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@@ -54,7 +54,7 @@ return {
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["landfill"] = {
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["landfill"] = {
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starting_value = 0,
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starting_value = 0,
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required_area = 0,
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required_area = 0,
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surface_area = 8, -- Tiles
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surface_area = 20, -- Tiles
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},
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},
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["wood"] = {
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["wood"] = {
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starting_value = 0,
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starting_value = 0,
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@@ -40,10 +40,6 @@ Storage.register(vlayer_data, function(tbl)
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vlayer_data = tbl
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vlayer_data = tbl
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end)
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end)
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if script.active_mods["space-age"] then
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config.allowed_items.landfill.surface_area = math.floor(config.allowed_items.landfill.surface_area * 2.5)
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end
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for name, properties in pairs(config.allowed_items) do
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for name, properties in pairs(config.allowed_items) do
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properties.modded = false
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properties.modded = false
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@@ -77,7 +77,7 @@ local function apply_periodic_bonus(player)
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if vlayer.get_statistics()["energy_sustained"] > 0 then
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if vlayer.get_statistics()["energy_sustained"] > 0 then
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local armor = player.get_inventory(defines.inventory.character_armor)
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local armor = player.get_inventory(defines.inventory.character_armor)
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if armor and armor[1] then
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if armor and armor[1] and armor[1].valid_for_read then
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local armor_grid = armor[1].grid
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local armor_grid = armor[1].grid
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if armor_grid then
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if armor_grid then
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