panels
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@@ -373,7 +373,7 @@ local vlayer_gui_control_see =
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local entity = i[vlayer_control_type_list[target]][n]
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if entity and entity.valid then
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player.set_controller{ type = defines.controllers.remote, position = entity.position, surface = entity.surface }
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player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position) }
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player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position, entity.surface.name) }
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end
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end
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end)
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@@ -415,10 +415,10 @@ local vlayer_gui_control_remove =
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local i = vlayer.get_interfaces()
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if i and i[vlayer_control_type_list[target]] then
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local interface_type, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position)
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local interface_type, interface_surface, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position)
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if interface_type then
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } }
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position, interface_surface.name), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } }
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end
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end
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end
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