extra_logging spaces and fix to player_died

This commit is contained in:
2026-05-02 22:47:41 +09:00
committed by GitHub
parent 6cbc4e5cfb
commit 74ad2481bd
@@ -37,8 +37,11 @@ local function on_pre_player_died(event)
local player = assert(game.get_player(event.player_index))
local cause = event.cause
if cause then
local by_player = event.cause.player
add_log_line("[DEATH]", player.name, "died because of", by_player and by_player.name or event.cause.name)
if cause.type == "character" then
add_log_line("[DEATH] ", player.name, " died because of ", (cause.player and cause.player.name) or cause.name)
else
add_log_line("[DEATH] ", player.name, " died because of ", cause.name)
end
else
add_log_line("[DEATH] ", player.name, " died because of unknown reason")
end
@@ -67,7 +70,7 @@ end
--- @param event EventData.on_player_left_game
local function on_player_left_game(event)
local player = assert(game.get_player(event.player_index))
add_log_line("[LEAVE]", game.players[event.player_index].name, config.disconnect_reason[event.reason])
add_log_line("[LEAVE] ", player.name, " left the game: ", config.disconnect_reason[event.reason])
end
local e = defines.events