mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
update
This commit is contained in:
@@ -1,91 +1,125 @@
|
||||
---- module cctv
|
||||
-- @addon cctv
|
||||
---- module surveillance
|
||||
-- @addon surveillance
|
||||
|
||||
local Gui = require 'expcore.gui' --- @dep expcore.gui
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
|
||||
local cctv_container =
|
||||
local cctv_container
|
||||
local player_list = {}
|
||||
|
||||
local cctv_player =
|
||||
Gui.Element{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_player',
|
||||
items = player_list,
|
||||
selected_index = 1
|
||||
}
|
||||
|
||||
local cctv_type =
|
||||
Gui.Element{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_status',
|
||||
items = {'Enable', 'Disable'},
|
||||
selected_index = 1
|
||||
}:style{
|
||||
width = 96
|
||||
}:on_click(function(_, element, _)
|
||||
if element.selected_index == 1 then
|
||||
element.parent.parent.cctv_display.visible = true
|
||||
else
|
||||
element.parent.parent.cctv_display.visible = false
|
||||
end
|
||||
end)
|
||||
|
||||
local cctv_status =
|
||||
Gui.Element{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_status',
|
||||
items = {'Player', 'Static'},
|
||||
selected_index = 1
|
||||
}:style{
|
||||
width = 96
|
||||
}:on_click(function(_, element, _)
|
||||
if element.selected_index == 1 then
|
||||
element.parent.parent.cctv_display.visible = true
|
||||
else
|
||||
element.parent.parent.cctv_display.visible = false
|
||||
end
|
||||
end)
|
||||
|
||||
local cctv_location =
|
||||
Gui.Element{
|
||||
type = 'button',
|
||||
caption = 'set'
|
||||
}:style{
|
||||
width = 48
|
||||
}:on_click(function(player, element, _)
|
||||
element.parent.parent.cctv_display.position = player.position
|
||||
end)
|
||||
|
||||
local zoom_in =
|
||||
Gui.Element{
|
||||
type = 'button',
|
||||
caption = '+'
|
||||
}:style{
|
||||
width = 36
|
||||
}:on_click(function(_, element, _)
|
||||
if element.parent.parent.cctv_display.zoom < 2.0 then
|
||||
element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom + 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local zoom_out =
|
||||
Gui.Element{
|
||||
type = 'button',
|
||||
caption = '-'
|
||||
}:style{
|
||||
width = 36
|
||||
}:on_click(function(_, element, _)
|
||||
if element.parent.parent.cctv_display.zoom > 0.2 then
|
||||
element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom - 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local camera_set =
|
||||
Gui.Element(function(_, parent)
|
||||
local camera_set = parent.add{type='flow'}
|
||||
local buttons = Gui.scroll_table(camera_set, 400, 6, 'buttons')
|
||||
|
||||
cctv_player(buttons)
|
||||
cctv_type(buttons)
|
||||
cctv_status(buttons)
|
||||
cctv_location(buttons)
|
||||
zoom_out(buttons)
|
||||
zoom_in(buttons)
|
||||
|
||||
local camera = camera_set.add{
|
||||
type = 'camera',
|
||||
name = 'cctv_display',
|
||||
position = {x=0, y=0},
|
||||
surface_index = game.surfaces['nauvis'].index,
|
||||
zoom = 0.75,
|
||||
}
|
||||
|
||||
camera.style.minimal_width = 400
|
||||
camera.style.minimal_height = 300
|
||||
return camera_set
|
||||
end)
|
||||
|
||||
cctv_container =
|
||||
Gui.element(function(event_trigger, parent)
|
||||
local container = Gui.container(parent, event_trigger, 480)
|
||||
|
||||
local player_list = {}
|
||||
local scroll_table_1 = Gui.scroll_table(container, 400, 6, 'cctv_st_1')
|
||||
local scroll_table_2 = Gui.scroll_table(container, 400, 6, 'cctv_st_2')
|
||||
player_list = {}
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
table.insert(player_list, player.name)
|
||||
end
|
||||
|
||||
for i=1, 2 do
|
||||
local scroll_table_1 = Gui.scroll_table(container, 400, 6, 'cctv_st_' .. i .. '1')
|
||||
|
||||
scroll_table_1.add{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_display_' .. i .. 'p',
|
||||
items = player_list,
|
||||
selected_index = 1
|
||||
}
|
||||
|
||||
local s = scroll_table_1.add{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_display_' .. i .. 's',
|
||||
items = {'Player', 'Static'},
|
||||
selected_index = 1
|
||||
}
|
||||
|
||||
local e = scroll_table_1.add{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_display_' .. i .. 'e',
|
||||
items = {'Enable', 'Disable'},
|
||||
selected_index = 1
|
||||
}
|
||||
|
||||
local l = scroll_table_1.add{
|
||||
type = 'button',
|
||||
name = 'cctv_display_' .. i .. 'l',
|
||||
caption = 'set',
|
||||
style = 'button'
|
||||
}
|
||||
|
||||
local a = scroll_table_1.add{
|
||||
type = 'button',
|
||||
name = 'cctv_display_' .. i .. 'a',
|
||||
