This commit is contained in:
2023-10-03 01:28:47 +09:00
parent 67fe9ef533
commit 722e17d5df

View File

@@ -1,83 +1,102 @@
---- module cctv
-- @addon cctv
---- module surveillance
-- @addon surveillance
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local cctv_container =
Gui.element(function(event_trigger, parent)
local container = Gui.container(parent, event_trigger, 480)
local cctv_container
local player_list = {}
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
for i=1, 2 do
local scroll_table_1 = Gui.scroll_table(container, 400, 6, 'cctv_st_' .. i .. '1')
scroll_table_1.add{
local cctv_player =
Gui.Element{
type = 'drop-down',
name = 'cctv_display_' .. i .. 'p',
name = 'cctv_player',
items = player_list,
selected_index = 1
}
}
local s = scroll_table_1.add{
local cctv_type =
Gui.Element{
type = 'drop-down',
name = 'cctv_display_' .. i .. 's',
items = {'Player', 'Static'},
selected_index = 1
}
local e = scroll_table_1.add{
type = 'drop-down',
name = 'cctv_display_' .. i .. 'e',
name = 'cctv_status',
items = {'Enable', 'Disable'},
selected_index = 1
}
}:style{
width = 96
}:on_click(function(_, element, _)
if element.selected_index == 1 then
element.parent.parent.cctv_display.visible = true
else
element.parent.parent.cctv_display.visible = false
end
end)
local l = scroll_table_1.add{
local cctv_status =
Gui.Element{
type = 'drop-down',
name = 'cctv_status',
items = {'Player', 'Static'},
selected_index = 1
}:style{
width = 96
}:on_click(function(_, element, _)
if element.selected_index == 1 then
element.parent.parent.cctv_display.visible = true
else
element.parent.parent.cctv_display.visible = false
end
end)
local cctv_location =
Gui.Element{
type = 'button',
name = 'cctv_display_' .. i .. 'l',
caption = 'set',
style = 'button'
}
caption = 'set'
}:style{
width = 48
}:on_click(function(player, element, _)
element.parent.parent.cctv_display.position = player.position
end)
local a = scroll_table_1.add{
local zoom_in =
Gui.Element{
type = 'button',
name = 'cctv_display_' .. i .. 'a',
caption = '+',
style = 'button'
}
caption = '+'
}:style{
width = 36
}:on_click(function(_, element, _)
if element.parent.parent.cctv_display.zoom < 2.0 then
element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom + 0.05
end
end)
local b = scroll_table_1.add{
local zoom_out =
Gui.Element{
type = 'button',
name = 'cctv_display_' .. i .. 'b',
caption = '-',
style = 'button'
}
caption = '-'
}:style{
width = 36
}:on_click(function(_, element, _)
if element.parent.parent.cctv_display.zoom > 0.2 then
element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom - 0.05
end
end)
s.style.width = 96
e.style.width = 96
l.style.width = 48
a.style.width = 36
b.style.width = 36
local camera_set =
Gui.Element(function(_, parent)
local camera_set = parent.add{type='flow'}
local buttons = Gui.scroll_table(camera_set, 400, 6, 'buttons')
local scroll_table_2 = Gui.scroll_table(container, 400, 1, 'cctv_st_' .. i .. '2')
container['cctv_st_' .. i .. '2'].vertical_scroll_policy = 'never'
cctv_player(buttons)
cctv_type(buttons)
cctv_status(buttons)
cctv_location(buttons)
zoom_out(buttons)
zoom_in(buttons)
local frame = scroll_table_2.add{
type = 'frame',
name = 'cctv_display_' .. i .. 'f',
direction = 'vertical'
}
local camera = frame.add{
local camera = camera_set.add{
type = 'camera',
name = 'cctv_display_' .. i .. 'm',
name = 'cctv_display',
position = {x=0, y=0},
surface_index = game.surfaces['nauvis'].index,
zoom = 0.75,
@@ -85,8 +104,23 @@ Gui.element(function(event_trigger, parent)
camera.style.minimal_width = 400
camera.style.minimal_height = 300
return camera_set
end)
cctv_container =
Gui.element(function(event_trigger, parent)
local container = Gui.container(parent, event_trigger, 480)
local scroll_table_1 = Gui.scroll_table(container, 400, 6, 'cctv_st_1')
local scroll_table_2 = Gui.scroll_table(container, 400, 6, 'cctv_st_2')
player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
camera_set(scroll_table_1)
camera_set(scroll_table_2)
return container.parent
end)
:add_to_left_flow()
@@ -96,7 +130,7 @@ Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, func
end)
local function gui_update()
local player_list = {}
player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
@@ -104,58 +138,32 @@ local function gui_update()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, cctv_container)
for i=1, 2 do
frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'p'].items = player_list
end
frame.container['cctv_st_1'].table.flow['buttons']['cctv_player'].items = player_list
frame.container['cctv_st_2'].table.flow['buttons']['cctv_player'].items = player_list
end
end
Event.add(defines.events.on_player_joined_game, gui_update)
Event.add(defines.events.on_player_left_game, gui_update)
Event.add(defines.events.on_gui_click, function(event)
if event.element.name:sub(1, 13) == 'cctv_display_' then
local frame = Gui.get_left_element(game.players[event.player_index], cctv_container)
local i = event.element.name:sub(-2):sub(1, 1)
if event.element.name:sub(-1) == 'l' then
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = game.players[event.player_index].position
elseif event.element.name:sub(-1) == 'a' then
if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom < 2.0 then
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom + 0.05
end
elseif event.element.name:sub(-1) == 'b' then
if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom > 0.2 then
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom - 0.05
end
end
end
end)
Event.add(defines.events.on_tick, function(_)
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, cctv_container)
for i=1, 2 do
local switch_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 's'].selected_index
local scroll_table_name = 'cctv_st_' .. i
local switch_index = frame.container[scroll_table_name].table.flow['cctv_status'].selected_index
if switch_index == 1 then
local selected_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'p'].selected_index
local selected_index = frame.container[scroll_table_name].table.flow['cctv_player'].selected_index
if selected_index ~= nil or selected_index ~= 0 then
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = game.players[selected_index].position
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].surface_index = game.players[selected_index].surface_index
frame.container[scroll_table_name].table.flow['cctv_display'].position = game.players[selected_index].position
frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.players[selected_index].surface_index
else
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = {x=0, y=0}
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].surface_index = game.surfaces['nauvis'].index
end
if frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'e'].selected_index == 1 then
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].visible = true
else
frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].visible = false
frame.container[scroll_table_name].table.flow['cctv_display'].position = {x=0, y=0}
frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.surfaces['nauvis'].index
end
end
end