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@@ -36,15 +36,26 @@ Selection.on_selection(SelectionName, function(event)
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local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
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local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
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if area_size > 1000 then
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if area_size > 1000 then
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player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
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player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
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return
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return
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end
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end
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local item_count = player.get_item_count("cliff-explosives")
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local item_count_cliff = player.get_item_count("cliff-explosives")
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if item_count < area_size then
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local item_count_cliff_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count }, Commands.print_settings.error)
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local item_count_type_bool = true
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if item_count_cliff > 0 and item_count_cliff < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_cliff }, Commands.print_settings.error)
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return
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return
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elseif item_count_cliff_craft > 0 then
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if item_count_cliff_craft < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_cliff_craft }, Commands.print_settings.error)
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return
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else
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item_count_type_bool = false
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end
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end
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end
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local tile_count = 0
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local tile_count = 0
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@@ -61,7 +72,14 @@ Selection.on_selection(SelectionName, function(event)
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surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0)
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surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0)
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local remaining_tiles = surface.count_tiles_filtered{ area = area, name = "water-mud" }
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local remaining_tiles = surface.count_tiles_filtered{ area = area, name = "water-mud" }
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player.remove_item{ name = "cliff-explosives", count = tile_count - remaining_tiles }
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if item_count_type_bool then
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player.remove_item{ name = "cliff-explosives", count = tile_count - remaining_tiles }
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else
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player.remove_item{ name = "explosives", count = 10 * (tile_count - remaining_tiles) }
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player.remove_item{ name = "barrel", count = tile_count - remaining_tiles }
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player.remove_item{ name = "grenade", count = tile_count - remaining_tiles }
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end
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if remaining_tiles > 0 then
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if remaining_tiles > 0 then
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player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
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