caption = '+',
|
||||
style = 'button'
|
||||
}
|
||||
|
||||
local b = scroll_table_1.add{
|
||||
type = 'button',
|
||||
name = 'cctv_display_' .. i .. 'b',
|
||||
caption = '-',
|
||||
style = 'button'
|
||||
}
|
||||
|
||||
s.style.width = 96
|
||||
e.style.width = 96
|
||||
l.style.width = 48
|
||||
a.style.width = 36
|
||||
b.style.width = 36
|
||||
|
||||
local scroll_table_2 = Gui.scroll_table(container, 400, 1, 'cctv_st_' .. i .. '2')
|
||||
container['cctv_st_' .. i .. '2'].vertical_scroll_policy = 'never'
|
||||
|
||||
local frame = scroll_table_2.add{
|
||||
type = 'frame',
|
||||
name = 'cctv_display_' .. i .. 'f',
|
||||
direction = 'vertical'
|
||||
}
|
||||
|
||||
local camera = frame.add{
|
||||
type = 'camera',
|
||||
name = 'cctv_display_' .. i .. 'm',
|
||||
position = {x=0, y=0},
|
||||
surface_index = game.surfaces['nauvis'].index,
|
||||
zoom = 0.75,
|
||||
}
|
||||
|
||||
camera.style.minimal_width = 400
|
||||
camera.style.minimal_height = 300
|
||||
end
|
||||
camera_set(scroll_table_1)
|
||||
camera_set(scroll_table_2)
|
||||
|
||||
return container.parent
|
||||
end)
|
||||
@@ -96,7 +130,7 @@ Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, func
|
||||
end)
|
||||
|
||||
local function gui_update()
|
||||
local player_list = {}
|
||||
player_list = {}
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
table.insert(player_list, player.name)
|
||||
@@ -104,58 +138,32 @@ local function gui_update()
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
for i=1, 2 do
|
||||
frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'p'].items = player_list
|
||||
end
|
||||
frame.container['cctv_st_1'].table.flow['buttons']['cctv_player'].items = player_list
|
||||
frame.container['cctv_st_2'].table.flow['buttons']['cctv_player'].items = player_list
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, gui_update)
|
||||
Event.add(defines.events.on_player_left_game, gui_update)
|
||||
|
||||
Event.add(defines.events.on_gui_click, function(event)
|
||||
if event.element.name:sub(1, 13) == 'cctv_display_' then
|
||||
local frame = Gui.get_left_element(game.players[event.player_index], cctv_container)
|
||||
local i = event.element.name:sub(-2):sub(1, 1)
|
||||
|
||||
if event.element.name:sub(-1) == 'l' then
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = game.players[event.player_index].position
|
||||
|
||||
elseif event.element.name:sub(-1) == 'a' then
|
||||
if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom < 2.0 then
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom + 0.05
|
||||
end
|
||||
|
||||
elseif event.element.name:sub(-1) == 'b' then
|
||||
if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom > 0.2 then
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom - 0.05
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_tick, function(_)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
|
||||
for i=1, 2 do
|
||||
local switch_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 's'].selected_index
|
||||
local scroll_table_name = 'cctv_st_' .. i
|
||||
local switch_index = frame.container[scroll_table_name].table.flow['cctv_status'].selected_index
|
||||
|
||||
if switch_index == 1 then
|
||||
local selected_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'p'].selected_index
|
||||
local selected_index = frame.container[scroll_table_name].table.flow['cctv_player'].selected_index
|
||||
|
||||
if selected_index ~= nil or selected_index ~= 0 then
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = game.players[selected_index].position
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].surface_index = game.players[selected_index].surface_index
|
||||
frame.container[scroll_table_name].table.flow['cctv_display'].position = game.players[selected_index].position
|
||||
frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.players[selected_index].surface_index
|
||||
|
||||
else
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = {x=0, y=0}
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].surface_index = game.surfaces['nauvis'].index
|
||||
end
|
||||
|
||||
if frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'e'].selected_index == 1 then
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].visible = true
|
||||
else
|
||||
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].visible = false
|
||||
frame.container[scroll_table_name].table.flow['cctv_display'].position = {x=0, y=0}
|
||||
frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.surfaces['nauvis'].index
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user